Mistakes you make often

phoinix

Warlord
Joined
Feb 7, 2008
Messages
118
Location
Greece
As the title suggests, it's a thread about often mistakes and bad habbits!

Mine:

- Cease to expand around 1100 AD when I have 5-6 cities. I remember it when the AI starts to fill in the blanks for me :mad:

- Starting a war with my strongest neighbour to put a stop to his growth, with few troops and an already weakened economy.

- Limiting my naval force to...work boats.

- Always taking CoL as my free Oracle tech.

- Not deciding whose side to take. Eventually I can only take my side.
 
Building too few military units, wonder why civs look on me as "breakfast" (even when pleased, or maybe especially...).
 
My main problem (mistake) is that I tend to have a good plan initially on how to proceed, what to research, what to build, how to focus each city etc but after a while, it becomes a bit too much "do things on the fly and click end turn" and thus forgetting about my main goals.

So you might say I need to improve my micromanagement patience to improve my game.
 
Forgetting to cancel chopping forest (2)
 
I click end turn without considering all options - and playing at the speed I prefer I can't really compromise on this. This makes my time on the forum and thinking about strategy before/after games crucial - if I can add a thing or two to my patterns each game there's some gradual semblance of micro over time. Sort of.

You can still tell though in many of the games I post, so I have a ways to go before I stop blowing micro, which is probably the last thing holding me back but 100% the most difficult for me to overcome because I like my 3 hour epic games :(. It CAN be done, I KNOW it can, but to micro truly well and play that fast I'll need skills that border what people who do speed runs do...I'm trying :(.
 
i'm always looking for my next kill and will go to war even when i really should be building economy...
that would be fine but my expansionist trait means that i rarely ever burn cities.
In multiplayer games i always tend to be the one with the high score because of land, but not in technology....unlike my competitors lol!
So im used to fighting with inferior techs.
 
As the title suggests, it's a thread about often mistakes and bad habbits!

Mine:

- Limiting my naval force to...work boats.

- Always taking CoL as my free Oracle tech.

- Not deciding whose side to take. Eventually I can only take my side.

You couldn't have said it better.
I've solved the last one by playing with no tech brokering, makes the game more fun for me :)
 
- forgeting to switch into Rep after building the 'mids.

- not picking a victory condition until 1900 AD.:lol:
 
-Another one who's alway forgetting to switch civics here.

-Trading without paying attention to worst enemies, with the result everyone hates me.

-Accepting vassals which later become inconvenient enclaves in my territory.

-Endlessly waiting for the perfect location for the forbidden palace, with the result I never actually build the thing.
 
Big ones are:
Over-expanding pre-AD and not being able to recover.
Lack of micro, don't optimize the whip, etc.
Never get enough :health: resources.
Forgetting to switch out of pacifism after a run at bulbing through philo, edu or lib.
 
Mine are mostly poor micro, but if you neglect them enough, they really hurt!

- Forgetting to check the city screens often to make sure citizens are working the right tiles or assigned as the right specialists.

- Neglecting to whip high-food, low hammer cities for early infrastructure or that needed settler/worker.

- Allowing cities to regrow into unhappiness before the unhappiness penalty wears off.

- Not having enough workers to hook up the resources ASAP in my new cities.

- Getting so focused on waiting for a certain tech or wonder or improvement to be completed, that I rush through turns not really paying attention to my cities and workers.

- Refusing every begging/threatening request on principle instead of considering who my friends/enemies are/will be.
 
1. Having too many things running in the background (iTunes/Olympics feed and internet browser with 20+ tabs open).

I've really abandoned the game until after the Olympics because I like to keep an eye on Team GB, so my computer is no longer squealing in pain like a Chinese weightlifter.

2. Waiting until "...just one more swordsman" before rushing someone.

3. Not taking enough siege units, though I'm getting better at that.

4. Not knowing how to run a specialist economy.

5. Quitting if I don't get the Great Wall and one or both of the trade enhancers such as the Temple of Artemis or the Great Lighthouse.

6. Playing on an easy difficulty level so I don't have to up my game.

7. Trying to get too many religions and/or the AP. I've only managed to lose the AP once and immediately reloaded, I'm not too fussy about the actual religions since someone usually manages to get Taoism before me by bulbing for Philosophy but my early game relies too heavily really on beelining Polytheism, amassing Great Prophet points to build the shrine and then bulb Theology, and then wondering why I am being outgunned or at least falling in the power ratios.
 
I've been getting rid of my bad habits pretty handily since joining this forum, but I still have a few:

The one mentioned above about ending turns carelessly while waiting for a wonder or a research tech to complete.

Not monitoring city happiness enough.

Never have "just enough" workers. Always too many, or too few.
 
Not building up my military soon enough. (Too focused on getting production to sckyrocket.)

Navy? What's that? It can wait until Astronomy. Then I usually build it up reasonably well, and overbuild when I hit Industrialism and Flight (BBs and CVs).

Not enough Workers get built.

Wonder-lust. And putting them all in my capital.

Not getting Settlers out the door soon enough, so I miss some good spots and have to kick some one out.
 
Putting off "calender" forever because I don't want to research sailing. Or trade for it because it is so cheap and the AI always wants something huge for it.
 
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