If you look back into human history, the one military unit that disabled quick military conquering for a while, and allowed for the establishment of large, well defended and peaceful cities, and even helped pull the world out of the dark ages, was the cross/long bowman and variations of. Fighting didn't stop, wars didn't vanish, but it was less common in this age, and during this period many nations, especially European countries, realitively peacefully grew and established themselves.
This is reflected in CIV4. During the middle ages, and before the invention of gunpowder, it is hard taking over the world. I find that to take even a single city you need a huge complex army, a lot of free time, resources, and planning. It's very difficult to pull it off, and often you'll either fail or make very little gain. So what should you do to keep the world in check, and make other nations feel sorry for going to war with you?
In most of my games I never take over any nation's cities during the middle ages because it is just too hard. But I also realize I have to keep nations in check, and do something when I get declared war on. Usually I park troops in forts near my borders, always ready to ride into the neighbor nation and defend my borders. But these troops also have another important role to play. I send a few of the fast ones, usually knights or horse archers, into the neighbor during war to not take over cities, but pillage the landscape until barely anything is left. I break road systems, resources, towns, farms, and mines, but don't go near the cities. This often works out fine, and by the end of the war I would have usually ended up pillaging most of my neighbor's landscape.
The short term effects are not too impressive, but the long term effects are strong. The nation ends up being behind in everything, might even go bankrupt, and ends up putting a lot of it's resources to rebuilding itself. This allows me to leap toward the age of gunpowder, and then conquer my broken neighbor since they are often behind.
In the end I prefer pillaging over conquering during the middle ages so I can conquer them later. Anyone do something different?
This is reflected in CIV4. During the middle ages, and before the invention of gunpowder, it is hard taking over the world. I find that to take even a single city you need a huge complex army, a lot of free time, resources, and planning. It's very difficult to pull it off, and often you'll either fail or make very little gain. So what should you do to keep the world in check, and make other nations feel sorry for going to war with you?
In most of my games I never take over any nation's cities during the middle ages because it is just too hard. But I also realize I have to keep nations in check, and do something when I get declared war on. Usually I park troops in forts near my borders, always ready to ride into the neighbor nation and defend my borders. But these troops also have another important role to play. I send a few of the fast ones, usually knights or horse archers, into the neighbor during war to not take over cities, but pillage the landscape until barely anything is left. I break road systems, resources, towns, farms, and mines, but don't go near the cities. This often works out fine, and by the end of the war I would have usually ended up pillaging most of my neighbor's landscape.
The short term effects are not too impressive, but the long term effects are strong. The nation ends up being behind in everything, might even go bankrupt, and ends up putting a lot of it's resources to rebuilding itself. This allows me to leap toward the age of gunpowder, and then conquer my broken neighbor since they are often behind.
In the end I prefer pillaging over conquering during the middle ages so I can conquer them later. Anyone do something different?