Military Engineers no charges for RR but 2 for roads.

Larsenex

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I like the new mechanic. ME do not require charges to lay down RR trax.

However when laying down a new road you can only do 2 hexes (charges) with that engineer. Does anyone find this really limiting?
I Is there a mod that grants either more hexes per charge or more charges? There have been enough times I had wanted a road where the caravan would not path or the caravan path was a ridiculous cloverleaf.
 
Railroads require iron and coal. But yeah, it is a bit silly now. But I don't run into situations between getting engineers and getting railroads where I absolutely have to have a road somewhere.
The paths the traders take can be annoyingly odd though. Currently running a game in it's last era. Have 15 or so cities, all of them can reach cities of my allies on the other continent except for my capital. No idea why.
 
If you reached railroad you cant build roads anymore? And since I dont have any coal, I get nothing?
 
If you reached railroad you cant build roads anymore? And since I dont have any coal, I get nothing?

Can't build railroads without coal (and iron), don't know if you can still builds roads once you have railroads but you could buy coal from someone else.
 
Do you have to build railroads on top of roads or can they be built anywhere after the tech.
 
However when laying down a new road you can only do 2 hexes (charges) with that engineer. Does anyone find this really limiting?
wierd, I get 4 charges :p
It is often enough to sort out a bad junction
Considering the speed of laying a road one would suggest they also be free. I mean 10 tiles can take you 20 turns. That is a lot of a game.
 
If you reached railroad you cant build roads anymore? And since I dont have any coal, I get nothing?

Not sure how it matters.
I have never built a road or a railroad in any Civ VI game.
I can barely remember to build the Armory.
I hardly remember to get an Engineer.
I try but you need to remember to build an Aqueduct first.
Next build an Armory if you built a barracks or stable which I usually forget.
Usually by that time I get an Engineer but don't need two forts since I am past Ballistics.
 
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Do you have to build railroads on top of roads or can they be built anywhere after the tech.
They can be built anywhere after you get the tech.

You do not need to spend a change building a road first, nor use existing roads set up by traders.
 
Not sure how it matters.
I have never built a road or a railroad in any Civ VI game.
I can barely remember to build the Armory.
I hardly remember to get an Engineer.
I try but you need to remember to build an Aqueduct first.
Next build an Armory if you built a barracks or stable which I usually forget.
Usually by that time I get an Engineer but don't need two forts since I am past Ballistics.

Surely you are aware that most people do not play the game like you do and such "look at how hardcore/efficient I am" snide remarks really don't add anything to this discussion.
 
Make sense as they wanted to stop spagetti roads and also it would devaluate the trader road build ability which tends to have huge opportunity cost. Military engineers are ment to use their road build there you would not want to send a trader because the route would be to poor or something like that.
 
Surely you are aware that most people do not play the game like you do and such "look at how hardcore/efficient I am" snide remarks really don't add anything to this discussion.

You obviously don't know how bad I play.
I am anything but hardcore or efficient.
I was just stating that I haven't been able to find any use for roads or railroads.
First because they come later in the game and I forget engineers exist.
Second because If I was going to build engineers or remember them I want to boost all the things to get to them.
That requires as you say hardcore and efficient play. Two things that I am incapable of.
My point was that Engineers are off the beaten path and I don't find any real use for them in the game.
What do they do for you?
What are the benefits of building a bunch or roads and or railroads?
Are you able to finish your road network before Railroads come online making Roads obsolete?
Thanks for making it personal though.
 
You obviously don't know how bad I play.
I am anything but hardcore or efficient.
I was just stating that I haven't been able to find any use for roads or railroads.
First because they come later in the game and I forget engineers exist.
Second because If I was going to build engineers or remember them I want to boost all the things to get to them.
That requires as you say hardcore and efficient play. Two things that I am incapable of.
My point was that Engineers are off the beaten path and I don't find any real use for them in the game.
What do they do for you?
What are the benefits of building a bunch or roads and or railroads?
Are you able to finish your road network before Railroads come online making Roads obsolete?
Thanks for making it personal though.

Then I misinterpreted your post, my apologies. I just get annoyed by the people here who belittle how other people like to play the game.
But the use for roads is obvious: it let's you move your units around faster. The roads made by traders aren't always the way I want them so now having an option to fill in missing links is nice. Railroads also increase the revenue of trade routes.
 
I agree with the OP that the charges make no sense. Since the dawn of Civ6 and my 1200 hours I can count the road hexes I built on one hand. I always see places where I want one but it feels like by the time I build it it wouldn’t matter.

In one of my GS games I had some fun building a rail network but I have no idea what benefit it brought me aside from era points for connecting two cities.

Are the trader bonuses posted anywhere? Would ever make sense? Seems like it would be more fun if builders could also put down roads without a charge and ME’s were available for a reasonable cost without a district. Then you could do some serious map manipulation with networks.

I am usually an antagonist when it comes to “realism” but overall it seems a little weird that it can be the information era and for some reason or another two of my continental cities 8 hexes away have no direct road between them and to build said road it would cost 2 builders and 15 turns using a policy card slot.
 
I am usually an antagonist when it comes to “realism” but overall it seems a little weird that it can be the information era and for some reason or another two of my continental cities 8 hexes away have no direct road between them and to build said road it would cost 2 builders and 15 turns using a policy card slot.
this did always bother me too but I have found that in GS i spam miliitary engineers and connect every inch of my empire in railroad so its more or less fixed now. In my last game I played an inca domination and I have an army of workers and military engineers paving the way to my conquest and opening tunnels all around the world, it finally felt like my modern war machine was actually very efficient rather than in vanilla or R&F my troops would've been bogged down by the terrain for years despite being industrial+ troops
 
I agree with the OP that the charges make no sense. Since the dawn of Civ6 and my 1200 hours I can count the road hexes I built on one hand. I always see places where I want one but it feels like by the time I build it it wouldn’t matter.

In one of my GS games I had some fun building a rail network but I have no idea what benefit it brought me aside from era points for connecting two cities.

Are the trader bonuses posted anywhere? Would ever make sense? Seems like it would be more fun if builders could also put down roads without a charge and ME’s were available for a reasonable cost without a district. Then you could do some serious map manipulation with networks.

I am usually an antagonist when it comes to “realism” but overall it seems a little weird that it can be the information era and for some reason or another two of my continental cities 8 hexes away have no direct road between them and to build said road it would cost 2 builders and 15 turns using a policy card slot.

This was basically my point.
I find no use for roads and especially railroads.
I know that roads can help to speed up a Domination Victory by a few turns.
However, this means you have to get some Engineers out in front of your Army which I find very difficult.
The detour and time it takes to build Engineers seems difficult for me.
I could of built other things that seem more valuable to me.
This isn't to say others haven't found a good use for Engineers or have fun using them.
I just can't seem to make them work in my game.
Sort of like Military Tactics and Pikeman.
I find that I completely ignore both and have no use in my game for them.
If I build Pikes or Engineers I only find that it has made my game longer or slower.

this did always bother me too but I have found that in GS i spam miliitary engineers and connect every inch of my empire in railroad so its more or less fixed now. In my last game I played an inca domination and I have an army of workers and military engineers paving the way to my conquest and opening tunnels all around the world, it finally felt like my modern war machine was actually very efficient rather than in vanilla or R&F my troops would've been bogged down by the terrain for years despite being industrial+ troops

Impressive but sounds tedious.
I have a difficult enough time moving my Army let alone an Army of Builders and Engineers.
That sounds like a ton of clicking!
 
If you reached railroad you cant build roads anymore? And since I dont have any coal, I get nothing?
You can still build roads with engineers, but it still takes a charge, so you can only build two per engineer. Which is really silly.

I'd say engineer building a road should take one iron. Not that that's terribly realistic, but better than using a charge.

As for why build railroads, besides higher trading revenue, you can move your units faster. Not sure the exact speed, but I can go most of the way across my empire in my current game. Very convenient when I'm putting up my wind farms and solar panels in far flung corners on my empire.
 
The current system is a bit stupid but I'm not sure what the alternative is.

I certainly think that Military Engineers produced at an Encampment with a Military Academy should be awarded an extra charge.

I like the idea of it costing you Iron & Coal, but if that was also limited by the amount of charges then how many charges is enough without making Railroads too onerous to construct? However if the amount of charges was increased too much, then it could make spamming of all the other things a Military Engineer can build (Forts etc) far too easy.
 
I built a ME just to try out railroads. It was just a bunch of tedious micromanagement for a meager effect. That plus telling railroads apart from normal roads is pretty damn difficult for me. Kind of a throwaway mechanic if you ask me.
 
Military engineers should have x charges when built, where x equals the lower of 1 turn of your iron or coal production. Then require each railroad built to require using a charge.
 
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