Mightypeon
Chieftain
- Joined
- Jun 26, 2007
- Messages
- 17
Hi,
I like nearly everything about the mod, with one major exception.
Having to found cities 4 tiles away from the next city on large or bigger maps.
My reasonings are partly balance based, party AI based, and partly aesthetic.
First, this requirement makes wide empires even wider. Due to road maintenance etc. You would pay an extra 1-3 gold per city, and get your cities connected 4 or more turns later.
Due to interspersing city states (who also have an area of 4 hexes around them in which you cannot settle, it makes city placement pretty weird) the distance between your cities is likely to increase even further.
Second, this encourages the AI to not settle in compact powerful blocks, but to also be pretty spread out. These outlying cities are often easy pickings. Also, if you do some minimum precautions and place some pickets, the AI will generally speaking have a much harder time in sneak attacking you since they typically have to cross neutral territory in the early game (where AI attacks can actually be dangerous).
Third, it leaves considerable areas unsettled, and makes for "ugly borders". I am a paradox player, and I hate ugly borders.
Fourth, it can have some weird effects. Lets take this situation for example:
In the attachments, you see a game where I am being Iroquis, thought I had a fair amount of land for myself, but can only settle 3 cities due to the 4 tile limit. With a 3 tile limit, I could get around 7 (although only 6 would be actually good cities, with number 7 being down in the Tundra).
I would thus have 2 questions:
1: Why was this change done in the first place? It basically penalizes a dense wide empire, and I dont think dense wide empire were particularly powerfull to start with.
2: How do I change it back?
I like nearly everything about the mod, with one major exception.
Having to found cities 4 tiles away from the next city on large or bigger maps.
My reasonings are partly balance based, party AI based, and partly aesthetic.
First, this requirement makes wide empires even wider. Due to road maintenance etc. You would pay an extra 1-3 gold per city, and get your cities connected 4 or more turns later.
Due to interspersing city states (who also have an area of 4 hexes around them in which you cannot settle, it makes city placement pretty weird) the distance between your cities is likely to increase even further.
Second, this encourages the AI to not settle in compact powerful blocks, but to also be pretty spread out. These outlying cities are often easy pickings. Also, if you do some minimum precautions and place some pickets, the AI will generally speaking have a much harder time in sneak attacking you since they typically have to cross neutral territory in the early game (where AI attacks can actually be dangerous).
Third, it leaves considerable areas unsettled, and makes for "ugly borders". I am a paradox player, and I hate ugly borders.
Fourth, it can have some weird effects. Lets take this situation for example:
In the attachments, you see a game where I am being Iroquis, thought I had a fair amount of land for myself, but can only settle 3 cities due to the 4 tile limit. With a 3 tile limit, I could get around 7 (although only 6 would be actually good cities, with number 7 being down in the Tundra).
I would thus have 2 questions:
1: Why was this change done in the first place? It basically penalizes a dense wide empire, and I dont think dense wide empire were particularly powerfull to start with.
2: How do I change it back?