Missing elements of cIV

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You definately spent plenty of time on that list of resources. However, what I think sums up a lot of the debate here is that having too many resources unbalances the game. But hey, there's always the modding possibility, and some of those extra resources would do well if someone added them through a mod. However, I think the problem is game balance, and most of the current resources are there because when limited to a certain number of resources, they seemed to be the most important.
 
ChicagoCubs said:
You have left out many...

Buffalo, minx, lobsters, oysters, tigers, bears, octupii, tuna, cod, turtles, llamas, haliput, tilapia, antelopes, moose, geese, ducks, eels, alligators, crocodiles, snakes

Diamonds, platinum, emeralds, rubies, sapphires, limestone, small aggregate, hard wood, soft wood, bamboo, granite

Oranges, avacodos, apples, hops, celery, broccoli, cauliflower, limes, lemons, plums, carrots, lettuce, salt, saltpeter, charcoal

Natural gas

I am sure that I am missing a few. I guess every single tile would need a resource on it.


It seems you have missed the point, I have already compiled my favoured list and I see no means in it unbalancing the game at all.
Perhaps someone might actually get around to explaining to me how it does.
 
O.K. I will explain it to you.
Having more resources means that you get more health and happiness bonuses in your cities. This means that buildings like aquaducts and temples are far less usefull. Also it plays down the importance of keeping forests for health and thte effect of war weariness.
The other way it unbalances the game is that cities are more likely to have a lot of resources near them, making it easier for them to build stuff faster and grow faster. This also changes game balance in many ways, like running out of buildings to build, having large armies infleting a high maintenance cost and so on.

I also recommed that you 'chill' and use simpler sentences as forums are their for people to browse and not to read thoroughly.
 
Absent_Traveler said:
This poster should be suspended in my honest opinnion.


As should you, in my honest opinion.

You've been given ample opportunity to play nice, but you continue to be abusive, abrasive, insulting, and dismissive.

What possible benefit could you derive from being so angry?
 
MoonBase said:
As should you, in my honest opinion.

You've been given ample opportunity to play nice, but you continue to be abusive, abrasive, insulting, and dismissive.

What possible benefit could you derive from being so angry?

Well for starters, you might actually read the entire postscript from it's origination, and see how exhausting some of these attitudes strive to be.
 
Absent_Traveler said:
It seems you have missed the point, I have already compiled my favoured list and I see no means in it unbalancing the game at all.
Perhaps someone might actually get around to explaining to me how it does.


Have you considered the effect more health and happiness and commerce bonuses would have on city growth and building requirements? Have you considered the effect those changes might have on military expense and technology research? Have you considered the effect having to go from the current "resource=effect" system within the game to your proposed "resource+building+development=effect" would have on the other aspects of city growth and planning?


Adding resources to the game as-it-is would take some time, at the very least, to balance properly. Many of the mod-makers who have worked on just this idea have worked hard on achieving that.

Changing many of the underlying mechanics of the game itself might be fun, but might also be far better served by just making a whole new game; or perhaps, if one prefers, just a Total Conversion of the game we have.

As it is, however, I do not agree that the game is "missing" the things on your list; as it is built, they're not necessary for a damn-fun time.
 
Lord Olleus said:
O.K. I will explain it to you.
Having more resources means that you get more health and happiness bonuses in your cities. This means that buildings like aquaducts and temples are far less usefull. Also it plays down the importance of keeping forests for health and thte effect of war weariness.
The other way it unbalances the game is that cities are more likely to have a lot of resources near them, making it easier for them to build stuff faster and grow faster. This also changes game balance in many ways, like running out of buildings to build, having large armies infleting a high maintenance cost and so on.

I also recommed that you 'chill' and use simpler sentences as forums are their for people to browse and not to read thoroughly.

SO over all, you're telling me I in fact am wasting my time when posting my ideas?
 
MoonBase said:
Have you considered the effect more health and happiness and commerce bonuses would have on city growth and building requirements? Have you considered the effect those changes might have on military expense and technology research? Have you considered the effect having to go from the current "resource=effect" system within the game to your proposed "resource+building+development=effect" would have on the other aspects of city growth and planning?


Adding resources to the game as-it-is would take some time, at the very least, to balance properly. Many of the mod-makers who have worked on just this idea have worked hard on achieving that.

Changing many of the underlying mechanics of the game itself might be fun, but might also be far better served by just making a whole new game; or perhaps, if one prefers, just a Total Conversion of the game we have.

As it is, however, I do not agree that the game is "missing" the things on your list; as it is built, they're not necessary for a damn-fun time.

Yes, I have considered quite a bit of the actual balance as a matter of fact, not many here seem to be interested in actually debating with me without a sense of progression so as someone else has already related to me was that it IS a waste of time.
 
Absent_Traveler said:
Well for starters, you might actually read the entire postscript from it's origination, and see how exhausting some of these attitudes strive to be.


I have read the entire thread, from the beginning, and it's quite clear that you're unwilling to not react in the worst possible ways to any comments that you deem to be "unworthy".

The homosexual joke is a good example (thanks for the explanation, Lorkfudge). Rather than simply ignoring it, you responded as aggressively as would seem possible. You have continuously striven to insult those who simply didn't express rapturous love for your idea in whole.

What possible use is it to be so angry about such small issues?

And why is this the line of thought you chose to respond to, if distractions from the sublime beauty that is your original post anger you so?
 
MoonBase said:
I have read the entire thread, from the beginning, and it's quite clear that you're unwilling to not react in the worst possible ways to any comments that you deem to be "unworthy".

The homosexual joke is a good example (thanks for the explanation, Lorkfudge). Rather than simply ignoring it, you responded as aggressively as would seem possible. You have continuously striven to insult those who simply didn't express rapturous love for your idea in whole.

What possible use is it to be so angry about such small issues?

And why is this the line of thought you chose to respond to, if distractions from the sublime beauty that is your original post anger you so?


ok aside from noting distracting posts like this one still keep the debate of topic, you prove no better than your accusations towards me. All I have been receive, for the most part was outright opposition to my ideas in the first place, so give it a break and please argue towards the topic examplifying emotional restraint, as I shall do the same.
 
Absent_Traveler said:
Yes, I have considered quite a bit of the actual balance as a matter of fact, not many here seem to be interested in actually debating with me without a sense of progression so as someone else has already related to me was that it IS a waste of time.


It's hardly a waste of time on its own, but it certainly is if you're going to react to every single aspect of thinking contrary to your own as if it were a personal attack.

Chilling out and actually partaking in a discussion, rather than declaring from on high and insulting those who disagree, could be very useful. I, you might have noted, attempted to engage you in discussion on your idea. Apparently for naught, though.

And if you have thought a lot about the actual balance, then actually stating how you've done so might provoke some discussion as well. As it is, in your original post, there's a lot of benefit, a lot of complexity, but not a lot of information on how it fits into the rest of the game mechanics.
 
Absent_Traveler said:
ok aside from noting distracting posts like this one still keep the debate of topic, you prove no better than your accusations towards me.


I'm sorry, but I honestly have no idea what it is you're saying here. I think it's along the lines of "You are doing it too", but that could be entirely an artifact of the way I'm reading it, and not at all what you intend. Could you clarify?

All I have been receive, for the most part was outright opposition to my ideas in the first place, so give it a break and please argue towards the topic examplifying emotional restraint, as I shall do the same.

I've been nothing but emotionally restrained, whereas you seem to fly off the handle if anyone so much as breathes the word "unbalanced" anywhere near you.

Look back a page or two, and you'll see my discussion of your proposal (if such a term can be applied). You'll note I don't call you any names, don't tell you to shut up, take no issue with your spelling, grammar, or the "quality" of your "script", and that I actually attempt to add to your idea with comments of my own, rather than simply parroting some "Yea, it is good" line about how brilliant you are.

Would you care to comment on that?
 
It would completly unbalence the game, the makers of the game have this amount of reasources because it most likely the optimum amount for playing

And lighten up dude, its only the internet
 
MoonBase said:
I'm sorry, but I honestly have no idea what it is you're saying here. I think it's along the lines of "You are doing it too", but that could be entirely an artifact of the way I'm reading it, and not at all what you intend. Could you clarify?



I've been nothing but emotionally restrained, whereas you seem to fly off the handle if anyone so much as breathes the word "unbalanced" anywhere near you.

Look back a page or two, and you'll see my discussion of your proposal (if such a term can be applied). You'll note I don't call you any names, don't tell you to shut up, take no issue with your spelling, grammar, or the "quality" of your "script", and that I actually attempt to add to your idea with comments of my own, rather than simply parroting some "Yea, it is good" line about how brilliant you are.

Would you care to comment on that?


I'll clarify like this....
I appologize for any misunderstanding, let us leave all else in the past and start again.
 
GiantRaven said:
It would completly unbalence the game, the makers of the game have this amount of reasources because it most likely the optimum amount for playing

I disagree, I beleive after my additive tweaking, then the game shall then have reach it's optimum. I'm very glad you have reached the correct over all word encapsulating my suggestion.

GiantRaven said:
And lighten up dude, its only the internet

NO, it is me posting my ideas and therefore it is so a visible reflection of my rational ideum of creativity, that is on the internet now.
 
Absent_Traveler said:
This poster should be suspended in my honest opinnion.

People who live in glass houses shouldn't throw stones. Your behaviour on this thread has been far from exemplary as well.
 
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