MM1: Defiant Sid.

I disbanded 2 cities which had more than one Zulu but left others with only a single Zulu. It was too much hassle with no actual impact IMHO. Besides, Zulu are dead, and Defiant rules may be confusing in this case. :)

I have re-micromanaged almost everything to set course to Combustion and subsequent Domination. Just remeber that coastal tiles and some of sea tiles also count in the Domination limit but they don't show up in the "% of total area" of C3C F8 screen unless they are claimed by some cultural borders. Mapstat though shows everything.
 
Whoops! Sorry about the Zulu citizens. :(

They were from adding workers and made no impact on the game - IIRC I added them to allow drafts, but I only ever added 1 in a turn and could have added normal workes if I could have been bothered to transport them to the Zulu island. It wasn't even intentional, this is the first defiant game I've played so the rules aren't fixed in my mind...
 
OK I will try to push us toward the domination. THis should be my last round in this game.
 
Summary: Moved troops to Arabia. Killed about 50 troops in Medina to finally take the city. Made peace straight up with Egypt after wacking about 8 of their troops. Combustion comes in this turn so that our 20 :eek: glorious armies can be moved around to bring justice and democracy to this Island world. WW is getting up there. I went through all the cities to make sure things are OK. We did a bit too much drafting in some cities. Science can be shut off next turn and all scientists switched to taxmen.


Aggie is up. Have fun with 20 armies against spears :D .
 
I'm not sure. If domination includes sea squares then we need lots of costal temples. We should be OK on pop but we need area.
 
I would mobilise and make peace with Arabia 5 turns before you want the coastal borders to expand.

You will obviously need lots of $$$ saved to rush temples when you come out.
 
It might be possible just kill Arabia and then go for temples. Might need some more land though, not sure. A quick march to Persia? Or some corrupt Egyptian islands? or may be finish Lincoln?
 
IHT: First thing I notice is that the Americans already HAVE Combustion. Oh well, we have it next turn.

IT: The Egypt-Arab embargo ends. We get Combustion and I a lot of our scientists to either taxmen or engineers (depends on whether the city is building temples).

Turn 1 (1784 AD) I give Persia Steel for Gems, Free Artistry and World Map. Lux Tax now goes from 10% to 0%. We make 614 gpt.

I settle two cities on the Arab island and kill 10 obsolete units.

IT: The Arabs now send a lot of units to our new cities.

Turn 2 (1786 AD) I mobilised last turn already and now obviously see that all peaceful buildings are switched to military. So I fire all the engineers and hire taxmen. We now make 843 gpt.

I kill 17 spears and 10 archers in Mecca, losing 2 cavs and getting 1 leader. Mecca is razed for 0 gold. The leader is turned into a new army.

Turn 3 (1788 AD) I kill 6 spears with 3 armies and raze two cities. Only Najran and a lot of spears/archers left, although 25 of them where slaughtered.

Turn 4 (1790 AD) We kill 3 spears and Narjan is gone. The Arabs are dead

I declare war on Egypt immediately and land a cav army with artillery on the core island with Giza.

IT: The Egyptians manage to sink a transport. America declares war on Persia.

Turn 5, 6, 7, 8 (1792, 1794, 1796, 1798 AD) More troops land on Egyptians islands. I lose 3 transport to the Egyptians in the IT.

Turn 9 (1800 AD) Giza is razed.

Turn 10 (1802 AD) Sebenn... has 16 infantry and 6 guerilla. I manage to kill all but 4. Next turn this city should fall. I rush two destroyers. Those should help us defend our transports.

I wasn't very careful on the Egyptian island and we might lose armies there. Sorry :(
Useless towns are either put on temples (with enigineers), settlers, transports or nothing special. All corrupt cities have as many specialists as possible (taxmen or engineers). Or at least that was my intent. We have 67% of the pop and 52% of the land. We need 229 tiles more. Egypt is 469 tiles. I didn't manage to rush many temples. I needed the money to upgrade transports.

mm1-1802AD.JPG
 
Great, Arabs are gone! :goodjob:

Well, who could have known that America will get Combustion...

Which program did you use? MapStat? I should not be that may (229 tiles is a lot).
 
Yes, it is indeed. Looks like we can claim about 80-100 tiles just by cultural border extension though, so it comes down to about 1/3 of Egyptian territory then.
 
Looks like we have to take on Egypt. Anarres is up.
 
{Delurk}

Fine game, gentlemen. :goodjob: This is a remarkable position, given that you didn't build the Great Library.

I'm collecting winnable Sid starts, and I'd like this one, but the 4000 BC save seems never to have been posted. Could I request that one of you should please post it now, if it still exists?

Whether or not this is possible, thanks for your trouble.

{Lurk}
 
I have it, but play is slow. I will try to post an update tonight. :)
 
Northern Pike said:
{Delurk}

Fine game, gentlemen. :goodjob: This is a remarkable position, given that you didn't build the Great Library.

I'm collecting winnable Sid starts, and I'd like this one, but the 4000 BC save seems never to have been posted. Could I request that one of you should please post it now, if it still exists?

Whether or not this is possible, thanks for your trouble.

{Lurk}

Thanks for the complement. Sorry but I don't have the 4000BC save. :(
 
OK, I'll look into SeedBeast. My thanks to both of you. :cool:
 
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