evonannoredars
King
- Joined
- Nov 17, 2024
- Messages
- 603
Doing some messing around with the debug console and thought I'd share a load of screenshots from this.
Water rendering turned off:
Looks like a big desert, which frankly looks wayyy better than the actual deserts imo.
Floating fish and flying ships!
Terrain and water turned off:
Altering water properties:
Completely smooth ocean!
Altering camera zoom limits:
These are the default ('Full') values:
But 'Capture' lets you get wayy closer:
And with custom you can go even further out:
Turns out there is an end to the ice wall! It's just void beyond there.
There's also a 'mobile' setting (for switch maybe?) that's more limited than full
Messing with camera angles and settings:
Switched to an advanced start modern age here! Default camera settings:
FOV 10 gives an isometric-like view
Or a tilt weight of 1 (onto the default 0 tilt) makes the camera face straight down
Some nice city closeups using zoom and camera rotation and tilt alterations:
Someone needs to mod a first person view - things can intersect kinda jankily sometimes, especially around navigable rivers where the terrain drops off and props attached to building models are left floating in mid-air, but it's very pretty.
Pavilions are great places to view from! Even a way to get views tethered to specific buildings or spots would be great.
Continued in next reply because I hit the image limit lol
Water rendering turned off:
Spoiler :
Looks like a big desert, which frankly looks wayyy better than the actual deserts imo.
Floating fish and flying ships!
Terrain and water turned off:
Spoiler :
Altering water properties:
Spoiler :
Completely smooth ocean!
Altering camera zoom limits:
Spoiler :
These are the default ('Full') values:
But 'Capture' lets you get wayy closer:
And with custom you can go even further out:
Turns out there is an end to the ice wall! It's just void beyond there.
There's also a 'mobile' setting (for switch maybe?) that's more limited than full
Messing with camera angles and settings:
Spoiler :
Switched to an advanced start modern age here! Default camera settings:
FOV 10 gives an isometric-like view
Or a tilt weight of 1 (onto the default 0 tilt) makes the camera face straight down
Some nice city closeups using zoom and camera rotation and tilt alterations:
Spoiler :
Someone needs to mod a first person view - things can intersect kinda jankily sometimes, especially around navigable rivers where the terrain drops off and props attached to building models are left floating in mid-air, but it's very pretty.
Pavilions are great places to view from! Even a way to get views tethered to specific buildings or spots would be great.
Continued in next reply because I hit the image limit lol