Let Civ4 be the main structure on which to hang a bunch of other games--the barbie doll that you have to get dresses for.
That is, let each tech allow a different kind of advantageous micromanagment through a screen you can go to once you have the tech(in the game) if you have the version of Civ4 that includes that tech, and the use of that screen becomes a game unto itself.
For example, Civ4 could come out pretty much like civ3, with everything kind of figured out by the computer statistically rather than being shown in detail. For example, you move a stack of units onto another stack of units and this simple combat system compares Attack and Defense and Hit Points against random numbers and somebody dies.
Once the original Civ4 has been upgraded with the right expansion, you have a tech "Battle Management" that gives you a tab to go to a screen where battles are done differently, where you play a tactical game, maybe something non turn based like A of E, fighting the battle with the units that went into it on the terrain of the area. That is what I mean by a minigame.
It would be like the difference between automating workers and micromanagement of them.
As time went on, Atari could sell more expansions, and interestd players could "buy techs." So now "City Management" tech doesn't just get you a building or a bonus of some kind that is just formala calculated, it gets you
a whole new minigame, a Sim city like game where you can get the advantage (if you do the work) of zoning your commercial areas and digging the right sewage lines.
A whole stable of games could be tied to the main skeleton.
Like, hate, what?
That is, let each tech allow a different kind of advantageous micromanagment through a screen you can go to once you have the tech(in the game) if you have the version of Civ4 that includes that tech, and the use of that screen becomes a game unto itself.
For example, Civ4 could come out pretty much like civ3, with everything kind of figured out by the computer statistically rather than being shown in detail. For example, you move a stack of units onto another stack of units and this simple combat system compares Attack and Defense and Hit Points against random numbers and somebody dies.
Once the original Civ4 has been upgraded with the right expansion, you have a tech "Battle Management" that gives you a tab to go to a screen where battles are done differently, where you play a tactical game, maybe something non turn based like A of E, fighting the battle with the units that went into it on the terrain of the area. That is what I mean by a minigame.
It would be like the difference between automating workers and micromanagement of them.
As time went on, Atari could sell more expansions, and interestd players could "buy techs." So now "City Management" tech doesn't just get you a building or a bonus of some kind that is just formala calculated, it gets you
a whole new minigame, a Sim city like game where you can get the advantage (if you do the work) of zoning your commercial areas and digging the right sewage lines.
A whole stable of games could be tied to the main skeleton.
Like, hate, what?