ah thats a pity, i was hoping it would solve the problem. how do you think it could be improved? shift some religions to different techs? or perhaps disable bulbing of religions? suppose you could prevent great prophets from bulbing techs altogether. /random ideas
@isabel,
yep i'm sure we can all help testing like kiwi lifter says. im just chuffed that youve taken on the commitments since jt put it on hold.
the "hey" popup actually didn't appear. i had a look and i think karadoc created a new cannotconstruct define?? anyway, deleting the "self._setDefault("cannotConstruct", False)" line under the dispatcher class in buggameutils restored the callback to vanilla behaviour (along with enabling the callback in xml).
i suppose this is non-optimal but it'll do me until/if you get around to creating a more elegant solution
i guess as you outlined you've got a decision to make on how to develop KROME. starting from scratch certainly sounds like the cleanest solution. i play loads of kmod and think its getting pretty close to as good as you could wish for and bug free. i dont think anyone would complain if you just stuck with the present 1.35 or the next iteration if you wanted. there's no real need to pile too much work upon yourself trying to maintain a krome modified sdk with every new kmod.
if jtanner sees this as a dead project now that he has moved on to more glamorous things
you also need a new thread/control of the OP and main download link for KROME, ideally? if only so that us mere mortals and the lurkers of civfanatics know what is the definitive download rather than digging for patches/fixes. this is a very cool mod merge, i think it needs max exposure.
(edit) damn i should refresh page before posting
this post should be before yours.
option 1 hurts my tired brain but looks very shiny! thats a great idea, that ticks both the gameplay and realism boxes. really clever.

@isabel,
yep i'm sure we can all help testing like kiwi lifter says. im just chuffed that youve taken on the commitments since jt put it on hold.
the "hey" popup actually didn't appear. i had a look and i think karadoc created a new cannotconstruct define?? anyway, deleting the "self._setDefault("cannotConstruct", False)" line under the dispatcher class in buggameutils restored the callback to vanilla behaviour (along with enabling the callback in xml).
i suppose this is non-optimal but it'll do me until/if you get around to creating a more elegant solution

i guess as you outlined you've got a decision to make on how to develop KROME. starting from scratch certainly sounds like the cleanest solution. i play loads of kmod and think its getting pretty close to as good as you could wish for and bug free. i dont think anyone would complain if you just stuck with the present 1.35 or the next iteration if you wanted. there's no real need to pile too much work upon yourself trying to maintain a krome modified sdk with every new kmod.
if jtanner sees this as a dead project now that he has moved on to more glamorous things

(edit) damn i should refresh page before posting

option 1 hurts my tired brain but looks very shiny! thats a great idea, that ticks both the gameplay and realism boxes. really clever.