Minecraft Mod Idea

ceaser1345

Long live the Idiocracy!
Joined
Feb 26, 2011
Messages
366
Location
The Transuniversal Empire
Alright, so I was thinking of attempting a Minecraft mod for Civ3, but I have no clue how i would go about doing this. Any suggestions?
 
What i mean is like graphics and nations and units, i know how to make a mod, but i cant think of how to set up a mod based completley on Minecraft.
 
Nations
  • United Villages of Minecraft
  • Creeper Empire
  • Arachnid Federation
  • Kingdom of the Nether
  • Zombieland
  • Confederation of Pigland
  • League of Darkness
  • Endworld
Each nation will have its own specific units, with the Creepers being composed of Creepers, Arachnid Empire being made of Spiders and Spider Jockeys. The Confederation of Pigland will contantly be in a locked war with Zombieland due to seccessionist Zombiepigs, which are allied with the Pigmen. This is all just ideas and subject to change.
 

Attachments

  • Arachnid Leaderhead 1.jpg
    Arachnid Leaderhead 1.jpg
    14.8 KB · Views: 71
  • Creeper Leaderhead 1.jpg
    Creeper Leaderhead 1.jpg
    15 KB · Views: 62
Honestly I'm not sure it maps well enough to make a coherent mod. Minecraft has almost no context so at the 4X scales there's really nothing unique to draw from it, except maybe a few units. I mean you could try to replicate the biomes as terrain, crafting recipes as resources, gear specs as units, etc, but I don't see it being more than a gimmick. A Minecraft terrain/UI pack could be fun though.

Kind of a shameless plug here, but if you're interested in going in the opposite direction there are some civilization-themed Minecraft experiences out there. Specifically the server "Civcraft: Build with more than just blocks", which I've been linking in my sig for a while. It's a social experiment focused on competing political and economic ideologies in a sandbox world. Several empowering plugins and a hands-off administration put the onus on the players to forge their own societies from scratch. Note this is not the same as the CivilizationCraft mod/server inspired by the Civ series nor the CFC server run by Croxis; I have not played either of those so I can't comment on them but they do seem to be explicitly "big-C" Civ oriented while Civcraft is more about recreating the concept of a civilization.
 
Honestly I'm not sure it maps well enough to make a coherent mod. Minecraft has almost no context so at the 4X scales there's really nothing unique to draw from it, except maybe a few units. I mean you could try to replicate the biomes as terrain, crafting recipes as resources, gear specs as units, etc, but I don't see it being more than a gimmick. A Minecraft terrain/UI pack could be fun though.

Kind of a shameless plug here, but if you're interested in going in the opposite direction there are some civilization-themed Minecraft experiences out there. Specifically the server "Civcraft: Build with more than just blocks", which I've been linking in my sig for a while. It's a social experiment focused on competing political and economic ideologies in a sandbox world. Several empowering plugins and a hands-off administration put the onus on the players to forge their own societies from scratch. Note this is not the same as the CivilizationCraft mod/server inspired by the Civ series nor the CFC server run by Croxis; I have not played either of those so I can't comment on them but they do seem to be explicitly "big-C" Civ oriented while Civcraft is more about recreating the concept of a civilization.
I founded Hogeklif near Haven on that server :)
 
Back
Top Bottom