mm21-The Art of War-Always

Played 10 turns fighting off Aztecs in the southwest initially. They are sending waves of useless units at us. Added were some Egypt rifles, but a combination of rifles and cavalry fends them off.

In the northwest, I made better progress taking Grand River from Greece and slowly advancing to Athens. This is the situation after 5 turns

mmaw265a.jpg

It takes several turns to bombard Athens and getting rid of 2 frigates that harass us, but at the last turn, I finally manage to take the city and annex it. I decide to do that so we can cash rush more units at the front as we got lots of cash. I would rush more infantry and artillery to shell the enemy. Now, that we have infantry, the enemy has little to offer as resistance.

mmaw265b.jpg

The situation at the end of 10 turns. We have made little progress but I manage to eliminate quite a few units and lost only 1. We are now on the way to railroads. I left a few workers in our homeland alone to build those rails later.

Happiness again is pretty green and I suggest to keep all cities as puppets as we can afford that.

mmaw265c.jpg
 
I like the choice of annexing Athens. A rush spot near the front will be most excellent. We'll probably want to annex another couple cities as the front moves. But we can always do that after they've been a puppet for a while.

Infantry will make progress much easier. We can almost afford to completely ignore the Aztec units now, since they're so outdated. They probably can't even kill an injured artillery at this point, so we can almost afford to just let cities bombard them as they move to pillage or to try to capture workers or whatever. Maybe use a lancer or two as mobile mop-up units.

We are loaded with cash. I see a few options:
- Buy in another maritime city-state as ally, so we don't have to worry about food at all (though many of our cities are already big enough, IMO)
- Cash-rush more happiness buildings so we can stay ahead of our advancing forces in happiness.
- Cash-rush units in Athens to speed up progress
- Sit on it because we don't need it

I think I'd go for cash-rushing units and happiness myself.

Arathorn
 
Sorry guys but I'm going to need a skip. I am out of town till thurs and my laptop is not hot enough to play civV. Looking good though. This was too easy and I believe it is Emperor not King.
 
With my limited time, 10 turns is abit of a slog but I got there...

Highlights are the exit of Alex



And the capture of the Aztec capital



Egypt is the last capital to take before victory. We don't have the greatest presence down there and I saw an infantry last turn.



I accidently annexed a couple of cities instead of puppetingby misclicking:blush: so happiness is a bit of an issue but if we swing our troops down to the south and find the Egyptian capital then this is over...

I think Methos might be UP!!
 

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The worse than -10 happiness hampers our troop's effectiveness, too. We probably want to deal with that fairly quickly. Even cities that have been annexed can be burnt post-facto, simply by entering the city screen and razing. We may need/want to do that for a couple cities, just to keep our troops in prime condition.

With ~400 gpt, too, we can rush happiness buildings every couple turns, which will also help. I see no reason not to do that, as the 33% (IIRC) penalty is not tiny, especially since Egypt has comparable troops to us. Really, though, artillery rock and we should be able to squash Egypt reasonably quickly, while either continuing against the Aztecs or just fighting a holding action against them.

Arathorn
 
After loading the save I realize our unhappiness is at 21, not 13. We have enough :gold: to buy one colisuem and it appears all of our cities already have one (except the one I just purchased), so that's not going to be much help. I do sell the Public School in Jenne, since its currently burning. We only made 35 :gold: and saved 3 :gold:/turn. I start the burning of Tombouctu and sell one of its buildings, bringing our unhappiness down to 7.

I didn't have time to play any further, other then pressing 'end turn'. It appears most of our army is next to Monte, so I'm inclined to finish off Monte since everything is right here and one of their cities is about to fall. Egypt has a destroyer in the area of Monte and at the front is showing signs of both infantry and artillery. I hate to give Egypt too much time to get too many units, but I hate to walk away from Monte too. I won't be able to play again until tomorrow afternoon, so here's the 1812 AD save for those who wish to look at our current situation and state your thoughts.
 

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lurker's comment: Curiously, in my shadow game, Rome had eaten away at everyone around them quite succesfully and were on par with me by the time I landed, no more no less - a few dozen turns and they would have been a dangerous runaway. The others were all beaten up and barely worth mentioning. In your game, it looks like they all stuck together a bit more, I see good units from each of them in the screenshots. Very different turn of events. It's probably much more fun in your version too :trouble:
 
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