[MOD] Age of civilisations 0.2

cromcrom

Cernu
Joined
Nov 11, 2005
Messages
268
Location
Chateauroux
Hi all,
my age of civilisations mod is steadily growing.
Always same principle: all techs available from start, up to roughly renaissance era, with about same cost for all techs...
New techs added, along with buildings and units:
anatomy, herbology, savagery, drill, thrown weapons, lumbering...
Have fun ;)

http://www.civfanatics.net/uploads10/Ageofcivilizations0.2.zip

to play, unzip mod in the mod folder of Civ 4, and play it a a mod (main menu, advanced, load a mod age of civilisations...)
 
There is a file that lists all the changes in the .zip.
anyways:
New units incude: Barbarians, hunters, woodcutters, surgeons, tamed wolves...
New buildings include: Jeweller's shop, apothecary, forest warriors school...
 
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