- Joined
- Mar 17, 2007
- Messages
- 9,287
I agree with vorlon_mi and Lanzelot that this could be a fun challenge, but disabling victory conditions would drain it of most of the fun for me. Space Race in particular would add to the drama near the end.
I think this also would play differently based on map size, as well as the obvious difficulty level. On a Tiny map, it would be relatively easy to split the world up 50:50. On a Huge map and easy difficulty, you would likely have to conquer all but one AI and then let whoever's left catch up, by either razing or abandoning cities, and also having to account for the AI likely not developing their corrupt cities very well. On a Huge map and high difficulty, assuming you aren't a HOF-caliber player, it could be a real challenge remaining the top dog, but not too much, and sufficiently able to react if an AI starts gaining the lead by taking land from another AI - a "runaway AI". The smart money might say to try to make it a 2-civ game anyway, but one could argue that the challenge might be even more interesting if a condition were added such as, "there must be at least 5 civilizations with at least 5 cities apiece still in existence in 2050 AD". Vary it based on the size of the map, but keeping a 20:20:20:20:20 balance would add significantly to the challenge versus a 50:50 balance, I'd wager.
I think this also would play differently based on map size, as well as the obvious difficulty level. On a Tiny map, it would be relatively easy to split the world up 50:50. On a Huge map and easy difficulty, you would likely have to conquer all but one AI and then let whoever's left catch up, by either razing or abandoning cities, and also having to account for the AI likely not developing their corrupt cities very well. On a Huge map and high difficulty, assuming you aren't a HOF-caliber player, it could be a real challenge remaining the top dog, but not too much, and sufficiently able to react if an AI starts gaining the lead by taking land from another AI - a "runaway AI". The smart money might say to try to make it a 2-civ game anyway, but one could argue that the challenge might be even more interesting if a condition were added such as, "there must be at least 5 civilizations with at least 5 cities apiece still in existence in 2050 AD". Vary it based on the size of the map, but keeping a 20:20:20:20:20 balance would add significantly to the challenge versus a 50:50 balance, I'd wager.