Since We all had a respite (with the new 1.61 Patch) for waiting patiently for the arrival of the newest version of CivMore...
I decided to go a little crazy and experiment in modding...
I will break it down in two posts since I don't want a long and confusing post...
Basically you all know how I like the Great General aspect of this mod... but I felt it needed to expand the military aspect... so I made some minor changes (see previous posts)
However I wanted to expand it further...
so I took the time to create:
- 5 World Wonders
- 6 National Wonders
- 3 Normal Buildings
all focusing on the Great General aspect of it!
Some Features:
All Wonders/Buildings have text in Civpedia
All Wonders/Buildings have building models and pic buttons assigned
(I got sick of seeing the "?" pic so I assigned them pics from EXISTING buildings and buttons - More on that later)
All Wonders/Buildings have construction sounds (From EXISTING sounds)
Some Notes:
It took me approximately 3 days (12 hours each day) to complete this!
I basically cut and pasted alot from existing buildings/wonders and modified them to make them unique
**SPECIAL THX to FITCHN because his modified files showed me the way!**
I took away the GGC from the BARRACKS (as previously posted) because I think (hopefully) will represent Great General Coinage better.
I HAVE NOT PLAY TESTED THIS YET! I don't there will be any problems since this only modifies XML files like CivMore does... and since the AI uses CivMore Unique buildings... I dont see a problem about mine...
I will PLAY TEST it in the next few weeks (depending when I finish my other games/update to the 1.61 patch/arrival of the latest version of CivMore)
The changes load up fine (I did get some problems but that was due to typos in code that I fixed) so I dont forsee any compatability issues
Known Errors or Bugs:
some of my wonders are "Seaport" wonders where you only can create them if you have a city connected to the ocean (you will understand in next post) There is a code you have to assign to make this so. However the pics in Civpedia show the wonder with a sea background... Although the wonder is a building! (I believe this is a coding thing that I can not change... w/o some serious hard-coding) It does not affect gameplay... it just looks weird in the Civpedia
Other Issues:
MODIFIED CIV4PromotionInfos (Completed) - expanded BLITZ Promotion to include Gunpowder type (UNITCOMBAT_GUN) units
(I wanted to go crazy and see what it would be like if more units had multiple attacks!

)
This can be easily reverted back to default with a simple "cut" of three lines of code...
DID NOT UPDATE CIV4GameText_Strategy XML File (Since I think it is only used in tutorial?) and should not affect regular game play...
DID NOT UPDATE values of New Wonders/Buildings for proper victory calculations - since I am unsure about this and do not play timed games
Since there is a limited amout of building models and button pics, some of them repeat (besides repeating the original wonders/buildings themselves)
I tried to mix and match the models and buttons to have different combos and
less repetition...
I changed Red Cross to Great General +3 GGC/+1 Health/ to match the other wonders and I added construction sound to it
The MEDICAL Wonders are designated to Great General Coinage rather than scientists because:
A) They produce military units so therefore they should be given GGC
B) I felt GGC was under represented and put it that way...
I could not limit free promotions to land/sea based units (although I figured out how to do XP in that fashion) any ideas would be greatly appreciated
I could not allow a specific building to provide defense for the city in which it was created (they only have an option for defense except gunpowders(idefense) - which I didnt want to use since it would be outdated like walls/castles when the building is created) and the only other option was to have it create defense for ALL cities simulatenously(iallcitydefense - or similar to that) (which I didn't like but used in lieu of nothing) If anyone has the answer to this...
ETC:
@Fitchn - You are welcome to use and modify any and all of these items, just send me a pm and I will email you the file components. (just give me credit somewhere!

)
Anyone is welcome to use this or modify it (see above msg)
most of it will be cut and paste to existing files with little or no changes to existing wonders/buildings
I might make a mod component file but I am waiting for:
A) To add custom Buttons/sounds to the wonders/buildings (modeling is way to complicated)
B) I find a place to host/upload it since my own ISP doesnt allow it
ANYONE with suggestions or advice (or answers to my questions)... please feel free to PM me...
Future Plans:
FIX COALPLANT Sound - It has a sound but does not use it (Possibly no designator for it)
ADD HARBOR Sound - No sound or designator for it
ADD CUSTOM Sounds for My GG Wonders/buildings
ADD CUSTOM Button Pics for My GG Wonders/buildings
Add more Unique Great General names
ADD more GREAT GENERAL Wonders/buildings if need for better gameplay
MODIFY FLANKING PROMOTIONS??? - I feel this is a useless promotion and does not describe the military manuever appropriately - Flanking the enemy means going to the side of the enemy to attack them better and get an advantage (as opposed to a frontal assault) not getting better withdrawal chance
plus to get to mobility (+1 Movement) you have to promote to this useless promotion TWICE before you even get that option - way to many XP points wasted IMHO
MODIFY GUERILLAS PROMOTIONS? (For Special Warfare Center - see below)
NOTE:
The button editing looks fairly understandable (on the other hand modeling buildings looks exponentially complex and I'll leave that to professionals) so I may be able to figure it out in a week
@ Fitchn - if I do figure it out... maybe I can help you with some of your custom buttons!
If anyone has any custom modeling for any of the buildings/wonders I am willing to take suggestions and preview ideas!
all my previous tweaks (as posted) are still AVAILABLE for usage upon request
(examples: No Global Warming/Allowing almost all units to upgrade to musketmen... not just riflemen)