blaise bailey
Chieftain
- Joined
- Feb 16, 2008
- Messages
- 14
Before I start I would like to say that the current expansion mechanics in FfH2 (which are just like Vanilla Civ4) would prevent the idea of minor civs from being plausable as it is just too easy for the AI and Player to quickly expand anywhere at any time, which is why I refer you to this post:
Using culture to increase barbarian activity
before you continue reading this post
Minor Civs
Now onto my point, has anyone here played "Birth of the Federation"? Its quite an old game (1999), its sorta like civ in space and was worked on by some of the people that worked on Civ2
Anyway, one of its greatest features was Minor Civs. These civs could be found scattered throughout the galaxy.. they would not expand but would have a handful of unique units that only they could build and also a unique building and unique wonder type structure
This could be implemented into FfH2 (with more detailed expansion mechanics) so that minor civs where on the map, having say one built up city and each one having different things to offer. I think this would add alot more depth and flavour to the current FfH2 game. The major civs goal would be either to conquer these minor civs (which would not be too easy as they would start off with sizable armies... but would not expand themselves in most curcumstances) or to become friends and eventually for them to become a vassal of yours
However that would depend on the minor civ itself as some would be evil and maybe only become friendly with the Sheim and others maybe extrememly good and be waiting for the Basium to appear and become friends with them... or some may want to be friends with no one.... but thats completley up to who ever crafts these minor civs for FfH2
Maybe some would start on certain terrain only, like an ice civ using some of the units from Age of Ice (which in turn you maybe able to build just from that one city if you conquer them)
The possibilties are endless
Armageddon events using "heaven" and "hell" civs or equivilent
Furthermore and slightly different.... it would be nice to see more Armageddon counter events.. for both increases and decreases in the counter
Currently some hell units are spawned (and are barbarian)
but it would be nice to see heaven units spawned too for decreases or to try and stop the demons getting out of control (what ever story you wish to attach) but I think these should belong to seperate "hell" and "heaven" civs when they do spawn (seperate from basium and infernal but obviously heaven units allied to basium and vice versa) this would be nice just to have more of an impression of this struggle between good and evil that is going on all around you (something that isnt completlely satisfied with the current basium and infernal civ spawning) of course these heaven and hell civs would not have cities like the ones mentioned above... they would sorta be like 2 additional barb civs only with relevent allegiances and units.
So thoughts anyone... btw please read the thread I linked to above regarding Expansion mechanics, before posting a reply as... it will all make more sense
Using culture to increase barbarian activity
before you continue reading this post
Minor Civs
Now onto my point, has anyone here played "Birth of the Federation"? Its quite an old game (1999), its sorta like civ in space and was worked on by some of the people that worked on Civ2
Anyway, one of its greatest features was Minor Civs. These civs could be found scattered throughout the galaxy.. they would not expand but would have a handful of unique units that only they could build and also a unique building and unique wonder type structure
This could be implemented into FfH2 (with more detailed expansion mechanics) so that minor civs where on the map, having say one built up city and each one having different things to offer. I think this would add alot more depth and flavour to the current FfH2 game. The major civs goal would be either to conquer these minor civs (which would not be too easy as they would start off with sizable armies... but would not expand themselves in most curcumstances) or to become friends and eventually for them to become a vassal of yours
However that would depend on the minor civ itself as some would be evil and maybe only become friendly with the Sheim and others maybe extrememly good and be waiting for the Basium to appear and become friends with them... or some may want to be friends with no one.... but thats completley up to who ever crafts these minor civs for FfH2
Maybe some would start on certain terrain only, like an ice civ using some of the units from Age of Ice (which in turn you maybe able to build just from that one city if you conquer them)
The possibilties are endless
Armageddon events using "heaven" and "hell" civs or equivilent
Furthermore and slightly different.... it would be nice to see more Armageddon counter events.. for both increases and decreases in the counter
Currently some hell units are spawned (and are barbarian)
but it would be nice to see heaven units spawned too for decreases or to try and stop the demons getting out of control (what ever story you wish to attach) but I think these should belong to seperate "hell" and "heaven" civs when they do spawn (seperate from basium and infernal but obviously heaven units allied to basium and vice versa) this would be nice just to have more of an impression of this struggle between good and evil that is going on all around you (something that isnt completlely satisfied with the current basium and infernal civ spawning) of course these heaven and hell civs would not have cities like the ones mentioned above... they would sorta be like 2 additional barb civs only with relevent allegiances and units.
So thoughts anyone... btw please read the thread I linked to above regarding Expansion mechanics, before posting a reply as... it will all make more sense