strategyonly
C2C Supreme Commander
OK how about red with flames from either the top or bottom then just so you can see the dragons better is all? LOL , good comeback!!!
I've been working on UU for all the civilizations. I have some for the Elves and Dwarves. But not the Urgals. So could some one do someone (such as C. Roland or SeZereth) do Urgal re-skins of the warrior, axeman, archer, and like?
Pictures
http://galleries.shurtugal.com/albums/castpics/normal_12.jpg
http://galleries.shurtugal.com/albums/castpics/normal_17.jpg
Thanks,
ClassicThunder
Hi, as i lurked into this thread I decided to do a quick re-texturing of some of my doviello units for you. I orientated them at the pics you provided. As I already said, i am busy and these aren`t anywhere close to the quality I could supply you with, when I had time, but perhaps you want to use them as placeholders.
which animations to use should be clear from the name.nif
here are some urgal units (axeman, javaleneer, warrior, archer)
-seZ
your corruption-health idea sounds interesting![]()
Healing-Corruption Meter
I've just got the rough version working. The game now tracks your good and evil ratings. Good nations have faster research and culture. Evil ones build units faster. However, there are also units that rely upon how good or evil you civilization is. Just have to work on how civics and stuff effect the meter and I'm working on a graphical on screen representation. I also mean to have it adjust the surrounding terrains. Healing nations will have more forests and grassland. Corrupt ones will have more hills.
Adds to Healing
Making Peace
Using a 'good' civic
Capturing a 'evil' city
Being either Elf or Varden
Adds to Corruption
Razing a 'good' or 'nutral' city
Using a 'evil' civic
Declaring a War
Paying someone to declare war
Capturing a 'good' city.
being either the Urgals or Empire
What do you think?
Beta 1.2.0 Announcement
As soon as I clean up the 1.2.0 Beta it will be released. Exactly how long depends on when I hear from my beta testers. However, it should be ready by this weekend or early next week.
Added or fixed in Alagaesia TC: 1.2.0
+14 New units
Unique units for the Elves, Dwarves, and Urgals.
At least two new buildings
Addition of the dynamic Good Evil meter.
Addition of the Gateway to the Void component.
More balanced units, and resources.
About the Good Evil Meter and Gateways to the Void
The good evil meter is dynamic representation of how the people in your civilization act and feel. A evil civilization produces lees culture but more production. A good civilization is stronger with research and culture than an evil one. Also if you civilization becomes far enough to one side of the other they can attempt to summon help from within the void. A evil civilization will summon Hellhounds and spirits who will possess you fighters and turn them into the evilest of all creations, a Shade. If you are a Holy civilization Griffins and Archangels will support the rise of your utopia.
Pictures will be posted as soon as I'm of school. I'm taking a small break now. Everything has been integrated into the Pedia players to quickly learn how to use and take advantage of the added content.