Hi folks,
General strategy question here... for reference, I often play Standard pace, Standard or Large maps, between King(5) and Immortal(7) difficulty (have experience winning on Deity(8) but do not play it most games as I like to roleplay my Civ a bit).
When I play conquest games, I often go full steam conquest from very early on - make some early ranged units, get at least Statue of Zeus, rush Composite and then Crossbowmen, get Logistics and March (and +1 Range) on 2-3 of them, then press random buttons and capture cities while the whole world denounces me (and all my cities - puppet or annexed - spam nothing but gold and happiness buildings to try to keep up).
Other times, I go my usual semi-peaceful route, amassing tons of science points and production, until I develop a bunch of nukes and can almost capture several capital cities in one turn (often while those Civs are still struggling to finish the Manhattan Project).
However, on some Civs, I want to find a middle ground - the ability to start conquest in the midgame (perhaps even prior to Ideology which can often solve unhappiness problems), without suffering massive happiness penalties or setbacks to science.
The problem: almost until the time Artillery and later nukes roll around (which is too late!), I find myself spamming buildings too much. Usually I have between 3 and 5 cities and pride myself on completely eclipsing my 7-9 AI opponents in GNP, production, and techs. Even if I blow my tons of incoming gold on a new unit every few turns, I still find myself unequipped to go nation-conquering until the lategame when I can steamroll everything with Artillery or nukes.
When do I stop? It seems like every time I say "okay this city has enough buildings," I wind up finishing another tech and now every city needs a Public School (or Bank, or whatever). I realize at some point when I get a lead in every "peaceful" metric I should probably switch over to full-steam military production... but I'm having trouble deciding when that point is. I also end up pausing military production for happiness buildings to counter population unhappiness sometimes, so I'm concerned that I might be allowing my cities to grow too much when I make these strong, peaceful, 4-city-ish starts... aside from micromanaging citizens (which I sometimes do), should I strongly consider "Avoid Growth" in addition to setting a Production focus like I already do?
TL;DR version: I like to handicap myself / roleplay my Civs a bit rather than pursuing the optimal military strategies of "Logistics bows, Artillery spam, or nukes," but I have trouble deciding when I have enough science/GPT/production/happiness buildings and can switch over to cranking out a strong army. To be clear, this isn't a "how can I win" post since I can almost always default to an easy Science victory in these cases, but instead a "how can I win a certain way" post.
Thanks!
General strategy question here... for reference, I often play Standard pace, Standard or Large maps, between King(5) and Immortal(7) difficulty (have experience winning on Deity(8) but do not play it most games as I like to roleplay my Civ a bit).
When I play conquest games, I often go full steam conquest from very early on - make some early ranged units, get at least Statue of Zeus, rush Composite and then Crossbowmen, get Logistics and March (and +1 Range) on 2-3 of them, then press random buttons and capture cities while the whole world denounces me (and all my cities - puppet or annexed - spam nothing but gold and happiness buildings to try to keep up).
Other times, I go my usual semi-peaceful route, amassing tons of science points and production, until I develop a bunch of nukes and can almost capture several capital cities in one turn (often while those Civs are still struggling to finish the Manhattan Project).
However, on some Civs, I want to find a middle ground - the ability to start conquest in the midgame (perhaps even prior to Ideology which can often solve unhappiness problems), without suffering massive happiness penalties or setbacks to science.
The problem: almost until the time Artillery and later nukes roll around (which is too late!), I find myself spamming buildings too much. Usually I have between 3 and 5 cities and pride myself on completely eclipsing my 7-9 AI opponents in GNP, production, and techs. Even if I blow my tons of incoming gold on a new unit every few turns, I still find myself unequipped to go nation-conquering until the lategame when I can steamroll everything with Artillery or nukes.
When do I stop? It seems like every time I say "okay this city has enough buildings," I wind up finishing another tech and now every city needs a Public School (or Bank, or whatever). I realize at some point when I get a lead in every "peaceful" metric I should probably switch over to full-steam military production... but I'm having trouble deciding when that point is. I also end up pausing military production for happiness buildings to counter population unhappiness sometimes, so I'm concerned that I might be allowing my cities to grow too much when I make these strong, peaceful, 4-city-ish starts... aside from micromanaging citizens (which I sometimes do), should I strongly consider "Avoid Growth" in addition to setting a Production focus like I already do?
TL;DR version: I like to handicap myself / roleplay my Civs a bit rather than pursuing the optimal military strategies of "Logistics bows, Artillery spam, or nukes," but I have trouble deciding when I have enough science/GPT/production/happiness buildings and can switch over to cranking out a strong army. To be clear, this isn't a "how can I win" post since I can almost always default to an easy Science victory in these cases, but instead a "how can I win a certain way" post.
Thanks!