BackseatTyrant
Queer Anarcho-Transhumanist
- Joined
- Jul 10, 2013
- Messages
- 576
How about giving the player the option to resolve each unit interaction that has a success/failure percentage, with a minigame of literal chess? Conversely, the difficulty of said game of chess, could be determined by that percentage I mentioned. Do you see any problem with implementing this, or is it a mechanic we can run with?