Military Department - Term 4

Status
Not open for further replies.
It was undefended for 1 turn, and the Iro. probably took advantage of that. They have their remaining force from defending against the Greeks.
 
Please don't post right now, I'm posting information for referance
 
Our own forces

Land
1 - Cavalry
67 - Infantry
23 - Tanks
18 - Artillary

Sea
2 - Transports
2 - Destroyers
1 - BattleShip


3 - Armies

one with 3 Immortals (last slot yet to be filled)
one with 4 Infantry
one with 4 Tanks
 
There are essentially two fronts of interest at the moment, the two borders with the Iroqouis, as posted below.

Western Front
Iro_war_West_front.jpg


Notice the two Iro stacks.

The Eastern/northern stack has:
1 - Army (1 Elite and 2 Regular Riflemen)
4 - Veteran Riflemen
1 - Regular Rifleman
1 - Regular Longbowman

The Western/southern stack has:
7 - Veteran Riflemen
8 - Regular Riflemen
1 - Regular Longbowman

Northern Front
Iro_war_southern_front.jpg


There's not much on the southern front, The mountains provide a good barriar in the western part of the south, but we must keep an eye out, caus it may slow them down but it won't stop 'em, only guns will. The biggest immediate threat on this front is CSIM as it was attacked earlier and has only 1 tile between it and Iro. lands.
 
Resource Assessment

Iroquois

Horses - Hangchow, Gandasetagion, Akwesasne
Iron - Kahnawake, Oil Springs (on iron), Tyendenaga (on iron), Ganogeh (island)
Coal - Mauch Chunk
Oil - Oil Springs, Grand River (on oil), Niagara Falls, Alleghany
Rubber - None (Closest is Canton - Aztec), 2nd closest is on an island (Shantung - Indian).
Uranium - Centralia

Currently trading with Babylon (has 1 rubber, but might be trading furs) and China (they have nothing..).
 
This is the authority and reaching of things military related according to the Constitution and Code of Laws:
Code of Laws Section C Point 2 G (2) organizes decisions on defensive plans (3) organizes decisions on offensive plans,
This means that he could have control over potential spying if it fit into those plans
The vote for mobilization can is a council vote and can be called by either President (Chieftess) Domestic Leader (Horatio, aka Cyc) and Miltiary leader (Falcon)
Falcon also controls all provinces build queues as long as they have any foreign military unit of a civilization we're at war with,
however this is not in effect if the province is controlled by the domestic leader unless we are in War Mobilization when he is the highest in the COC
While we are in war mobilization the council can over ride any of Falcon's decision through a council vote (called by any council members)
If any of these are mistaken please correct me.
 
IroFront.jpg
 
Just asking.... but weren't we trading an awful lot with the rotten nation? I want to know how much has our income gone down, this seems a lot scarier than the income drop of the 1500's???? If i could pledge all trade profits i would send it to fund the military, One last thing is the economy Mobilized?
 
Not yet, but it's under consideration.
 
Excellent intel on the war situation, Falc. BTW, one way of keeping people from walking on the war room strategy table is to reserve a couple of posts (2-3), so you can fill them in consecutively.
 
Thanks for the Advise Cyc...


THANK GOD THE FORUMS BACK UP TO CONTINUE PLANNING
 
And it even works in Netscape now! :) It's so much better!
 
Our economy is more than powerful enough to defeat the technologically inferior Iroquios.

Switching to war mobilization would prevent us from recovering the lost culture and happiness facilities in PDX, which will be the only way to recover production in that key city.

I am opposed to using mobilization in this situation.

Bill
...in PDX
 
The Iroquois are Fighting with Breach-Loading Weapons. We have Machine Guns and Tanks. Although we must stress the defense force on the front. It looks like there Port Cities could use a little Blockade to prevent them from trading resources :groucho:.
 
I dont think we should undersetimate the magnitude of the threat posed by the Iros. 110 Riflemen will take all of our present firepower to dislodge. My view, all the same, is that it would be premature to mobilise just yet. I do think, however, that we should consider a Poll which could give conditional authorisation to mobilise. Something like "If we are attacked by another power while still at war with the Iros should we then mobilise? Yes/No" may be appropriate.

The production queues look basically ok to me at the moment. There are a few changes which I would recommend, especially re naval production, but I have not had the time yet to look at an overall picture. I will take a closer look at these, and report again later.

On the subject of the navy, I note that the Iros have 19 Ironclads, and we can hardly expect these to remain idle if we are engaged in any longer-term conflict. We, on the other hand, have 2 Destoyers and a BB. We should therefore stongly consider a naval build-up. There are a number of suitable sites for naval production, and we must look at our options here very closely. As for the present forces, I think we should keep 1 Destroyer near Neapolis (just to guard this flank in case of Aztec/Roman/Bab treachery). The BB should begin to make full steam towards the NW to link up with the other Destroyer which should keep on station until the BB arrives. This second Destroyer should be our early-warning against any sea-borne threat from this quarter. It should not, unless in extreme circumstances, attempt to engage anything other than single Ironclads, and then only with Bombardment. It's primary function, until reinforced, should be to knock out any Iro transports it encounters.

On to the Airforce. We need to build one! At present just one Bomber in production. We could change Khatovar from Tank to Bomber, and I would recommend doing so. We should focus on Bombers, but a Fighter or 2 would also be helpful, particularly to use for aerial recce missions.

Now, the Army - I would like to say that the present strategic dispositions make the Iros vulnerable to a classic pincer movement. A 2-pronged attack, from North and South (as Falcon has described the layouts) aimed at Oil Springs would be the obvious strategic answer to the openning phase of our offensive. The only problem I can forsee with this plan would be the strength and size of the Iros current forces in Asphinxia. These forces will have to be eliminated before we can start any offensive, and this will be a major operation in itself.

Step 1 - Eliminate Iro occupying forces. Quite simple really! Bombard these units with ALL our arty. Then start attacking, using our heaviest offensive units first (probably the Tank army, then the Immortal army, then individual tanks etc). Repeat until Iros destroyed.

Step 2 - Muster and launch offensive forces. I recommend (as above) a 2 pronged attack. The first, probably with about 2/3 of our forces, launch from Asphixia and punch straight towrds Oil Springs. The force should be comprised of about 2/3 of our arty., 2/3 of our Infantry and 1/3 of our Tanks. The second force should be launced from the south, with St. Regis and then Grand River as its targets. It will require more mobility, so I suggest it be comprised of about 1/3 of our art., 1/3 of our Infantry and 2/3 of our Tanks.

Step 3 - Fill out by capturing Hangchow, Chengdu, Gandestagion and Hironconpolis.

Step 4 - Push on to Tonawanda.

NB. - We must place a fairly sizeable force of Infantry on guard in the South while we eliminate the Iros in the North. We will also need significant and widespread Infantry coverage in all other border areas. I am somewhat fearful of being "backdoored" - especially by the Babs.
 
The province of Istar stands ready for military production. It would save alot of time if we can eliminate over-ride votes, etc. In an effort to do so I request recomendations from the military department for Istar build queues.
 
Comrade Lecky in your Step 1 plan do you mean we should attack with a Blitzkrieg (quickly attack with the artillery and then attack with ground forces, all on one turn) or to use the srtillery to fire on them untill most of the defenders have been weakened or destroyed and then to attack (over a number of turns)?

Both have their advantages and disadvantages-
Blitzkrieg will catch them before they can reinforce the target but could cost us significant loss of life and we could over extend our forces.
A slower bombardment by the artillery will mean less loss of life and less chance of over extend our forces. However it could allow them to reinforce the target city (this could also be seen as good - one decisive battle).

Good plan.

About mobilisation, how many polls are we allowed? We could have a poll now and then if it comes up for mobilisation we could then deside when it is necessary. I realise that many people object to mobilisation, and with good causes. However if the war if thought to be very damaging to the servival of our nation or the completion of our goal then mobilisation would be necessary.

A possible compromise may be to have some cities to only produce military units while some others do other things. However many people do not fully understand the full benefits of mobilisation. So I would like to bring your attention to the following quote from the article "Fundamentals of Mobilization Revealed" in the Civ Fanatics War Academy.

What is mobilization?
After the discovery of Nationalism, you may elect to “mobilize” your economy for war. During a war-time economy, in any city building a military unit (but not a military improvement – more on this below), each tile being worked by a citizen that already produces at least one shield will produce an extra shield, substantially increasing production in that city.

Note: I changed my avatar to avoid confussion between me an d Falcon, hope nobody else has this avatar.:)
 
Status
Not open for further replies.
Back
Top Bottom