cromcrom
Cernu
Hi all,
my age of civilisations mod is steadily growing.
Always same principle: all techs available from start, up to roughly renaissance era, with about same cost for all techs...
New techs added, along with buildings and units:
anatomy, herbology, savagery, drill, thrown weapons, lumbering...
Have fun
http://www.civfanatics.net/uploads10/Ageofcivilizations0.2.zip
to play, unzip mod in the mod folder of Civ 4, and play it a a mod (main menu, advanced, load a mod age of civilisations...)
my age of civilisations mod is steadily growing.
Always same principle: all techs available from start, up to roughly renaissance era, with about same cost for all techs...
New techs added, along with buildings and units:
anatomy, herbology, savagery, drill, thrown weapons, lumbering...
Have fun

http://www.civfanatics.net/uploads10/Ageofcivilizations0.2.zip
to play, unzip mod in the mod folder of Civ 4, and play it a a mod (main menu, advanced, load a mod age of civilisations...)