A quick question regarding Trait Coding with Lua based on the number of Mercenary Contracts: Is it possible to check the numbers of currently taken Contracts from any major civilization in the game, regardless if I met them or not? And generate Gold and Culture for each contract based on the current era you are as a result? Because I'm currently planning a DBZ civilization which would heavily focus on acquired mercenaries, and the trait I'm considering will be: Bojack may not settle new cities, but may peacefully acquire any city-states which you could demand tribute from. Mercenary Contracts taken by any civilization provide Gold and Culture per turn (dependent on your current era). Mercenary Contracts are 25% cheaper in maintenance and last 25% longer. By the way, I'd also like to help translating your Gameplay Mods in German. EDIT: As the Thread here is now obsolete, this post has been moved to RTP.