MM1: Defiant Sid.

preturn (1802AD): Looks ok, although I change some cities on 50+ turns to settlers or wealth, and I sell off harbours and barracks where we will never use them again.


AI: Bugger. Egypt attacks out stack outside their city and kills 2 of our Car armies!!! Also another retreats and yet anothe ris redlined to 1hp. :(

About 5 Egyptian Infs land on one of our islands.


turn 1 (1804AD): I get a leader taking out the Egyptian units - it becomes another army.

I redline the Egyptian city, but we can only attack it with a couple of armies, the rest are fortified. I carry on sending units to Egypt.


AI: Egypt lands an Inf and 4 Cavs right nexxt to our capital. You've got to give them 10/10 for trying! :lol:


turn 2 (1806AD): I quickly raze the Egyptian city that's been bothering us, and ferry some Cavs back to our homeland to take care of the fresh Egyptian invasion.

Quite a few corrupt cities have settlers part-rushed in them.


turn 3 (1808AD): Our forces are on the Egyptian mainland, I start the offensive with only 6 arty and 5 Cav armies, and we take Byblos!

Not much more I can achieve this turn, but next turn I can start getting settlers over and more troops.


turn 4 (1810AD): I redline the Egyptian capital (El-Amarna) with arty and finish it with armies.


turn 5 (1812AD): A small size 3 Egyptian island falls to us, only 128 tiles to go. I think we will finish this in the next 5 to 10 turns.
 
Good progress there! On a sidenote, it seems that we could have finished substantially earlier by allowing America to live long enough to get Combustion and then trying to steal it from them. May be not even starting a war with Lincoln before they have got it. But America was in dangerous proximity of cultural victory or so it seemed to us then.
 
I will post the rest of the stuff today. I'm on turn 8, and if it doesn't end in my turns it will end just a couple after that.
 
turn 6 (1814AD): Mostly moving troops about, including sending 2 expeditions out over the oceans, to capture the rest of Egypt.

turn 7 (1816AD): Our units land on far away shores. Next turn the attack begins.

turn 8 (1818AD): Meh. Egypt has many more units than I expected, including Infantry. I don't manage to take one of the cities (on the farthest away and biggest island), but the city on the smaller island is razed and one of ours is founded next to it's ruins.

turn 9 (1820AD): Both islands are developing nicely, although neither is as fast as the other islands we've taken, mostly due to poor terrain.

AI: Holy ****! About 80 slow units come at us on the far away Egyptian island. This is some serious ****, I hope we can take out their cities before their units can do any real damage.

turn 10 (1822AD): Our armies arrive in force on the Egyptian island and it is tough, but according to CrpSuite we've just made the domination limit! :cool:

I make sure the stack of 60+ Egyptian untis can't take any cities (shell them and reinforce the city), then I save the game here as it is the end of my turns.

Child-like impatience gets the better of me before I can even finish this writeup, and I hit enter, just so I can see the replay. It took a while to load, but it's well worth it!

The biggest thing I noticed was the AI producing lots and lots of GL's - what a crying shame that none of them were made in to armies to fight against us. :(

MM1.1822AD.jpg


winwinwin2.jpg


winwinwin.jpg


>>> The save, the turn before victory (1822AD) <<<
 
Even though we made some critical mistakes we still somehow managed to pull through.

I look back and wonder at my mishandling of the Great Library build, the (IMO) extremely poor city placement on our starting islands, our failed early venture to take a 3rd island, no focus for the middle of the game, a huge lack of micromanagement and many many more little mistakes.

If we can do that and win at Defiant Sid then there really is something broken with the game. Having said that I don't think just anyone could win this game, but it does make you wonder...
 
Having said that I don't think just anyone could win this game, but it does make you wonder...
Seriously, this is nonsense :p. When some of the very best players at all manage to win on the highest possible level, after investing endless hours of concentrated work (and you only made a few mistakes because there was so much to do), nothing has to be wrong with the game.

Congratulations!

How much efforts did it cost to win Civ2, for example? Peanuts...
 
Finally finished! Thank all for playing this game! :goodjob:

I do second Anarres completely. We should have lost with even one of these big mistakes but somehow managed to win!
 
Good work guys that was a great game. :goodjob: Starting on a small island with no luxs was tough. We may have made a mistake or 2 but nothing that serious IMO. Getting the GL on Sid is never a given although I think we could have done it in this case. I thought our city placement was fine. I think micromanagement is overrated. In the early game it is critical but later it is not. The one obvious broken thing in this game as many people have noted is the power of armies. They would not be that powerful if the AI attacked them but by providing cover for your SoD they totally skew the game. Without armies there is no way we would get off of our Island as we could never outproduce the Sid AI given our limited starting area. With armies and arty there is almost no way to loose except for a runaway AI. Anyway I enjoyed playing with you all. I learned a lot. Thanks.
 
I think this is a great win [party] Thank you all for the game. It was one with a lot of discussion and dissagreement, but that is what I like about SG's, because then you REALLY are learning a lot.

I have to agree that we only could get a domination win due to the army issues, but still it's one of the best SG's I played. The reason is that we had a very rough time in the beginning but managed to pull through and once we got our first armies it was a done deal. So that part was less challenging.

Now I'm going to unistall Civ3 :eek:
 
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