Minimum tile distance from next city

Mightypeon

Chieftain
Joined
Jun 26, 2007
Messages
17
Hi,

I like nearly everything about the mod, with one major exception.

Having to found cities 4 tiles away from the next city on large or bigger maps.

My reasonings are partly balance based, party AI based, and partly aesthetic.

First, this requirement makes wide empires even wider. Due to road maintenance etc. You would pay an extra 1-3 gold per city, and get your cities connected 4 or more turns later.
Due to interspersing city states (who also have an area of 4 hexes around them in which you cannot settle, it makes city placement pretty weird) the distance between your cities is likely to increase even further.

Second, this encourages the AI to not settle in compact powerful blocks, but to also be pretty spread out. These outlying cities are often easy pickings. Also, if you do some minimum precautions and place some pickets, the AI will generally speaking have a much harder time in sneak attacking you since they typically have to cross neutral territory in the early game (where AI attacks can actually be dangerous).

Third, it leaves considerable areas unsettled, and makes for "ugly borders". I am a paradox player, and I hate ugly borders.

Fourth, it can have some weird effects. Lets take this situation for example:
In the attachments, you see a game where I am being Iroquis, thought I had a fair amount of land for myself, but can only settle 3 cities due to the 4 tile limit. With a 3 tile limit, I could get around 7 (although only 6 would be actually good cities, with number 7 being down in the Tundra).

I would thus have 2 questions:
1: Why was this change done in the first place? It basically penalizes a dense wide empire, and I dont think dense wide empire were particularly powerfull to start with.
2: How do I change it back?
 

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One reason 4 tiles is not the norm, is it makes America's ability to buy other Civ's tiles really weak.

To change it go into: (2) CBP/Balance Changes/ Worlds/ Worlds.sql.
 
If I remember well, it's just an AI reason.

The AI is way more capable at maneuvering with 4 tiles between cities. And it stops them from settling crappy cities everywhere

Fun fact ; I remember that the lead game designer of Civ 5 said the game needed more space between cities, and bigger maps to accommodate the change.

I'm not a fan of this change either, I think you pointed out the most common problems. However it's easy to change, and Gazebo seems to think it's necessary, and I trust the man
 
I like three, I have noticed that the AI don't bunch as much as previous games. But I could see how 4 would be a serious pain in the posterior.
 
I like 4.
Even at three the AI will plunk a city in between a cluster of your cities just to claim three tiles.
 
I like 4, but as said above, when it's at 4 the American speical beomes near pointless.

However, I really hate it when the AI just HAS to take that one space JUST between my cities....

Tuff call.
 
Raze it to the ground then salt the earth so nothing will ever grow there again! Hahaha
 
Actually AI still can build cities in 3 tiles on huge and giant maps. Is it a bug or intended feature?
 
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