MLDR01 - Ga'day Gov'na

MLD 01

2230 BC (0): Sure enough the governor hired an entertaner in Berlin :(. The lux has to be increased the turn before growth if we know it will revolt. The enteratiner is hired immediately to stop the revolutions, not a taxman or a scientist a worthless entertainer. Upped lux to 10% and should she the clown go away next turn.

2190 BC (1): Learn the wheel and start on Iron Working. I think an early war vs. Abe is in our future and without alphabet writing is not available. Give up wheel and 12 gold to Isabella for alphabet. Change research to writing. Due in 40 at 10% with +4 gpt.

2150 BC (2): Not much.

2110 BC (3): Furs are now online. Drop lux to 0%. Leipzig completed a spear start a worker. Worker begins chop.

2070 BC (4): Spear is heading to the next city spot on the West coast.

2030 BC (5): Berlin builds a settler starts another.

1990 BC (6): Leipzig builds a worker starts a granary with a help of the chop it will complete in less than 15 turns and put that cattle to use. My new worker heads west.

1950 BC (7): Isabella now has Writing and Masonry. Abe has Masonry and Mysticms but neither will trade resonably for either. Continue moving worker to hookup our horses.

1910 bC (8): Amazingly Berlin will produce a settler and grow in 4 turns. Worker starts road on the horses. Found hamburg on the West coast. start a warrior to bust the fog directly to the north. Abe now has Iron Working.

1870 bC (9): nothing doing. still no trades.

1830 BC (10): Abe is up to 6 cities and encrouching ever closer. Spain has 4. Settler is due in 2 turns. The worker in the forest has 3 more turns the other is roading the horse and should be done next turn.

I have not put any workers on auto. With the furs lux tax is not necessary yet. Writing is due in 34 turns but Isabella has it and will not trade. We are making 8 gpt.

The Save:

http://civfanatics.net/uploads4/MLDR01_1830BC.zip
 
I'm going to change production at Leipzig to a spearman and then archer (we have spent the shields for a barracks here so I want to make some vet troops now).

1790BC (1) Leipzig spearman->archer Start mining horse.

1750BC (2) Berlin settler->speaman (It does not grow fast enough to be a real settler factory, building a unit inbetween settler will get us more out of the city, Leipzig can make a settler when it gets to size 4)

1725BC (3) Start irrigation of the furs.

1700BC (4) Leipzig archer->archer

1675BC (5) zz

1650BC (6) zz

1625BC (7) Berlin spearman->settler Hamburg warrior->worker Konigsberg founded starts spearman. (founded there so the Americans don't get to attack the city from hills) Shift A a worker (renamed), looks like it's going to assist Berlin, it can sure use it.

1600BC (8) Leipzig archer->spearman

1575BC (9) Pop hut for a barbarian.:(

1550BC (10) Warrior defends against barbarian, becomes vet. :)

http://www.civfanatics.net/uploads4/MLDR01-1550BC.SAV

MLDR01-1550BC.JPG
 
Meldor
Bewareofgnomes
Hotrod
Cartouche Bee
Skyfish <------ playing now
ToddMarshall (on deck)

Meldor is away so I would just update where we are ;)
 
It's a blue world out there : America, Germany and Spain, all shades of blue...

ibt : Spain wants 27g ! :aargh: I give in :(
1525 : Hut coming up, change prod in Berlin to Temple and ...pop a settler ! He will grab those Eastern Silks.
1500 : Still no new techs, I ask a worker to road a plain in Leipzig for my worker turn
Leipzig Speraman -> Settler
Hamburg : worker -> barracks
1475 : Just in time I remember to up the lux as Berlin will grow next turn, sheesh.
1450 : Berlin grows to 5 and settler is due in 1.
1425 : Worker put on road duty in Leipzig.
Berlin Settler -> Chariot Settler moves towards Lake East. Lux back down to 0.
Worker in Hamburg set to mine a BG, as my free worker move.Shift A moves to mine a grassland I think, I hope...
1400 : No he is roading it ! Oh well, guess it's ok.
Frankfurt founded on Jungle (autoclear), on Silk and on a river.
1375 : Konigsberg Spearman -> Barracks. Don't want to keep producing reg units do we ? ;)
Ok we got a nice stack of cash and I fear we are going to get "bullied" again.
Let's 2fer :
Iron Working from Lincoln, for 210g +4gpt.
Iron working + 2gpt + 12g to Isabella for Masonry and Mysticism.
We got Iron right by Berlin ! :jump:
1350 : Leipzig : Settler -> Spearman.

We got 2 settlers on the move, here is a tentative dot map for those 2 settlers. Berlin should go on Settler after it finishes its chariot.

http://www.civfanatics.net/uploads4/MLDR01-1350_BC.zip

Mldr01.jpg
 
OMG. We have iron?! Yoh have NO IDEA how rare this is getting to be in any of my games recently. I see it. It is in queue.
 
Good work Skyfish. Looks like we are expanding nicely. I still feel America is our first target, but we still have a lot iof really nice land to grab as well. As Skyfish was doing, we need to sneak in a Rax or three in good spots to get us ready.

Meldor (back and on deck)
Bewareofgnomes
Hotrod
Cartouche Bee
Skyfish
ToddMarshall <------ playing now
 
Would you consider Konigsberg a good spot ?
I hesitated on that one as it is a border station yes BUT it is more corrupted than any other city.
Todd should probably veto my spear and switch to rax.
 
Konigsberg needs a worker and a road connection to reduce corruption before a rax will do much good. I would not start a rax there until it produces more than 1 shield. It's a great spot to launch against the Americans cause you can move from there right to Washington but it needs some irrigation to grow into anything at all.

I can not remember the last time I gave into a demand on emperor, if they make a demand and what to go to war this early, it's *great leader fishing time*. ;)
[can you say Pyramids?]
 
Originally posted by ToddMarshall
OMG. We have iron?! Yoh have NO IDEA how rare this is getting to be in any of my games recently. I see it. It is in queue.
Yes, but how long before the Gov'na decides to hook it up?:lol:

And as far as Konigsburg is concerned, you guys may have to wait awhile before the workers want to get around to irrigating that city......unless of course we decide to gain more workers to automate.

Oh, one addition to the rule, I thought about whilst out this weekend. Colonies....they may be built, but it will count as your directed worker move for that turn. Not that I build too many of them except in 5/OCC games. Oh, I guess that would apply to airstrips, watchtowers, and radar towers as well.
 
I can not remember the last time I gave into a demand on emperor, if they make a demand and what to go to war this early, it's *great leader fishing time*.
[can you say Pyramids?]

Well FWIW I would've given in myself. After seeing the effects of not giving up gold in LK45. We refused 21gold demanded by ABE 2 civs away. Within 2 turns it was a dogpile of all AI civs. The local civs killed 2 cities. We are going for 100K Culture and those cities already had temples. etc. etc. You can see the effect that not caving had.

Hotrod
 
That's from not building military early in the game. ;)

Just cause all the production was being sunk into culture does not mean that giving into demands is best for your long term goals. The AI keeps coming back to the well if you give in, so best to end that little treadmill early. Even when you go for culture you need to be able to protect yourself, that should be the first goal of a growing civ as it grabs it's territory. Maybe the variant rules keep you from doing this, I'm not sure.
 
[/lurk]

Demands on Emperor

As hotrod and ToddMarshall can attest--I took the "defiant" approach in LK45--having gone from a deity game where I played the doormat, to feeling confident in refusing a demand from a civ two civs away...I felt justified and slept well (that night).

Woke up next morning, and felt the force of the dogpile--:eek: and haven't felt good about any game since.

[lurk]
 
I wouldn't have caved on the demand as we are militaristic, and could have gotten RAX in place quicker and Spain wasn't as big a threat. They don't get their UU anytime soon either.

That said though, I can't really fault him for that as 1) it was only 27g, and 2) it allows us more time to continue expansion.It does point out a need for more military and also we need a few more workers. Not having extensive experience with automated workers, I don't know what they will choose or how soon they will do it. I think I noticed in some test games, is that they go after the highest ranked tile in the within a given area even if they have to waste a turn or two to get to it. We might need 50% more workers than we are used to running.
 
I probably would have caved in at this point also. Let them try extorting in 20 or so turns when we have solidified our land grab and have the ability to get an MA however and they can stick it for the rest of the game. Our military wouldn't do so well vs a dogpile right now either imho. Better than the LK45 military yes but still not fantastic. I have seen the same civ try extorting me 4 times in a single game also, even after i told them stick it 3 times in a row and the last 2 resulted in wars they lost so.....

Edit - eh, the Spanish UU doesn't frighten me in the least. If it came eariler with those stats and it was a largely jungle infested world, it would be a very nice UU, but it pretty much sucks for the timing of availability and the cost to make it. It's right up there in usefulness with the Hwatch'a (since it can't induce a GA, otherwise it would be an ok unit), the F-15, and the mother of all worthless UU's, the Man-o-War.
 
Oh, I can see that my remark about the demands could be taken as criticism, it was not. Frequently I make remarks only to show the other side of the coin. There rarely is a totally right way or a totally wrong way to do things. :) Sometimes even a real weak move can turn into a winfall later on.

Meldor is right about the workers we will need a little more than we are used to building and they do tend to work the better tiles first. We should at least try to keep almost as many or as many workers as we have cities.
 
I didn't take your remarks CB as a criticism but just wanted to point out my bit more conservative approach, mostly because of my personal experience of getting sucked in to wars at the wrong time. True we are militaristic and our know civs are much lower than we have in LK45.

On workers: there is a function that sets a worker to a given city and will improve that cities tiles first (at least that what is supposed to happen) I am sure they wander.
 
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