Ok you guys are blowing my mind with this projects which combine together raise Civ V to whole new level ( I am still waiting patiently for Enlightenment era comp with CPB ), this is very interesting idea and adds new layer of strategy and tacticts to consider, although since it will be awhile before I finish session I currently play (with 22 civs, YnAEMP v23 - huge earth, marathon pacing ) and therefor I can't see it myself, how is AI using them ? Is it aware and does it make rational decisions ?
Looks awesome, can't wait to try it out. Do you know how this would interact with mods like Reform and Rule that switch up the normal requirements to purchase Landsknechts?
Not sure if its Mercenaries but this has never happened before. I'm around civil service and I just noticed all decisions have disappeared. Running with Cultural Diversity, E&D, CP, EUI, EEC, More luxuries and pantheons if that helps.
@JFD @Pouakai, could you please see that what's wrong with the code below? The contract I added just dosen't appear int the game.
Code:<?xml version="1.0" encoding="utf-8"?> <!-- Created by ModBuddy on 11/23/2013 1:27:25 PM --> <GameData> <JFD_Contracts> <Type>CONTRACT_ZWEI_DOPPELSOLDNER</Type> <Category>CONTRACT_JFD_MERCENARY</Category> <Description>TXT_KEY_CONTRACT_ST_MARK_DESC</Description> <Adjective>TXT_KEY_CONTRACT_ST_MARK_ADJ</Adjective> <Civilopedia>TXT_KEY_CONTRACT_ST_MARK_TEXT</Civilopedia> <ObsoleteEra>ERA_INDUSTRIAL</ObsoleteEra> <PrereqEra>ERA_MEDIEVAL</PrereqEra> <PromotionType>PROMOTION_ZWEI_DOPPELSOLDNER</PromotionType> <Rating>4</Rating> <Turns>25</Turns> <YieldCost>[ICON_GOLD]</YieldCost> </JFD_Contracts> <JFD_Contract_Units> <ContractType>CONTRACT_ZWEI_DOPPELSOLDNER</ContractType> <UnitType>UNIT_JFD_DOPPELSOLDNER</UnitType> <UseUniqueIfAvailable>true</UseUniqueIfAvailable> </JFD_Contract_Units> <UnitPromotions> <Type>PROMOTION_ZWEI_DOPPELSOLDNER</Type> <Description>TXT_KEY_CONTRACT_ST_MARK_DESC</Description> <Help>TXT_KEY_PROMOTION_ST_MARK_HELP</Help> <CannotBeChosen>true</CannotBeChosen> <IgnoreGreatGeneralBenefit>true</IgnoreGreatGeneralBenefit> <ExperiencePercent>-100</ExperiencePercent> <JFD_Mercenary>true</JFD_Mercenary> <PortraitIndex>58</PortraitIndex> <IconAtlas>ABILITY_ATLAS</IconAtlas> <PediaType>PEDIA_ATTRIBUTES</PediaType> <PediaEntry>TXT_KEY_CONTRACT_ST_MARK_DESC</PediaEntry> </UnitPromotions> <UnitPromotions_JFD_UnitDialogues> <PromotionType>PROMOTION_ZWEI_DOPPELSOLDNER</PromotionType> <UnitDialogue>AS2D_SOUND_JFD_GERMAN</UnitDialogue> </UnitPromotions_JFD_UnitDialogues> <Language_en_US> <!--Brotherhood of St. Mark--> <Row Tag="TXT_KEY_CONTRACT_ST_MARK_DESC"> <Text>Brotherhood of St. Mark</Text> </Row> <Row Tag="TXT_KEY_CONTRACT_ST_MARK_ADJ"> <Text>Brotherhood of St. Mark</Text> </Row> <Row Tag="TXT_KEY_CONTRACT_ST_MARK_TEXT"> <Text>A group of German fencers wielding massive zweihander, entitled by the Holy Roman Emperor.</Text> </Row> <Row Tag="TXT_KEY_PROMOTION_ST_MARK_HELP"> <Text>+100% [ICON_WAR] Attack vs Spearmen, Pikemen, and Lancers. +20% [ICON_STRENGTH] Combat Strength to adjacent Landsneckht.</Text> </Row> </Language_en_US> </GameData>
Edit: Problem Solved.
Uhm, I started a medieval game and got a bunch of bare naked warriors as my starting units This intented?
Thanks though, it's awesome how the mercenaries turn to military contractors in the late game!
Uhm thats a big Jäger
Spoiler :
Sorry, so did you get it working? The Contract appears in-game?
Not sure how this would happen, as I don't include the Jaeger in this mod. Maybe an issue with ExCE. Are you running the latest version (7)?
You can view your current contracts in the Contracts overview, by clicking on the second button at the top (the one with the 'treasure chest' icon). You can also extend them there.
Another amazing mod, I really love the idea that they have unique "foreign" voiceovers with CulDiv! I haven't looked at the files yet, any chance you could throw a MGS reference or two in? It would be pretty damn cool to hire Big Boss to take care of your problems!
Wait! Swiss Guard is the UU( replace landsknecht) of the Papal State. Now Landsknechts can't bought from city and only availble from contract, so how can the Papal state get its UU now? If Swiss Guard can only get from contract, that every civ can get it(when the Papal state mod is enable) and it is no more 'unique' for the Papal state.
True this, a late game MSF or Diamond Dogs contract would be fantastic!
Another amazing mod, I really love the idea that they have unique "foreign" voiceovers with CulDiv! I haven't looked at the files yet, any chance you could throw a MGS reference or two in? It would be pretty damn cool to hire Big Boss to take care of your problems!
Ummm... Foreign legion are hardly mercenaries....
I could certainly. If I knew what these things were