Hi civplayers,
Just want to share some fun issues I've experienced in civ 6.
1) Air balloons. Their range bonus DOES stack! Thus, theoretically you can get up to +9 to your artillery range! I'm still not sure if it's unbalanced - you can build a lot of artillery instead of a ballons pack, but it definitelly breaks the relism (they act like bombers in such case) and allows exploiting dead combat AI even more. 3 artilleris + 3 ballons in a single triangle + 1 cavalry for move, reveal and hide changes everything.
I haven't checked the medic bonus stacking, my guess is that it stacks as well and you can have the one-turn-heal for your whole army.
2) Liberating city states. When conquering a captured city state and liberating it - all your units will be repositioned outside of its borders automatically. Even if you get the suzerain status automatically at the same moment (I guess you get it a milisecond later what causes the problem). Such repositioning could have very bad consequences for your conquest plans. I haven't tested it with the civic that gives you open borders with all city states though.
3) Liberating city states, #2. You won't get any major envoy bonuses for liberating a city. I liberated one and I got 3 envoys (I believe this is what I needed to become the suzerain). So the civilization that conquered it can become its suzerain very easily, even at the next turn. What doesn't make any sense.
4) That stupid AI sometimes does smart things. They DO rushby great prophets. This is how I once failed founded religion. I was leading in GP race, but at some moment I found that there is no any free GP remains. At that moment I thought that's akin of a bug or an exploit, but finally I figured out what happened.
Just want to share some fun issues I've experienced in civ 6.
1) Air balloons. Their range bonus DOES stack! Thus, theoretically you can get up to +9 to your artillery range! I'm still not sure if it's unbalanced - you can build a lot of artillery instead of a ballons pack, but it definitelly breaks the relism (they act like bombers in such case) and allows exploiting dead combat AI even more. 3 artilleris + 3 ballons in a single triangle + 1 cavalry for move, reveal and hide changes everything.
I haven't checked the medic bonus stacking, my guess is that it stacks as well and you can have the one-turn-heal for your whole army.
2) Liberating city states. When conquering a captured city state and liberating it - all your units will be repositioned outside of its borders automatically. Even if you get the suzerain status automatically at the same moment (I guess you get it a milisecond later what causes the problem). Such repositioning could have very bad consequences for your conquest plans. I haven't tested it with the civic that gives you open borders with all city states though.
3) Liberating city states, #2. You won't get any major envoy bonuses for liberating a city. I liberated one and I got 3 envoys (I believe this is what I needed to become the suzerain). So the civilization that conquered it can become its suzerain very easily, even at the next turn. What doesn't make any sense.
4) That stupid AI sometimes does smart things. They DO rushby great prophets. This is how I once failed founded religion. I was leading in GP race, but at some moment I found that there is no any free GP remains. At that moment I thought that's akin of a bug or an exploit, but finally I figured out what happened.