[MOD] Alagaesia Total Conversion

ok, im trying to re-download the mod, but anyways, is there a Surda faction in the mod? if there isn't, maybe that could be in the 1.2.0 beta, or a 1.3.0, if you plan on making one sometime in the future
 
ok, downloaded it, but of course now i dont know where to put it... the story of my life... i tried shortcut to custom mods and regular mods in my local disk, but i cn only play single player random map? so, where do i put it?

p.s. i know its a bit noobish, but tell me and i might leave u alone :D
 
ok, downloaded it, but of course now i dont know where to put it... the story of my life... i tried shortcut to custom mods and regular mods in my local disk, but i cn only play single player random map? so, where do i put it?

p.s. i know its a bit noobish, but tell me and i might leave u alone :D


If your talking about the map, then place it in: My Documents/My Games/Sid Meier's Civilization 4/Saves/WorldBuilder :p
 
pr120ur2.jpg


Beta information:
Download:
Bug Reporting:
Instalation Support:

Whats New?
+14 New units
Unique units for the Elves, Dwarves, and Urgals.
At least two new buildings
Addition of the dynamic Good Evil meter.
More balanced units, and resources.

The 1.2.0 Beta expands on the ground work of units, building, civics, and leaders from the 1.0.0 ans 1.1.0 betas, and also introduces the good evil system. This effects your productivity in a variety of ways. and serve as the ground work for whats next!

Whats Next?
A dynamically adjusting tech tree. Yup I've already got some of it working. Here how it works. Over the first 2/3rds of the game is when you make the decision by your actions, whether or not you become evil or good. Up to that point everyone shares the same tech tree, after that the tech tree changes depending on your good evil rating. Good units will receive tech that allow them to explore the hidden power of the dragons and life. Neutral units will be able to discover gun powder as they lose the ability to use magic. Evil nation will research tech that lead to necromancy, dark magic, and the secrets of death. This is going to take a bit, but like I've said I figured out how to do it.
 
Whats Next?
A dynamically adjusting tech tree. Yup I've already got some of it working. Here how it works. Over the first 2/3rds of the game is when you make the decision by your actions, whether or not you become evil or good. Up to that point everyone shares the same tech tree, after that the tech tree changes depending on your good evil rating. Good units will receive tech that allow them to explore the hidden power of the dragons and life. Neutral units will be able to discover gun powder as they lose the ability to use magic. Evil nation will research tech that lead to necromancy, dark magic, and the secrets of death. This is going to take a bit, but like I've said I figured out how to do it.

sounds absolutely fantastic, hope everything works out as you plan ;)
 
sounds awesome!!! hope it comes out soon, btw, for some reason, i cnt choose a state religion, even when i have about all my cities (and 86% of my people) following it, is this a glitch, or do i have to research a tech, or what?

EDIT: OMFG 72mb :wow: :twitch: , man is this going to take a while...
 
sounds awesome!!! hope it comes out soon, btw, for some reason, i cnt choose a state religion, even when i have about all my cities (and 86% of my people) following it, is this a glitch, or do i have to research a tech, or what?

EDIT: OMFG 72mb :wow: :twitch: , man is this going to take a while...

I think your capital city has to have the religion to switch to it. And yes because of the religion movies it will take a while to download.

@ seZereth

It will. Now thats its summer hopefully I can make some real progress.

@ strategyonly

Thanks expect a patch soon.

Edit:
O snap. I duplicated the religion movies. The dl will drop to about 40 mb as soon as I clean it up. I've also got to reactivate them in the sdk too.
 
A patch is now out, and the download has been reduced to 49 mb.

Patch A:
Movie screens now appear.
Dwarven Crossbow man is no longer shiny pink.

Download:
 
man, the betas great! however, i did find a couple of errors...

1. with the empire, the adjective is empirial, is this supposed to be imperial?
2. on the custom map, theres no ramr river (south of isenstar)
asides from those 2 things i found, a pretty awesome mod
 
man, the betas great! however, i did find a couple of errors...

1. with the empire, the adjective is empirial, is this supposed to be imperial?
2. on the custom map, theres no ramr river (south of isenstar)
asides from those 2 things i found, a pretty awesome mod

Thanks I'll fix the Adjective problem, and hopefully strategyonly will add the river?
 
noticed a few other things:
1. on the pick ur leader screen, it says nasuda, i think its supposed to be nasuada
2. cavalry is misspelled calvary
3. Surda doesnt have an adjective, it just says 100% Surda, for example
thats all i found for now

a couple of other things...
nice religion movies, it would be cool if they had their own symbol though
and
is the good/bad tech tree in place already?
 
noticed a few other things:
1. on the pick ur leader screen, it says nasuda, i think its supposed to be nasuada
2. cavalry is misspelled calvary
3. Surda doesnt have an adjective, it just says 100% Surda, for example
thats all i found for now

a couple of other things...
nice religion movies, it would be cool if they had their own symbol though
and
is the good/bad tech tree in place already?

Thanks I'll fix most of those; however, I can't think of an adjective for Surda, any suggestions? I'm also working on symbols. And the good bad tech tree isn't in yet.

Any ways here's what I've got planed, and I'm going to post it to get some feedback.

The good evil will no longer be chosen by civics and such as it is now. It will be determined by situation thrust upon you that will have short term consequences and long term consequences. For example a pop will appear and out-line a situation. You will be given a Good, Neutral, and Evil choice. One will be the easy way out, the other for short term advantage, and the last for long term advantage.

Any ways here are the hypothetical situations.

Code:
EX:
[U]Event that can trigger choice[/U]
Text on popup
Text for Good Choice
Text for Nutral Choice
Text for Evil Choice


Weaker unit kills better unit
Text = “Your warriors succeed in the face of overwhelming odds. In the battle lust of their victory slaughter the surrendering enemy troops. What are you going to do to the troops?”

Good Choice = “The remaining soldiers will be transferred to different companies and the commander will be court-martialed.”

Evil Choice = “The troops will be publicly praised and heralded as heroes for their amazing victory and the unfortunate consequences will be smoothed over.”

Turn End (City Likes You)
Text = “A city of a neighboring country has suffered from severe famine. As a result they have sent representatives to you for support as they have been abandoned by their mother land.”

Good Choice = “Send them food and medical aid and inform them that they are welcome to call upon us any time.”

Neutral Choice = “Send them aid, but maintain a military presence in side the city.”

Evil Choice = “Send the representatives back empty handed.”


Note: If you come up with any event/hypothetical situations please PM it to me so that it can be a surprise for other players. Also I'll give credit to anyone who submits one that I use.
 
1.well, i cn think of surdian or surdanese

2.i think for the weaker kills better unit, a good neutral choice would be that they are praised, but threatened with punishment of they do it again

3.also (srry if this is a spoiler) i have a few ideas for scenarios for the good/bad thing: when you capture a city, when there are riots in cities, and when you conquer a civ

4. for the event thing, when you mean long-term, do you mean relations with other civs? etc.

5. i think i should get some credit for finding these errors ;)
 
1.well, i cn think of surdian or surdanese

2.i think for the weaker kills better unit, a good neutral choice would be that they are praised, but threatened with punishment of they do it again

3.also (srry if this is a spoiler) i have a few ideas for scenarios for the good/bad thing: when you capture a city, when there are riots in cities, and when you conquer a civ

4. for the event thing, when you mean long-term, do you mean relations with other civs? etc.

5. i think i should get some credit for finding these errors ;)

Okay you can have some credit :(. <jk>

Anyways would you mind helping testing non public beta's. Currently its just me and that would help me iron out these bugs much faster, you seem to be very good at noticing details that slip by me.

Back to you post. I'm not going to answer 4 because I've got a surprise planned that should be simple yet annoying. About 3 could you actually outline what the situation would be and its solutions then send it to me in a PM? 1 will be fixed soon. And your idea for 2 will be added.
 
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