Misc. Wonder questions

IMBC2

"Friends of Eidolon" lead
Joined
Aug 17, 2006
Messages
79
1) I have noticed that I had the option to build a Cathedral in my cities after researching Monotheism. So I started building those in some of my cities. Shortly after, I started building Michaelangelo's Chapel (which counts as a Cathedral in all my cities). After Mike's Chapel was built completely, I noticed that I no longer had the option to build a Cathedral anymore. Also, some of my towns had completed building their Cathedral before the Chapel was completed and these Cathedrals did not get "scrapped" automatically. Does this mean that all my cities with Cathedrals after Mike's Chapel get the happiness as if there were TWO Cathedrals in the city (i.e. eight unhappy citizens become content) ?

2) Repeat question 1, except apply it to cities with both a Police Station and Women's Suffrage.

3) For the Communism penalty on Cathedrals, do I have to switch to the Communist government, or do I merely have to discover Communism for the penalty to take effect?
 
And on 1) your treasury will still be charged the maintenence for those Cathedrals even if you have Mikes. So sell quickly, or build Mikes AFAP after getting MT.
 
If your going to build Mike's, you should never build a cathedral. The shields spent should be used instead to build caravans to add to the wonder, thus speeding up the process and getting Mike's as soon as possible.
 
When you take over enemy cities or bribe them. They have cathedrals and police stations and I sell them as quickly as possible. I look in the trade advisor menu and sometimes wonder why I'm paying for one when I already have the wonder for it.

Never thought they would combine, but I don't think they did as the same people were still angry despite having two cathedrals.
 
you should sell....................when you have built
-----------------------------------------------
granaries............................Pyramids
cathedrals..........................Michelangelo's
any power plants.................Hoover
research labs......................SETI

Don't sell the barracks when you have built Sun Tzu's.

You CAN sell the aqueduct and the sewer system, if the concerning city can't grow any more.
 
sethos said:
Don't sell the barracks when you have built Sun Tzu's.
Not correct even though Sun Tzu expires. Sell all your barracks as soon as you build Sun Tzu since the barracks themselves expire (the only structure that does) and not just once but twice (upon discovery of gunpowder and combustion). Both of these barrack expiration events will happen before Sun Tzu expires.
sethos said:
You CAN sell the aqueduct and the sewer system, if the concerning city can't grow any more.
Very good advice, and one I often overlook. Right now I am in the final stages of GOTM67 and this turn I did not happen to make any deliveries and was too poor for my usual round of rush buying. As I was wondering what to do it occured to me that 4 of my cities are maxed out. That quickly raised 4x120=480 (I have to wait till next turn for the aqueducts). Two of these cities have been maxed out for quite some time though. Had I sold the structures earlier I would have saved their maintenance costs as well.
 
1: do not sell Solar Plants when you have Hoover's. The Solar Plant is superior to Hoover in that it lets a city have any number of shields without pollution and it reduces the effect of "skulls" toward global warming.

2: Be careful selling off aquaducts and/or sewer systems! It is a good idea if the city is maxed out on growth, but if said city is supporting an engineer (in Diety or Republic), and you use the engineer to build a new city, your city now has food available, but cannot grow.

3: Barracks are a seperate case. Sun Tzu replaces half the functions of a barracks. You do get new vet units, but you do not get the "instant" repair of damaged units who spend a turn in a city with a barracks. That said, I usually sell them off if I have Sun's.
 
Ali Ardavan said:
... the barracks themselves expire not just once but twice (upon discovery of gunpowder and combustion). Both of these barrack expiration events will happen before Sun Tzu expires.

Correction: The second expiration of Barracks happens with the discovery or aquisition of Mobile Warfare, which is also the tech that obsoletes Sun Tzu.

I'm selective in selling or keeping Barracks with SunTzu. I keep them if they are in a frontier area where the unit repair function will be useful, or if MobWar is near.

Another set of improvements to review occasionally are the happiness ones (Temple, Colosseum, etc) once you have Shakes/Mikes/JSBachs/Cure with complementary effects. I hang my head in shame for the number of OCC games where a Colosseum has hung around long after Shakes went in.
 
Ahhh, happiness...the root of all discord!!! Is it safe to assume that you keep the temple and colosseum until your OCC city is maxed out on growth? Even through the temple and colosseum are not required to keep a city with shake's happy, they do help it to celebrate in demo/rep to grow the city.
 
Remember I'm with the PS but it's basically the same thing right with a small difference. I can't choose the temperature or land type, although I think it's better if you avoid islands and go for landmass.

I usually have so much money in the end on emperor level that I can sell my barracks the same turn and buy them on the next. What I actually do is have half my cities produce Veteran units that way.

At that point you have so much authority as far as money and science goes you don't need military too much anymore unless your opponent is a democracy. My power if overwhelming and goes off the games scale. I reloaded the game enough times it says 'nil' as my ruler name, that's why I quit the thing now and reload it.

Sun Tzu's is good to have if you can manage to take out the rest of your enemies while it's still good. On diety I'm sure every wonder counts but the people are very angry so I rarely play at that level.
 
by Sethos:
You CAN sell the aqueduct and the sewer system, if the concerning city can't grow any more.
Check your supported engineers in a HoF or GOTM. Rehome them, grow fully, then [if desired] rehome back (eat the food reserve), then sell [if negative food situation looks stable to projected game termination]. :)

by Ace:
Is it safe to assume that you keep the temple and colosseum until your OCC city is maxed out on growth?
A colosseum can be essential for continued growth (keeping you Happy citizens at 50% or more) in a PD Shakespeare city, because of how (the sequence) happiness calculation is made. With enough supported unhappy units (PS/WS cuts this in half), then a point will be reached at which temple/colosseum/cathedral/MC will not help anymore. BTW, Bach is not an issue here, since Bach is a line five calculation.

For non-Shakespeare cities, the colosseum (at Diety) can usually be omitted, if the city has the food and shields to allow enough ent/elv/sci to bridge the mid-size happiness problem. Large cities (beyond about 20-24) normally need no colosseum. So if your food surplus is small and/or you need to work all terrain in the ~14 thru ~24 size range while celebrating & growing all the time, a colossuem is the way to go. Then sell it, if you want. :)

PS, Unless you need cash, probably no need to sell existing temple, since you doubtless have Adam Smith Trading Company at this point. However, look at your city's happiness calculation first. If you get a red dude, you lose a point on your score (lux can sometimes rid it, though).
 
Civdood got him biggest city ever when he grew and grew in the wheat and desert and engineers worked so hard to make nice crop and then the food came and wonderful Pyramid helped, so i got size 32!! can you belive, it is true so true. you may can get eeven bigger and bigger, i think da masteers can do it (no problem say me) even in big war.
 
If you get a red dude, you lose a point on your score (lux can sometimes rid it, though).

I've always thought the red dudes were anarchists, or members of the Bavarian Illuminati.
 
Back
Top Bottom