Basically that would be the other way around (sorry) : Stacks of Doom but with safe ranged units a la Civ5/6 (as opposed to "suicide" catapults in Civ4), that could damage ALL units in a stack in one shot, and kill the stack with several shots, including if those shots come from another stack of ranged units. I say ranged but i'm not quite sure, within Civ6 combat class units scheme it may have to be siege units only.
I'm not sure either whether one should be allowed to stack units of different types. The problem is that I can't remember if my former idea had it clear of it is an issue that came after reflexion/idea development. (i like thinking about Civ ideas smoking at my window)
[[[I nearly added another paragraph to the OP, when i would have been talking about unit upgrades incorporating range abilities, and why not also cavalry. That may work if those units are always better than the previous ones, even if they do not change the core technology. (for example, you could have muskets, then muskets with field cannon and cavalry), but I finally judged it was kinda off topic, you know, you think about something and suddenly you jump to another one, believing it's groundbreaking and deserving a whole topic to itself

]]]
Well. To sum it up. I considered stacks to be damaged without any damage implication from the other side, thus inviting the attacker to caution whereas still allowing him to have stacks or prefer 1UPT(-ish). Kind of best sides of both worlds. Those kinds of deployments could be useful however in bottlenecks, in case of confidence or simply for moving units. Air warfare could play a great role too, showing its power with scouting/giving view with fighters and bombarding with air bombers, and at the same time not being a game killer (Civ5). Surprise could play a great role too, either surprise attacks (blitz) or tech "rush" (well, advancement).
Hope it's a bit more clear.
