Messing Around with the Debug Console

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Nov 17, 2024
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Doing some messing around with the debug console and thought I'd share a load of screenshots from this.

Water rendering turned off:
Spoiler :

Looks like a big desert, which frankly looks wayyy better than the actual deserts imo.
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Floating fish and flying ships!
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Terrain and water turned off:
Spoiler :
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Altering water properties:
Spoiler :

Completely smooth ocean!
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Altering camera zoom limits:
Spoiler :

These are the default ('Full') values:
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But 'Capture' lets you get wayy closer:
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And with custom you can go even further out:
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Turns out there is an end to the ice wall! It's just void beyond there.
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There's also a 'mobile' setting (for switch maybe?) that's more limited than full
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Messing with camera angles and settings:
Spoiler :

Switched to an advanced start modern age here! Default camera settings:
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FOV 10 gives an isometric-like view
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Or a tilt weight of 1 (onto the default 0 tilt) makes the camera face straight down
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Some nice city closeups using zoom and camera rotation and tilt alterations:
Spoiler :

Someone needs to mod a first person view - things can intersect kinda jankily sometimes, especially around navigable rivers where the terrain drops off and props attached to building models are left floating in mid-air, but it's very pretty.
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Pavilions are great places to view from! Even a way to get views tethered to specific buildings or spots would be great.
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Continued in next reply because I hit the image limit lol
 
A couple more closeups:
Spoiler :

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Also, should note that I've been using this screenshot mode mod to hide the UI, as this is what these look like without it:
Spoiler :
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I remember in Civ4 when you zoom out, camera angle also changes up to strictly vertical, because technology of that time was unable to handle that amount of graphics. Most of the units looked pretty silly from above.
 
Thought I'd take some more closeup screenshots now I'm confident I'm not going to mess up old saves by using the debug console :)

Screenshots from this game with the big Pyramid of the Sun, Mundo Perdido and Uwaybil K'uh temple complex
Spoiler :

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View from the tower of Rila Monastery
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A pretty little town in the shadow of Vihren
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An idyllic little coastal town
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Some from this game where I nuked the hell out of Benjamin Franklin's Qing
Spoiler :

Somewhere a quiet organ was playing, barely audible behind the wind howling through desolate streets and broken homes
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Dropped about seven nukes trying to get the best shots in this location lol, here is what I think is my fav individual shot:
That's no sunrise...

And the best sequence I got, which you can fullscreen and go through at your leisure:
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And a couple screenshots from this mountain-themed game I started a story thread about that I never finished (oops)
Spoiler :

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View from the hanging gardens
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A couple more shots from inside cities to round it off
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It's here - on the last screenshot I was planning to take - I realised I could turn off vfx to get rid of the constant polar smog and have prettier (although still kinda grey) skies
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Great shots! It’s like looking at a city builder game.
Well, a city builder game with nukes, that is.

Someone should turn this into a camera mod.
I'm no modder but it feels like it shouldn't be that hard to do - there's some limitations in the debug menu, you can only tilt the camera 0-80 degrees and camera height can't be altered directly. Unsure how much of that could be circumvented through modding, but the camera height does automatically adjust itself to terrain height below.
 
Maybe something they could do in an expansion is have an in-game reason to operate at this level of detail in your cities, that could be amazing.
 
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Wow, these are really cool! And I'm glad my simple screenshot mod was useful here. :D

Re: modding this directly into the game, I'd love to see that too. When I was looking at camera related things for the screenshot mod it didn't seem like you could modify the camera zoom and angle, but I might have missed it.
 
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