ZergMazter
Prince
I have tried to create the missile destroyers from civilization 4, but for civ 3. Im trying to make the AI use them, but so far all i have been able to do is select the flags 'transports only aircraft, and transports only missiles' for my warships.
My cruise missiles are air units with flags ' cruise missile' and 'tactical missile'.
This set up allows only my missiles to be transported by my missile destroyers without them having to be nuclear weapons. I havent tested if the Ai knows how to use it yet, and i dont see why it wouldnt transport them in my ships since they cant be transported any other way due to the flags, just like tactical nuked are forced to go in subs cuz its their only choice.
The problem:
Its an air unit... if i make it too weak so that the AI doesnt stop building its airforce to build missiles, the AI will completely ignore it and just build the better and stronger air units. If i make it too strong, the AI will never build air units exept those darn missiles.
The answer to fix this is the 'cruise missile' strategy flag, but its only available to ground units. That way the AI separates that unit into a different tier and will build it as a missile tier unit and not as another ground or air unit.
The AI already does what im trying to accomplish with tactical nukes. If i do this same thing, the AI will fill my missile destroyers with nukes -_- ... I was under the impression that the flag giving the AI the command to use nukes this way was the 'tactical nuke' flag, but im not trying to build another nuke.
Then i read about the 'tactical missile' flag and im not sure now... Does anyone know which of these flags give the command to the AI to load the unit into the right carrier units? for example tactical nukes-nuclear submarines.
1-'Tactical Nuke' land strategy flag?
2-'Tactical Missile' Unit ability flag?
Once i figure this out maybe i can make cruise missiles load onto warships and stop messing with my air force creating air cruise missiles.
Thanks
My cruise missiles are air units with flags ' cruise missile' and 'tactical missile'.
This set up allows only my missiles to be transported by my missile destroyers without them having to be nuclear weapons. I havent tested if the Ai knows how to use it yet, and i dont see why it wouldnt transport them in my ships since they cant be transported any other way due to the flags, just like tactical nuked are forced to go in subs cuz its their only choice.
The problem:
Its an air unit... if i make it too weak so that the AI doesnt stop building its airforce to build missiles, the AI will completely ignore it and just build the better and stronger air units. If i make it too strong, the AI will never build air units exept those darn missiles.
The answer to fix this is the 'cruise missile' strategy flag, but its only available to ground units. That way the AI separates that unit into a different tier and will build it as a missile tier unit and not as another ground or air unit.
The AI already does what im trying to accomplish with tactical nukes. If i do this same thing, the AI will fill my missile destroyers with nukes -_- ... I was under the impression that the flag giving the AI the command to use nukes this way was the 'tactical nuke' flag, but im not trying to build another nuke.
Then i read about the 'tactical missile' flag and im not sure now... Does anyone know which of these flags give the command to the AI to load the unit into the right carrier units? for example tactical nukes-nuclear submarines.
1-'Tactical Nuke' land strategy flag?
2-'Tactical Missile' Unit ability flag?
Once i figure this out maybe i can make cruise missiles load onto warships and stop messing with my air force creating air cruise missiles.
Thanks