Merz02 - Emperor Island Empire

man we need to force religion on these new holdings. imo get like rome on making a few confused missonaries and load them up on a galleon. galleons will make conversion faster.

also we have theatres now so rush those at the culture starved towns where able.

Cheers!
-Liq
 
Nice game and fun to lurk in on.

BTW if you guys are/were confused about the whole Rome clam issue you had a couple of thousand years ago, you had only a single clam online and in 825BC traded that to Qin for Furs. You then later scrapped that deal and again traded your single clams away with Cat I think. If you trade away a single resource obviously you don't get any benefits from it.

Funny to see you all wondering where the hell your clams got to.

"Clams got legs"!!! :lol:

Gotag
 
:lol:
We finally have an explanation for the disappearing clams mystery!

You'd think we would have thought of that, wouldn't you?
Thanks for the sound reasoning, Gotag.

I was more inclined to believe supernatural forces were at work, but your idea fits the facts.

*Note for S.ilver:
The Settler at Rome (due in 3) has a garrison promoted archer waiting for him. There is a galley on the way, if we can upgrade him to a galleon, do so at the end of your pre-turn. He should then be able to get to Rome right on time (as is, he is one turn shy of making a timely pick-up).

Merz posted a nice little three resource spot up north from our mainland to plop that settler down at.
CaptureWiz123.jpg


Less overhead than our western colonies, and we may even want to drop another settler up north too, to keep those ocean tiles open for moving our troops around. It would be annoying if we had to sail around Persia to get to our Northern City.

Next tech? We could go Chemistry, but I think we can pick up maybe another tech first, guilds ->banking? We're going to need the cash, and grocers would also help our health right? Lots of AI cities are mid-teen sizes now, that is why they have larger populations than us, we seem to be doing okay with number of cities. Once our colonies start banging out beakers, we'll be fine.

Check the domestic screen to see what cities are near their limits, and may appreciate a good whipping.
Neapolis was put on max-food to grow some more, but there are plenty of hammers in that town it can afford to work to get that library done fast. I wanted it's culture to be fortified, since Persia's Capital city is right there. Besides, we dropped gunpowder from 3 to 1 with the last library coming online, so the more beakers, the better.

We need military, everywhere. Nothing new. And we might want to start thinking about dropping monestaries in our cities for the boost in beakers before Scientific Method shuts that option down.
 
Liquidated said:
2. did you loot those last fish nets before letting saladin get peace? oh and why not the 2 gold a turn he had to offer as well????? :)

I actually asked him for the 2 gpt also, but he denied me. :cry:
 
Just FYI on that northern site - a galleon is needed to reach it directly, galleys must take the LOOONG way around.

I think we should beeline for Chemistry and then surprise Mansa, every turn we have grens and he doesn't makes our job two thousand times easier.

And we should just cripple him enough to ensure he can't win by space, (take his primary continent then maybe some of his larger cities) then focus on Capac. At that point we can sit down and consider whether we should continue and go for domination or try to win by space. But speed and pressing forward with temporary military tech advantages will be the win here. We simply can't win this game peacefully at this difficulty level (diplo is out of the question now, cultural still possible but boooring).
 
Got it. So basically, we're looking at rampant militarization, especially with Grenadiers when we get Chemistry, which I'll make a priority, unless someone else feels there's a better route. More head bashing is fine with me :)

Will also work on getting our state religion around to all of our cities. That'll definately help with production and happiness, and if nothing else, culture.

Doh! Those confused missionaries must've gotten to me. I totally missed that we had traded away that clam!
 
It probably makes sense to crank out a bunch of galleons and cats in preparation before we get Chemistry, to clear the production field for grens. (Plus we really need to scout out his cities.)

Also we should make sure each city in the east is protected with a couple of longbows at least. As for the west, we can probably make do by having a roving galleon with a couple bows in it ready to drop in and defend a threatened city in a few turns notice in case Mansa sneaks into the area.
 
Sorry it took so long. Had to stop myself from playing GalCiv II :p.

(0)1290AD: Preflight Check... Gunpowder next turn, nice.

Cumae gets it's library whipped, because I can dispose of two citizens at once. It would grow in 3 before the library was done anyways and cause much micro annoyance.

I notice the game still lets me build Galleys despite having Galleons. Wierd...

(1)1300AD: Guns come in. We need Engineering to get Chemistry. Lemme see if I can trade for it without making a bad or damaging deal.

Cumae starts a Galleon. Arretium starts courts (5 gold savings). Pisae gets whipped because it's at max happy to finish a courthouse. It's also growing decently so yeah...

Workers doing some random stuff, like building roads because they've got nothing better to do. Sending the one by Pisae to start roading stone in preparation for border pop in a few turns.

Let's see about that Engineering... Looks like HC doesn't have Liberalism. Since we've already reaped its benefits, and Mansa has it already, I strike the following trade with HC.
hc-deal.jpg


Chemistry now in 15 turns. Someone else will need to build those Grenadiers.

(2)1310AD: Pisae's courts are done, start a theatre cause it's cheap. Once that stone is up, we can do something more productive.

Mansa just passed HC on the score chart. I look up the techs. It appears he grabbed Divine Right, and now a bunch of other people have it.

CRAP! I realise that when I bought engineering, it changed all spearman production to pikemen, and now it will take Arpinium 24 turns to build the damn pike! Gah!!! I'm gonna chop to finish it.

(3)1320AD: Rome's settler is done, so it will build a confused missionary.

Running out of stuff for workers to do. I upgraded the galley moving back to rome for Settler pickup. Therefore we can nab that city faster.

IBT: Crap. Cathy wants us to cancel deals with Persia... I can't do that, they're like our only friends (no black marks yet!). So I unfortunately decline...

(4)1330AD: Ravanna starts forge. This city has NICE production.

Pick up the settler and longbow, and start heading north.

(5)1340AD: Cumae's galleon is done. I start it on a monastary to help with confused missionaries.

Ugh. I said I would build cats. Gotta start doing that...

(6)1350AD: Micro Pisae to finish that theatre faster before people get pissed.

(7)1360AD: Rome's confused missionary is done. Start a cat. First cat! Cat in Antium too... How did Antium (our second city) get to be 2 holy cities at once? I'll never know...

Unload settler and longbow onto Tundra, the square that gets 3 food resource. If I'm missing something by founding there, you can smack me, but I think it's obvious.

(8)1370AD: Neapolis joins the cat making crowd. Start Pisae on a market. It's gonna take 13 turns at stagnation, which needs to be done to prevent rioting. Can't whip, because it takes 8 citizens. Soon will be able to whip though, so check on it.

Found Cercei, overhead is not that bad (6 gold). Will get worse with high pop though. Start lighthouse.
circei.jpg


NO ONE we want to trade with has anything to give us. This sucks.

IBT: Hatty wants Liberalism for Divine Right. I consider Divine Right to be the biggest piece of crap ever. I decline (although someone may have a different opinion than me, I think we're beat for both wonders, and obviously it's no good if someone else already discovered it first.)

(9)1380AD: Waiting for masses of stuff to build. Also hoping I didn't screw up too bad by not trading with some people...

(10)1390AD: Rome done Cat, starts another Cat. Cumae starts confused missionary to help with the lack of missionaries out west.

Pisae gets confused, so I can unstagnant it and get it working the fish. Still want to get more happy in here though.



I ran out of stuff to do with workers, so they're just sitting there. If anyone else is creative, they can probably figure out something better to do besides building roads. They've all been "skipped" this turn.

I suppose more building is on the way. Also Chem comes in in 5 turns, and I didn't trade away gunpowder! :p
 
I'll likely be needing a skip after this, as I'll be out of town from the 11th to the 19th.
 
Nice turns.

About trading for Divine Right, we might want to pick it up if it's available.
It is on the way to Nationalism & Constitution (Military tradition ain't much use to us without horses). Trading Liberalism away for it won't do much either, we have already traded it, and other AI's have it by now.

If we can, we might as well get something for it, rather than have the other civs trade it for something. It would be a useful trade, if just for the block. We may even get a map and more cash (?) in this trade, so it's worth considering.

Nice run with the cats. Our military ranking should be closing in on #7-6 soon, and we run less of a risk of being a target with a growing military.

Scientific Method is closing fast. So many things need work, I think it'll be difficult to be get missionaries everywhere unless we get a few galleys designated as ferries for the colonies.

And with these islands; once a worker does his work at a city, he's not much use to the rest of the empire, unless we research swimming.

Heh heh. ;)

*Good turnset S.ilver. Pretty solid hand on the reins for that round.
Have a nice break. You skipping town or something? In-laws coming for a visit or something? *tee hee hee*

* EDIT: The intent of this post is complimentary. I wrote it with heavy eyelids and dreamy thoughts of a soft pillow. See, unlike 'some' of us, Muffy likes to curl up when the sun goes down. And I ate pasta tonight as well, so I'm a little punchy with all them carbs.
:sleep:
Any gramatical or composition errors are unintentional. This poster accepts no responsibility for what he does to the english language after 9pm on a weekday.
 
merz is a suck ass host, all he does is pm me pictures of people smoking and never posts a turn order!!!!!!


1. Merzbow
2. Luv Muf
3. S.ilver
4. Scowler
5. Liquidated


so scowler up next.

btw Drasca is starting up a toku maze map and prolly needs some idio - er players... silver and Liq are in from rb 10 and scowler just asked. Drasca is very cool so if you want in post on the rb planning thread people!

As for the turn, that tech trade was sweet silver... a tech we need (eng) but also some yummy gold.


Incidentally mansa was VERY close on liberalism. when we got education I shopped it around and mansa didn;t even want it.

Seems out per turn beakers were beating mansa.

Chemistry in 5 huh?

Looks like I get to set up the war with mansa for you merz.

Cheers!
-Liq
 
Lurker comments:

Interesting game, will be quite interested to see what type of victory you end up pursuing, as your options seem pretty open at this point.

Merz - I assume your name refers to the Japanese noise musician Merzbow. Although I suspect his "music" causes permanent insanity I actually rather enjoy it. My friends think I'm crazy, and they're probably right. When I feel the need to kill some unsuspecting brain cells nothing does the job better. Cough syrup maybe:crazyeye:
 
Scowler - don't forget to revolt out of Pacifism into Theocracy if we're gonna keep on our military buildup...
 
patmcq said:
Lurker comments:

Interesting game, will be quite interested to see what type of victory you end up pursuing, as your options seem pretty open at this point.

Merz - I assume your name refers to the Japanese noise musician Merzbow. Although I suspect his "music" causes permanent insanity I actually rather enjoy it. My friends think I'm crazy, and they're probably right. When I feel the need to kill some unsuspecting brain cells nothing does the job better. Cough syrup maybe:crazyeye:

Exactly. I love that we live in a day and age in which 'noise musician' is not an oxymoron... :eek:
 
Merzbow said:
Scowler - don't forget to revolt out of Pacifism into Theocracy if we're gonna keep on our military buildup...

Got it, boss. Just about to go and re-read the previous turn logs.

Merzbow said:
I love that we live in a day and age in which 'noise musician' is not an oxymoron...

catpiano.jpg


:eek:
 
Quick update: I played the first 4 turns and then the computer locked up when I tried to call HC. Fortunately, I have auto-save set to 1 turn, so with a bit of luck I shouldn't have to replay any more than that. But I probably won't be able to finish my turn set before tonight, thanks to the delay. Hope that's okay with everyone.
 
A couple of events here might be a turn out since I was writing stuff down in NoteTab when Civ crashed, and so both that and the autologger got hosed as well. Hopefully I haven't left out anything major.

Turn 0 (1390 AD)
- Quick look at our current military situation:

civilization420060309134938185.jpg


- I decide I might as well upgrade our remaining gallery to a galleon.
- Liberalism traded to Hatty for Divine Right. Couldn't get anything else out of her, though. The greedy mare wanted 60g for a map! Talk about ungrateful:

civilization420060309135553124.jpg


- Get Antium growing again (doesn't affect build time for cat)
- Ravenna is set to work cottage instead of forest.
- Everything else seems fine
- We have various units about to finish so we might as well revolt to Theocracy right away

Turn 1 (1400 AD)
- Oh good grief, we're now getting WFYABTA from Huayna as well. He was fine last turn, so it must have been triggered by us getting Divine Right from Hatty :(
Rome begins: Galleon

IBT:
Antium finishes: Catapult
Neapolis grows: 7
Neapolis finishes: Catapult
Arpinum finishes: Pikeman

Turn 2 (1410 AD)

civilization420060309144246898.jpg


Interesting that Saladin is listed as second largest, but is currently last in score.

- There are a couple of potential fishing villages available, including this slaver's paradise (pink dot), so another settler is started in Antium while we are waiting for Chemistry to finish.

civilization420060309144957019.jpg


Antium begins: Catapult
Neapolis begins: Courthouse
Arpinum begins: Lighthouse
Antium begins: Settler

IBT:
Rome grows: 13
Cumae finishes: Confucian Missionary
Pisae grows: 7

Turn 3 (1420 AD)
- Missionary is finished at Cumae so he is sent up to Circei where border expansion is urgently required to aid growth.
Cumae begins: Confucian Missionary

Turn 4 (1430 AD)
*Reload from autosave
- It seems that HC is willing to become Confused for 350g. I'm not prepared to pay that now, but his willingness to convert might come in useful later.
- I see that Cyrus has some spare cash so I trade him Liberalism for 650g and his map, which reveals pretty much the rest of the world. There are still a few sites left for further expansion. Another icy example that would be good for commerce and whipping:

civilization420060309160609044.jpg


IBT:
Taoism has spread: Damascus (Arabian Empire)
Arretium finishes: Courthouse

Turn 5 (1440 AD)
Arretium begins: Harbor
- Missionary arrives in Circei and does his little dance
Confucianism has spread: Circei

IBT:
Tech learned: Chemistry
Rome finishes: Galleon
Cumae finishes: Confucian Missionary
Arretium grows: 5
Arpinum grows: 2

Turn 6 (1450 AD)
- I decide to set research to Printing Press next as it will give us a financial bonus to support our growing army, plus it leads to lumbermills (though it seems we need Guilds and Banking first...). Only HC has it so far so we should hopefully also get some trade benefit from it.
- We have plenty of cash at the moment so I upgrade a couple of our obsolete units to grenadiers.
- Harbor whipped at Arretium
- Market whipped at Pisae
Research begun: Printing Press
Rome begins: Grenadier
Cumae begins: Grenadier

IBT:
Francis Bacon (Great Scientist) born in Rome
Cumae grows: 8
Pisae grows: 5
Pisae finishes: Market
Ravenna finishes: Forge
Arretium finishes: Harbor

Turn 7 (1460 AD)
- Great Scientist in Rome. Could be used to give roughly half the cost of Printing Press, but we don't have to decide yet.
Ravenna begins: Work Boat
Arretium begins: Barracks
Pisae begins: Barracks

IBT:
Rome grows: 14
Neapolis finishes: Courthouse

Turn 8 (1470 AD)
- Lighthouse whipped at Arpinum
Neapolis begins: Grenadier

IBT:
Rome's borders expand
Antium finishes: Settler
Pisae grows: 6
Ravenna grows: 7
Arpinum finishes: Lighthouse

Turn 9 (1480 AD)
Antium begins: Grenadier
Arpinum begins: Courthouse

IBT:
Ravenna finishes: Work Boat
Arretium grows: 5

Turn 10 (1490 AD)
Ravenna begins: Harbor - Feel free to change this to something more appropriate, or you could whip it to avoid unhappiness.
- You can now use the Gt Scientist to discover Printing Press right away, build an academy somewhere or save him for a future Golden Age.
- A missionary is currently on his way to Arpinum, but another one is needed urgently at Arretium (you can send this missionary there instead if you prefer)
-Also en route is a settler (and escort) heading towards Pink Dot. Again, feel free to veto if you prefer another location.

Updated state of our military:

civilization420060309174732313.jpg


Now that the build-up has begun our power rating is slowly climbing:

civilization420060309174814010.jpg


civilization420060309174819645.jpg


Current tech situation:

civilization420060309174859596.jpg


Only Hatty and Cyrus now remain as potential trading partners (maybe Saladin too, if he is willing to overlook Liq's "accident" with the fishing nets...)

Teh saev
 
Last time I looked I guessed we would need about 8 grens and 4 cats as an initial stack on Mansa's continent. I'm surprised at his power rating. I'm hoping it's 90% longbows like Cathy's cities... grens should be able to pop longbows without losses after the cats bombard city defenses down. I'm hoping there won't be a need to suicide the cats.
 
Back
Top Bottom