MinionNESs I: A New Beginning

aaminion00

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Introduction: The goal of this is to focus on the actual play, and minnimize the role that rules play. I have decided that the whole point of classical-style MinionNESs's will be to let players be able to do what they want and set up interesting diplomacy as early as possible. Keeping the NES historically accurate, and therefore fun, will be the mod's problem. As far as random-events, this NES will be much more like my EuroNES than my previous "MinionNESs", all of which I consider to have been failures. The biggest differences from EuroNES are the simpler rules, hugeass world map, and no more having to worry about switching monarchs and such (Time simply moves too fast). That said, while the rules are simple, they still do exist. I'd suggest you quickly skim them, because there are a few things added to make the game more fun.

Ages: Ages won't be too complicated. However they will have an impact on your civilization. Unlike other NESes that complicate thigns with an "education" stat, the ages will be changed at different points of time for various civilizations regardless of other stats. Except for the fact that more well-established civilizations are far more likely to achieve the ages first, which could bode bad for less developed neighbors. Here are the planned ages as of now:

Early Ancient Age - early weapons, small reed boats
Ancient Age
Hellinistic Age
Dark Age
Feudal Age
Gunpowder Age
Renniasance Age
Classical Age
Nationalism Age
Tank Age
Modern Age
Information Age

Here's an example of Early Ancient Age weaponry:

1886_face.jpg

1887_face.jpg


Economy: Economy is standard. You tell me how to raise it, and I'll raise it by 1. You start out with pathetic.

Depression, Pathetic, Bad, Stable, Prosperous, Excellent, Legendary

Army: You can only raise it by 1 per turn. If you get caught off guard and need to increase it by 4, tough luck. You should've been ready in case of war. Increasing it by 4 is stupid and not fair to the other players, who were about to capitilize on your poor play for the last few turns. For every level of an army you have, you actually get an army on the map. So be careful to tell me where you want the army to go and such. I feel this will add a lot of strategy to the wars and such.

Miniscule, Tiny, Small, Standard, Large, Huge, Enormous

Navy and Air Force: Navy and Air force work in exactly the same way as the army except for the obvious differences and limits.

Culture: This is the first NES where culture is actually worth anything. You'll need to have maximum culture to start a wonder. Increasing culture doesn't cost a thing, but unfortunatly, you wouldn't be able to increase the military or economy in any way when you do it. It goes as follows.

Barbaric, Bad, Standard, Great, Excellent

Wonders: Wonders can increase everything except for your age and culture.

New Rules: New rules will be added as we go, but nothing too complicated. Mainly extra features. I don't want to give anything away, but say for the Tank Age, you will be able to construct mine-fields that will remain hidden from your enemies. In the Ancient Age you will be able to construct great walls and such.

Nation:
Ruler:
Age: Early Ancient Age
Economy: Pathetic
Army: miniscule
Navy: none
Culture: Barbaric
Wonder: N/A

Alright? Let's begin.
 
Notable Civilizations of the World

Nation: Arabia
Ruler: Mohammed (Stalin006)
Age: Ancient Age
Economy: pathetic
Army: standard
Navy: none
Culture: Excellent
Wonder: The Koran, 3 economic levels, 3 military levels (2/5)

Nation: Argentina
Ruler: Sharkey
Age: Early Ancient Age
Economy: bad
Army: tiny
Navy: none
Culture: bad
Wonder: N/A

Nation: Byzantium
Ruler: Justinian (Azale)
Age: Early Ancient Age
Economy: bad
Army: tiny
Navy: none
Culture: barbaric
Wonder: N/A

Nation: the Celts
Ruler: Spacetraveler the Slow-Minded (Spacetraveler)
Age: Ancient Age
Economy: Depression
Army: small
Navy: none
Culture: excellent
Wonder: The Celtian Way (Completed 3200 B.C.)
Trade: Rome [1/3]

Nation: China
Ruler: Bob the Great (Dman4eva)
Age: Ancient Age
Economy: depression
Army: small
Navy: miniscule
Culture: barbaric
Wonder: N/A

Nation: Egypt
Ruler: Saladin (Death)
Age: Ancient Age
Economy: pathetic
Army: standard
Navy: none
Culture: standard
Wonder: N/A
Trade: Libya [3/3]

Nation: Hawaii
Ruler: King Kameha (human-slaughter)
Age: Early Ancient Age
Economy: pathetic
Army: standard
Navy: none
Culture: barbaric
Wonder: N/A

Nation: Huron
Ruler: Chief Running Fox (NPC)
Age: Early Ancient Age
Economy: stable
Army: tiny
Navy: none
Culture: barbaric
Wonder: N/A

Nation: Inca Empire
Ruler: Papuachi the Great (NPC)
Age: Early Ancient Age
Economy: bad
Army: miniscule
Navy: none
Culture: bad
Wonder: N/A

Nation: India
Ruler: Arjun I (NPC)
Age: Early Ancient Age
Economy: stable
Army: miniscule
Navy: none
Culture: barbaric
Wonder: N/A

Nation: Japan
Ruler: Shogun Shogun (Amon Savag)
Age: Early Ancient Age
Economy: bad
Army: small
Navy: miniscule
Culture: standard
Wonder: N/A

Nation: Judea
Ruler: Hamai (Jason the King)
Age: Early Ancient Age
Economy: pathetic
Army: standard
Navy: none
Culture: barbaric
Wonder: N/A

Nation: Mayans
Ruler: Cono
Age: Early Ancient Age
Economy: pathetic
Army: miniscule
Navy: none
Culture: bad
Wonder: N/A

Nation: Norway (JRStroker)
Ruler: Dicki the Great
Age: Early Ancient Age
Economy: Depression
Army: tiny
Navy: miniscule
Culture: Barbaric
Wonder: N/A

Nation: Rome
Ruler: Titus Voluminus (naervod)
Age: Ancient Age
Economy: pathetic
Army: large
Navy: miniscule
Culture: barbaric
Wonder: N/A
Trade: Celtland [1/3]

Nation: Scotland
Ruler: William Wallace
Age: Early Ancient Age
Economy: Bad
Army: tiny
Navy: none
Culture: Barbaric
Wonder: N/A
Specialty: Sailing
 
NPC's

Nation: Carthage
Ruler: General Hannibal
Age: Ancient Age
Economy: stable
Army: miniscule
Navy: none
Culture: standard
Wonder: N/A

Nation: Ireland
Ruler: King Conrad
Age: Early Ancient Age
Economy: Pathetic
Army: miniscule
Navy: none
Culture: barbaric
Wonder: N/A
 
Time Line

4000 B.C.

- Cities of Honolulu, Orlando, London, Berlin, Rome, Athens, Rabat, Thebes, Mecca, Constantinople, and Kyoto established.
- Japanese first make use of early swords
- Hawaiians harvest sugar cane
 
This looks awesome.

Nation: Germany
Ruler: Fredrich Samuel I
Age: Early Ancient Age
Economy: Depression
Army: miniscule
Navy: none
Culture: Barbaric
Wonder: N/A
 
Nation: England
Ruler: King Charles
Age: Early Ancient Age
Economy: Depression
Army: miniscule
Navy: none
Culture: Barbaric
Wonder: N/A

OOC: I will quit your Europe nes though, I realy lossed interest, REALY. I think I cannot play senerio neses anymore, it has to start in the Ancient Age for me or else I lose interest...
 
Nation: Arabia
Ruler: Saladin The Great
Age: Early Ancient Age
Economy: Depression
Army: miniscule
Navy: none
Culture: Barbaric
Wonder: N/A

i wouldnt had joined.......but it looks pretty sweet.

my starting position and capital is mecca, so make sure you place my army in the correct place plz :)
 
Count me in.


Nation: Egypt (starting in Cairo)
Ruler: Saladin
Age: Early Ancient Age
Economy: Depression
Army: miniscule
Navy: none
Culture: Barbaric
Wonder: N/A
 
City States of Greece
Ruler: Athenae the Sleek/ china444
Age: Early Ancient Age
Economy: Depression
Army: miniscule
Navy: none
Culture: Barbaric
Wonder: N/A


This looks awesome.
 
uh? i dont use aim at all nowdays.

i have questions:
so you need to write storys to get good things to happen like in most neses right?
right now everyone has to grow economy because..... u cant really grow anything else since the economy is at its minimal and u lose a level everytime u grow something but culture?
and we can only grow one sector per turn?
 
England

The nation of London continues to prosper under the sun and colorful leaves of the trees around us. Many wonder after migrating for years and years where we have came from and what we are here for. I tell them that we are here under a power's will, and I call him God.

Many gasp as I said that word, as they never heard it before, but they did. I tell them that through his power we will strive in this desolate land. Many find it hard to agree through the past years but others has fallen in the belief.

My followers has followed me through the lands, to a land called London. There we decide that this land should be our place, our place to live. Our scholors beleive that this nation will strive, will strive over the world.

The people gasp as King Charles rises above them in the city of London 30 years later. This nation will surely strive now...


Orders:
Expand all around with all army.
Increase economy by expanding and learning irrigation.
Learn a new way of communication and language.

Maybe they will be edited, but I will tell you if they are...

My whole army is Archers, ;).
 
Nation: Japan
Ruler:Amon Savag
Age: Early Ancient Age
Economy: Depression
Army: miniscule
Navy: none
Culture: Barbaric
Wonder: N/A
 
Wow. 1 sweet, 3 awsomes. 1 guy coming back from the dead, 2 quitting my other NESes to join this one, and 1 including it in his final cut even though we haven't had one update :crazyeye:

I must be doing something right. Now if only my Pistons would win...

Yes, well I'll update the templates and world map in a few (not an actual update, just including the current nations).

Good questions Stalin006. For good things to happen, yes I'll tend to favor the players who write nice stories and are more involved, though it won't hurt you if you don't.

Yes, you can only grow 1 sector per turn. I made this to limit wonders, sort of like in the real-world. The wonders, however, will be able to do almost anything in a relatively short amount of time.

As for increasinge economy, I was thinking of changing it. How about I give everyone a "level 2" economy at the start to allow more options?
 
Egypt

A young man name saladin gathered people from all around and proclaimed himself ruler. He said that anyone who disagreed with that would face his spear. Nobody questioned it at all and most actually thought that Saladin would make a good ruler as he was quite bright when it came to leading and most importantly, fighting.Saladin pointed in all directions and said "expand my people".



Orders

expand in all directions (as good as it can be done)
increase economy by building roads along the way
have half of army with bows and arrows the other half with spears and shields.
 
Nation: Rome
Ruler: Titus Voluminus (naervod)
Age: Early Ancient Age
Economy: Depression
Army: miniscule
Navy: none
Culture: Barbaric
Wonder: N/A
 
New rules, everyone.

1. Everyone starts with a level 2 economy
2. Armies will be unlimited in a new age. Untill then, current rules apply
 
Emporer Titus Voluminus looked out from one of the hills surrounding the city of Rome, a city of fair maidens and fine food. He saw rolling grasslands, flowing rivers and beautiful forests. They would be his, once his people were healthy and stable enough to settle them. He would send out military expeditions to the land surrounding Rome now and then people would settle the land.

ORDERS:
Expand in all directions possible
Grow economy by trading with natives as we expand and also making roads as expansion goes.
 
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