Method to change road/trail colors?

So, I'm busy converting the various worker UU's to promotions, and I notice that the only real difference (as far as builds go) for lizard workers is they build Trails rather than Road.

Which brings me to my question: What's the general consensus on Trails and Caravan Routes? Useful? Pointless? Considering removing both altogether. One side effect would be that the Swamp-Dwelling and Dunespeakers techs would be removed. ;)
 
What do they actually do? Its been a long time since I played Malakim or the Lizards.
Is the only benefit that other races can't use them?
That doesn't sound enough to warrant two extra techs and two additional road types.
Would remove some clutter in the tech tree.
The only other benefit that the swamp-dwelling tech seems to bring is +2 Food on Swamp, which could simply be tied to the civs itself, if I'm not wrong.
I'm for removing them.
 
Is there a way to maintain that advantage (moving without vulnerability) without having unique road types? Perhaps double movement in various terrains (Lizards all get double movement in jungle (and forest?) and Malakim all get double movement in desert)

Edit: Or do I remember this advantage already existing?
 
Right, only purpose left is so that they can move in their territory without being vulnerable to raiders. I'm going to go ahead and remove them, I think. ;)

I think not to be an easy target of units with commando is a big difference.
Should keep trail :) but use the yellow one !
 
Another thing about trails is that they add +1 trade to each tile they are in.

This doesn't seem to be the case with roads and other civs.
 
Do they? I didn't think they still did that.... I know Caravan Routes used to do that as well, not sure if I kept that or not.

I'll check the code, if they both still increase trade on the tile I'll keep them.

Why would you? Isn't it easier to just give a civilization trait, which would give +1 trade/road?
 
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