Mistfit's Introduction to cIV HoF

Well, getting a Great Artist takes 100/3 = 34 artist turns.
Assuming you're working a mined hill instead, you could also do 34 * 4 = 136 hammers instead. That's more than a complete settler. And positioning your big city perfectly would be even harder than positioning normal cities.
If you can get Code of Laws soon enough, it might be worth it sacrificing a small city with a couple of food resources to get a Great Artist though.
I doubt your second Artist would ever be worth it.

This would work better if you are Philosophical, you could try a Philosophical leader on a lower difficulty level where you don´t need Praetorians.
 
Make sure you are first to music if you want a free GA, and build the oracle/stonehenge in a different city to the parthenon.

Statue of Zeus in BtS gives GA points as well (and is early).

Probably best just to go straight to caste system and run artists in your parthenon city though.

EDIT: And if you are not playing vanilla, boost the artist running city with a forum (+25% GP points, replaces market for Rome) and don't build one in your prophet GP points city.
 
Try running the artists in a city without stonehenge. It will take slightly longer, but you're sure to get an artist.
 
Well.. I had inspiration today from seeing the different Civ's used in the Minor Gauntlet today.. I think I am going to go and try to use every civ for a domination or conquest win. I know this has been done and I think there is even an award or something for it. But if I want to learn Vanilla Civ I figure using all of the Civ's is a good start. I will stick with Dom and Conq for now as I feel I still have a lot to learn about quick starts and warring.

I think what I will do (this is where I need your help) is list all of the Civs and try to play them on a map that favors them and get it on the HoF..

I do not like playing tiny, duel, or huge maps so this will be limited.

I think I will just do them in alphabetical order by Civ. I have never played a game over the Prince level but I think if I have a really good leader I can bump up a few levels. Heck I may even try an Immortal start with help from you guys :)

There are 26 total leaders in Vanilla Civ:

Code:
America:
George Washington: 
(Financial & Organized; favors Universal Suffrage)
Franklin D. Roosevelt: 
(Industrious & Organized; favors Universal Suffrage)

Navy SEAL; replaces the Marine 	Fishing & Agriculture 	

Arabs:
Saladin: 
(Philosophical & Spiritual; favors Theocracy)

Camel Archer; replaces the Knight Mysticism & The Wheel 	

Aztecs: 
Montezuma:
(Aggressive & Spiritual; favors Police State)

Jaguar; replaces the Swordsman 	Mysticism & Hunting 	

China:
Mao Zedong:
(Philosophical & Organized; favors State Property)

Qin Shi Huang:
(Industrious & Financial; favors Police State)

Cho-Ku-Nu; replaces the Crossbowman 	Agriculture & Mining

Egypt:
Hatshepsut
(Spiritual & Creative; favors Hereditary Rule)

War Chariot; replaces the Chariot 	Agriculture & The Wheel

England:
Queen Victoria
(Expansive & Financial; favors Representation)

Victoria
(Philosophical & Financial; favors Free Religion)

Redcoat; replaces the Rifleman 	Fishing & Mining 

France:
Louis XIV
(Creative and Industrious; favors Hereditary Rule)

Napoleon
(Aggressive & Industrious; favors Representation)

Musketeer; replaces the Musketman 	Agriculture & The Wheel 

Germany:

Frederick
(Creative & Philosophical; favors Universal Suffrage)

Bismarck
(Expansive & Industrious; favors Representation)

Panzer; replaces the Tank 	Hunting & Mining 	

Greece:

Alexander
(Aggressive & Philosophical; favors Hereditary Rule)

Phalanx; replaces the Spearman 	Fishing & Hunting 	

Inca:
Huayna Capac
(Aggressive & Financial; favors Hereditary Rule)

Quechua; replaces the Warrior 	Agriculture & Mysticism 	

India:
Mahatma Gandhi
(Industrious & Spiritual; favors Universal Suffrage)

Asoka
(Organized & Spiritual; favors Universal Suffrage)

Fast Worker; replaces the standard Worker 	Mysticism & Mining 	

Japan:
Tokugawa
(Aggressive & Organized; favors Mercantilism)
Samurai; replaces the Maceman 	Fishing & The Wheel 	

Mali:
Mansa Musa
(Financial & Spiritual; favors Free Markets)

Skirmisher; replaces the Archer 	Mining & The Wheel 	

Mongolia:

Genghis Khan
(Aggressive & Expansive; favors Police State)

Kublai Khan
(Aggressive & Creative; favors Hereditary Rule)

Keshik; replaces the Horse Archer 	Hunting & The Wheel 	

Persia:

Cyrus
(Expansive & Creative; favors Representation)
Immortal; replaces the Chariot 	Agriculture & Hunting 	

Rome:
Julius Caesar
(Organized & Expansive; favors Representation)

Praetorian; replaces the Swordsman 	Fishing & Mining 	

Russia:
Catherine
(Creative & Financial; favors Hereditary Rule)

Peter
(Expansive & Philosophical; favors Police State)

Cossack; replaces the Cavalry 	Hunting & Mining 
	
Spain:
Queen Isabella
(Expansive & Spiritual; favors Police State)

Conquistador; replaces the Knight 	Fishing & Mysticism

I will probably not do huge write-ups on each but I will try and be diligent in showing pics and things I learn.

So it will begin with America:
 
OK so America is the fist Civ I will try and I will use our buddy George



I have been playing a lot of Prince lately so I think I will try a different level with this game. George is Financial and Organized so he seems like a perfect candidate for Domination. With the extra money around for teching and reduced upkeep he seems like a natural. And if it lasts that long he gets cheap courthouses.

Level:
I guess I can start with the Easiest. I have never played a game on settler before so.. I can work with that.

Map: I do not know.. I have only played on Pangaea and Continents before so what is an interesting map?

Size: Just for expediency sake lets do this first one on small.

So got any map ideas?

Or maybe I should try different settings for George? I will listen to all suggestions.
 
Hmm, instead of the normal quick domination win, you might want to try to get a high score there's a separate table for that, Washington is better for that than for normal domination.
 
civ4 cowruns don't require reaching 2050 AD anymore, it's usually best to win before 1500 AD, but try to get as many techs and population in that period of time.
 
End Score (what you see when you've finished the game) not only counts your in-game status, but also the time it took to get there. I believe the general guideline is that you should double your in-game score (in the list to the right of the screen) every 10% of the game to keep your End Score the same.

The most important thing is to have a huge population, so it's best to farm everything IIRC.

I'm no real expert on scoring though.
 
OK the top game in settler tiny for score is:

1 Miraculix 97736 480 BC Tiny Settler Conquest Marathon Ancient 1.61.003 Persia (Cyrus)

I can easily see how to get a 480 BC win on a tiny settler game but how do you get almost 100,000 points?
 
Here is a couple posts from and old thread that explains the Civ4 Scoring forumla:
As promised here are the formulas for Civ4 scoring. There are 3 different formulas used depending on a number of things. The following are the parameters to the formulas:

initialScore : Seems to be based on the possible score at the end of the first turn with the units/techs supplied. Typically this is as follows for a game starting in the Ancient era:
pop = 1
land = 21
tech = 6
wonders = 0

rawScore : Calculated from the current turn. Can be seen in the score breakdown visible by hovering over your score:


maxScore : The theoretical maximum rawScore for the map. Can also be seen in the above breakdown.

factor : A weighting for the score components. By default these factors are as follows:
pop = 5000
land = 2000
tech = 2000
wonders = 1000

currentTurn : The current turn number. Note that this does not start at 0 for games other than the ancient era!

maxTurn : The turn limit for the game.


The following are the formulas for calculating the score components.

For unfinished or losing games:



For pop/land/tech components for winning game where initialScore is not 0:



For the wonders component of winning game, or for pop/land/tech components for winning game where initialScore is 0:
There is also a difficulty factor added to the above formula:
Here are the score modifiers per difficulty level:

Settler : 0.4
Chieftain : 0.6
Warlord : 0.8
Noble : 1.0
Prince : 1.2
Monarch : 1.4
Emperor : 1.6
Immortal : 1.8
Deity : 2.0

This applies on top of the formula I listed in post #82.
Bottom line, the score is not accumulated like it is in Civ3. Instead it is calculated from scratch at a point in time. The ratios of current to total is sort of like a baked in Jason score.
 
I haven't tried going for score yet, but have thought about it, and will try it someday. I figure the way to go about it is to act like you are going after a Domination Win, but don't finish the win. If you mouse over your score, lower right, you'll see lower left your score if you finish that turn. Continue developing your cities and building wonders and keep checking your score if you finished that turn, if it starts to decrease, then do one last turn were you conquer as many cities as possible.

I dont' know if this will result in the highest scores, but is where I'm going to start, when I have the time.
 
Well the score thing did not work well for me so.. unless I can find someone that can give me some tips and tricks on scoring I will leave that one alone for a while.

I did play a few tiny - settler - conquests just for fun with George.. I currently have a #2 spot win with those settings. (I cannot quite see how to beat Moonsingers 10 turn win though, or even tie it) So I may just have to share the 2nd place with the 4 other people :)
 
What level are you aiming to get a high score at?

If its a low level (noble or below), play a philosophical leader and farm everything, grow your cities as much as you can, employ plenty of specialists, put cities anywhere they will fit, lightbulb techs and build every wonder in the game, take over the world and you should get a decent score. You also have to try and win early (domination before 1400AD is a good aim).

Essentially of the four components of score, land is going to be the same regardless if you're aiming at domination but you can aim to maximize tech score, wonders score and population score.

Hope this makes sense and helps!
 
well the first Philosophical leader I play will be Saladin so.. maybe I will play one with him :)

am I correct in saying that Raging barbs gives a little bump to score? or did I read that wrong.

If you're playing Vanilla, then Saladin would be perfect, Spiritual allows quick changes between war civics and peace civics.

Raging barbs (and even normal barbs) give you a boost to your qscore (10 points for raging and 5 for normal on your maximum qscore for a HOF table).
 
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