Aggie
Deity
anarres, do you have an update?


I so very much like to see this finished 



![Party [party] [party]](/images/smilies/partytime.gif)

Seriously, this is nonsenseHaving said that I don't think just anyone could win this game, but it does make you wonder...
. When some of the very best players at all manage to win on the highest possible level, after investing endless hours of concentrated work (and you only made a few mistakes because there was so much to do), nothing has to be wrong with the game.
Starting on a small island with no luxs was tough. We may have made a mistake or 2 but nothing that serious IMO. Getting the GL on Sid is never a given although I think we could have done it in this case. I thought our city placement was fine. I think micromanagement is overrated. In the early game it is critical but later it is not. The one obvious broken thing in this game as many people have noted is the power of armies. They would not be that powerful if the AI attacked them but by providing cover for your SoD they totally skew the game. Without armies there is no way we would get off of our Island as we could never outproduce the Sid AI given our limited starting area. With armies and arty there is almost no way to loose except for a runaway AI. Anyway I enjoyed playing with you all. I learned a lot. Thanks.
Thank you all for the game. It was one with a lot of discussion and dissagreement, but that is what I like about SG's, because then you REALLY are learning a lot. 