meta-Resources to further improve depth of economy

GoodGame

Red, White, & Blue, baby!
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Dec 17, 2004
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There are already meta-resources----resources that come from tile improvements. That's a step in the right direction to making the economy sim deeper.

How about more of them? Why not tie improved ones to later in the tech tree? Why not a city improvement to take a couple of resources and turn them into a new luxury?

From the pre-release info:

#
Improvement Other Benefit Provides...
Camp Deer and Ivory
Farm Increases Corn Output; +1 food Corn and Wheat
Fishing Net Build on Fish Clams, Crabs, and Fish
Lumber Mill
Mine Copper, Gold, and Iron
Offshore Platform Build on Oil Oil
Plantation Bananas, and Dye
Quarry Build on Marble and Stones Marble, and Stone
Railroad Faster Movement and a Trade Network
Pastures Cattle, Horses, Pigs, and Sheep
Road Faster Movement and a Trade Network
Watermill
Whaling Boat Build on Whales Whales
Windmill Increased Wheat Output; +1 food, +2 gold
Winery Build on Wine Wine
Workshop

#

In addition to other terrain improvements, there will be many new resources. When you are zoomed out to a satellite’s view, resources will be clearly marked for easy identification if you choose to mark them.
Resource Benefit
(Food, Hammers, Gold) Terrain Required Improvement
Strategic Resources
Aluminum Plain Hills
Coal Grassland Hills
Copper Building of certain types of units; 0 gold Grassland, and Plains Mine
Horses Grassland, and Plains Pasture
Iron Building of certain types of units Desert, Grassland Hills, and Plain Hills Mine
Marble Sistine Chapel at Half Cost; 0 food, 2 hammers, 2 gold Tundra Hills, and Plains Quarry
Oil Coast, Desert, and Ocean Offshore Platform
Stone Great Library at Half Cost Desert, and Plains Quarry
Uranium Plains
Luxury Resources
Dye Grassland, Plains, and Jungles Plantation
Furs Ice, Tundra Hills, and Tundra
Jade
Gold 7 gold Desert Hills, Grassland Hills, and Plain Hills Mine
Incense
Ivory Grassland, Jungles, and Plains Camp
Silk Forests
Silver Desert Hills, and Plain Hills
Spices
Wine Plains Winery
Whales Coast, and Ocean Whaling Boat
Food Resources
Banana Jungles Plantation
Cattle Grassland, and Plains Pastures
Clam Coast Fishing Net
Corn 4 food, 0 hammers, 1 gold Desert, and Grassland Farm
Crabs Coast Fishing Net
Deer Plains, and Tundra Camp
Fish Coast, and Ocean Fishing Net
Pigs Grassland, Grassland Hills, and Jungles Pastures
Rice Grassland, and Jungles Farm
Sheep Grassland Pastures
Wheat Plains Farm
[/QUOTE


E.g. Wheat + Spices + Engineering = Beer (bonus +1 commerce per tile).

Fine Jewelry = Free Artistry + 2 of (Jade, Gold, Silver, or Ivory) (a new luxury).

Canned Goods (+1 health per unit) = Sterilization + Cannery + Iron/Aluminum + 2 of the following (spices, clams, fish, cattle,etc...).
 
At least, it'd be a mod?

Any other ideas?
 
GoodGame said:
E.g. Wheat + Spices + Engineering = Beer (bonus +1 commerce per tile).....

As long as you had to build a brewery, too.

I think I'd rather see finished goods like these traded like luxuries rather than giving extra commerce or whatnot....
 
Well, I really like the idea and have been supporting it in the past but fail to see it make cut into Civ system as it stands. (It's too complicated for average player)
By modding of course it can happen and I'm really looking forward to if it happens.

But as Che Guava pointed out there should be also additional city improvements to be build for the meta-resources.

Example of producing an unit with same method.
(Resources)+(Advance)+(City improvements) = meta-resource or unit
(Iron + Saltpeter + Copper)+(Nationalism)+(Arsenal+Barracks*) = Rifleman

*Are used to train soldiers
 
The proposals as stated by the others are quite good.

They require some changes in the way how improvements and units work, though. As we don't know too much about this part of Civ4 by now, at the moment all we can do is just hope.
 
Alot of this can be done in Civ3. By adding resources, new buildings and techs. I think its a great idea and hope that something like this gets implemented.
 
Well, hopefully there will be a greater link between possession of Luxury and Bonus resources and the Ability to build a variety of both terrain and city improvements. Anything that helps elevate the quality of a tile over their quantity has got to be a good thing IMO.

Yours,
Aussie_Lurker.
 
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