preturn: ok well mass tweaks I spent too long just staring at the towns and generally acting like muf.
I love mechs so am going to shut down research until I upgrade all infantry to mechs in 3 turns hehe. No point using the great scientist for fiber optics until all that is done.
ok well not alot we can do to prop up stagnated towns, this map is so food poor it's amazing they got that large in the first place.
Sally has a pact with cathy so well um not really worth the trouble.
i'm really not good at pulling the trigger in this sort of situation and well taking my sweet time looking at our units.
again there's no rush to attack and well 3 turns to the holy city, mech-a hehe get it? mech - a? *liq fumbles with the sliders to make sure mecca isn;t still starving*.
Medina begins: Grocer
Kufah begins: Jail
Juli begins: Work Boat
IBT:hmm peace with hc ended
Ravenna finishes: Modern Armor
Timbuktu finishes: Modern Armor
Cuzco's borders expand
[1]1996 AD
not a lot to do, 2 turns to mechs.
Ravenna begins: Modern Armor
Timbuktu begins: Modern Armor
Tank promoted: City Raider II
hmm running out of transports hehe
IBT:
Cumae finishes: Modern Armor
Arpinum grows: 15
Atico finishes: Modern Armor
moscow got a great person wuwu
[2]1997 AD
atico built a modern armor but well... no way to get it off the island unless I find a spare transport..hahaha.
Cumae begins: Transport
Atico begins: Jet Fighter
just to entertain I moved the transport with 4 tanks over to juli and upgraded them all to modern armor. one of those tanks actually lived it seems as it's up to 4 promotions.
IBT: omgomgomgomg
robotics came in...
mechs AND stealth bombers!!!!! omgomgogmomg
went for refrigeration in 4 turns, +1 ship speed is nice.
Rome finishes: Artillery
Neapolis finishes: Modern Armor
Circei finishes: Modern Armor
Djenne finishes: Modern Armor
Mecca finishes: Modern Armor
Juli finishes: Work Boat
[3]1998 AD
Research begun: Refrigeration
Rome begins: Stealth Bomber
Neapolis begins: transport
Circei begins: Stealth Bomber
Djenne begins: Stealth Bomber
Mecca begins: Stealth Bomber
Research set to 0 and phasors set on mechs. +962 gold a turn. haha a longbow to mech is only 470 gold.
looks like liq waffles the attack again, and after obcessing over the layout, I mean we don;t need to attack cyrus now and well each turn we get much stronger, it's it's like a drug!!!!!!!!!!!!!
IBT:
Cumae finishes: Transport
Arretium finishes: Modern Armor
Mecca grows: 16
Buddhism has spread: Cuzco
Taoism has spread: Buto (Egyptian Empire)
[4]1999 AD
Cumae begins: Transport
Arretium begins: Mechanized Infantry
I upgrade that longbow in neap to mech and the lone bomber we ever had to our first baby stealthbomber.
aww isn;t it cute?
we seriously need more transports, scowlers wave of armor is flooding in and neapolis is like drowning.
cumae's new transport is now loaded with 2 mechs and 2 armor as it's being built. There's 4 armor and an artillery waiting for a home still.. they screaming something about rent control.
remind me to upgrade those two tanks next turn for a mere 400 gold.
Seriouly I'm completely helpless against the power curve here. So hilarious.
IBT: mansa really want to trade with us and stuff, I just tell him to shove it.
in other news, the bad and the ugly...
Antium finishes: Modern Armor
Pisae finishes: Modern Armor
Timbuktu finishes: Modern Armor
Kumbi Saleh finishes: Modern Armor
Damascus finishes: Modern Armor
Cuzco finishes: Mechanized Infantry
omg sigh.
[5]2000 AD
Antium begins: Transport
Pisae begins: Mechanized Infantry
Timbuktu begins: Mechanized Infantry
Kumbi Saleh begins: Mechanized Infantry
Damascus begins: Mechanized Infantry
Cuzco begins: Mechanized Infantry
ok upgrade the 2 tanks into modern armor.
neapolis is looking like a modern armor convention.
f5 only shows 42 modern armor, think another 170 are hiding somewhere. 8 mechs, need to boost that.
IBT:
Cumae finishes: Transport omg!
Neapolis finishes: Transport omg!
Arpinum finishes: Modern Armor
Gao finishes: Mechanized Infantry
Mecca finishes: Stealth Bomber
Medina finishes: Grocer
Cuzco's borders expand
Tiwanaku's borders expand
[6]2001 AD
Cumae begins: Transport
Neapolis begins: Transport
Arpinum begins: Jet Fighter
Gao begins: Mechanized Infantry
Mecca begins: Mechanized Infantry
Medina begins: Mechanized Infantry
Tiwanaku begins: Work Boat - mecca's clams need a net... how I missed that... =/
ok well those 2 transports that were just built? have 8 modern armor on them now hahahaha ship them south to support team tyrsus.
omg the modern armor has left the neapolis!!!! the town looks deserted!
time to buy more mechs. um we have now, 14 mechs, up from 8 last turn.
oh nm I just moved more armor into neapolis... transport!
merz is gonna have almost as much fun as I am on his turnset.
IBT:
Rome finishes: Stealth Bomber -> neapolis
Khurasan finishes: Modern Armor
Andahuaylas finishes: Forge
[7]2002 AD
Rome begins: Stealth Bomber
Khurasan begins: Airport
Andahuaylas begins: Factory
I upgrade more mechs and well last shipment of transports until I hand over these turns. I seriously tried to start the attack but I so love watching a smooth infrastucture build up overwhleming forces.
IBT:oh the un came up I tried for diplomatic hehe.
Cumae finishes: Transport
Timbuktu finishes: Mechanized Infantry
Djenne finishes: Stealth Bomber
Atico finishes: Jet Fighter
Confucianism has spread: Andahuaylas
Tiwanaku finishes: Work Boat yay
[8]2003 AD
Antium begins: Transport
Cumae begins: Transport
Timbuktu begins: Mechanized Infantry
Djenne begins: Jet Fighter
Atico begins: Jet Fighter
workboat is done so will tend to that, else it'll get lost in the shuffle.
I just spent about 2 mins hitting wait turn on the transports north west of neapolis.... I think we have a few units there....
leaving cash in the til so merz can pick the units to upgrade... I slacked off and only sent 4 modern armor 1 destroyer and 1 battleship up north to tyre, hope that's enough.
nw of neapolis is um, too many units.. I honestly could not tell you how many units are in that stack. lets just say more than 20...
to the sw of neapolis is well a managable amount of um 3x transports of modern armor and a submarine.
this is overkill yeah let me show you a little something...
We have mass transports finally and more on the way so we'll have a few extra to go around. There's a few stranded armors ranndomly where scowler accidentally built units on islands with no airport. can fish them out if you want, that simply wasn;t an option in my turn.
And if you think liq had a boring turnset, we'll I'm here to wash the blood off the driveways and trim the lawns. I love this sort of thing.
Need to hit work in a bit so will post screens later... sorry, take a look at the power graph though, it's hilarious.
I dare muff to figure out how many liqs in a tootsie pop, er how many units are in that stack nw of neapolis.
Cheers!
-Liq