Minami-ken - Our goal is to be the primary tank production center.
As you can see from the below instructions, I'm requesting that a massive industrial development of Vandopolis take place. This is so that the city can reach its' optimal 50spt total. Once Modern Armor comes online, I'd like the top two cities to reach 60spt atleast. The bottom two will need Offshore Platforms to be more productive (research Miniturization).
Salamanca: Tanks, Tanks, Tanks, Tanks, Tanks (built every 2 turns)
Vandopolis: Hospital (Rush on turn 0), Tanks only (built every 3 unless 50spt is obtained).
Civantoria: Factory(1), University (rush on turn 2), Destroyer(<5), Destroyer(<5)
Ela Springs: Factory (rush on turn 7), Bank (<23)
Micromanagement:
Ela Springs - Rail the remaining roads around the city (1N of the city, and 2NW of the city).
Salamanca - This city is ok. It has one unrailed tile, but takes less priority (it's already at 50spt).
Vandopolis - Chop all 6 forest, rail and mine those former forest tiles. (Note, 3 forest tiles could be chopped to save us from rushing the hospital. We have enough workers for this). If the DP chooses, he can chop 3 forests on turn 0 in Vandopolis so that no hospital rush needs to be done.
There are also workers working tiles that will never be used in my province, like 2 west of Civantoria.. Make these workers chop down Vandopolian forests.
Civantoria - No MM needed.
Code:
City spt (after corruption) Final Primary Function
Salamanca 50 Tanks (2)
Vandopolis 40 Tanks (2)
Civantoria 25 Artillery (will need Offshore Platform)
Ela Springs 7 ??? (will need Offshore Platform)
As you can see from the below instructions, I'm requesting that a massive industrial development of Vandopolis take place. This is so that the city can reach its' optimal 50spt total. Once Modern Armor comes online, I'd like the top two cities to reach 60spt atleast. The bottom two will need Offshore Platforms to be more productive (research Miniturization).
Salamanca: Tanks, Tanks, Tanks, Tanks, Tanks (built every 2 turns)
Vandopolis: Hospital (Rush on turn 0), Tanks only (built every 3 unless 50spt is obtained).
Civantoria: Factory(1), University (rush on turn 2), Destroyer(<5), Destroyer(<5)
Ela Springs: Factory (rush on turn 7), Bank (<23)
Micromanagement:
Ela Springs - Rail the remaining roads around the city (1N of the city, and 2NW of the city).
Salamanca - This city is ok. It has one unrailed tile, but takes less priority (it's already at 50spt).
Vandopolis - Chop all 6 forest, rail and mine those former forest tiles. (Note, 3 forest tiles could be chopped to save us from rushing the hospital. We have enough workers for this). If the DP chooses, he can chop 3 forests on turn 0 in Vandopolis so that no hospital rush needs to be done.
There are also workers working tiles that will never be used in my province, like 2 west of Civantoria.. Make these workers chop down Vandopolian forests.
Civantoria - No MM needed.