I was pondering my in-game corruption problem, for which Communism is the only available fix. 
In this situation, the ability to grant independence to some far-away territory could be beneficial. I wouldn't have to defend it from the cultural influence of neigbours or worry about possible invasions, and I also manage to deprive my opponents access to that land.
But, I would rarely grant independence if that was all it offered. I mean, who wants to give up power?
Unfortunately, fixing this would be a massive modification to the game and Firaxis may have hard coded far too much to make this possible...
The mega request is the ability to devolve power and build dominions. Dominions would be independent with their own capital and inheriting whatever culture their cities previously had plus your technology but remain within your sphere of influence. Basically a new AI opponent with bonus incentives.
Automatically sharing rights of passage and mutual protection isn't enough. In addition to the motherland, each dominion needs to maintain these diplomatic agreements with one another or your entire empire will fall apart like a soggy biscuit. These diplomatic agreements should last beyond 20 turns or in other words, until war is declared.
To accompany dominions, I would suggest the Commonwealth small wonder that behaves like a miniature Great Library and keeps your motherland from slipping behind her dominions in the technology race.
Smoothing the edges to the whole concept and limiting the damage to game play, the motherland gains +50% of each dominion's power in the Civ3 power graph - allowing dominions to be built without forfeiting the game
As I said before, Firaxis may have hardcoded too much, but basically, I was thinking: if you build a dominion improvement in any city not linked to your capital by roads then it automatically becomes independent and all cities you control that are connected to that city by roads also join it.
Beats Communism, IMHO. No?

In this situation, the ability to grant independence to some far-away territory could be beneficial. I wouldn't have to defend it from the cultural influence of neigbours or worry about possible invasions, and I also manage to deprive my opponents access to that land.
But, I would rarely grant independence if that was all it offered. I mean, who wants to give up power?

Unfortunately, fixing this would be a massive modification to the game and Firaxis may have hard coded far too much to make this possible...
The mega request is the ability to devolve power and build dominions. Dominions would be independent with their own capital and inheriting whatever culture their cities previously had plus your technology but remain within your sphere of influence. Basically a new AI opponent with bonus incentives.
Automatically sharing rights of passage and mutual protection isn't enough. In addition to the motherland, each dominion needs to maintain these diplomatic agreements with one another or your entire empire will fall apart like a soggy biscuit. These diplomatic agreements should last beyond 20 turns or in other words, until war is declared.
To accompany dominions, I would suggest the Commonwealth small wonder that behaves like a miniature Great Library and keeps your motherland from slipping behind her dominions in the technology race.
Smoothing the edges to the whole concept and limiting the damage to game play, the motherland gains +50% of each dominion's power in the Civ3 power graph - allowing dominions to be built without forfeiting the game

As I said before, Firaxis may have hardcoded too much, but basically, I was thinking: if you build a dominion improvement in any city not linked to your capital by roads then it automatically becomes independent and all cities you control that are connected to that city by roads also join it.
Beats Communism, IMHO. No?
