Ball Lightning
www.sporedum.net
The Forum at Civilzationcenter is up. You may now join and be part of the team.
It sounds promising, the early years are my favourite part of the game, i'll look forward to it.
Just curious , what does your new forum offer , that this one doesn't ?
cheers

Here is a list of the buildings for the early ages, the full list is at our website.
Granary | Same as Civ4: Warlords*
Burial Ground | +1 culture
Workshop | +1 production, +5% science
Carpenter | +1 production, +5% gold
Herbalist | +1 health
Obelisk | +1 culture
Walls | Same as Civ4: Warlords*
Mason | +10% production, +1 culture, +5% gold
Training Grounds | +2 xp to all units except sea units
Market | +15% gold, +1 happiness from fur, ivory & silk
Library | +15% science, +2 culture
Barracks | +3 xp to all units except sea units
Palace | +1 happiness, +2 culture, +8 trade
Temple | +1 happiness, +1 culture
Coppersmith | +10% production, +1 happiness from copper
Tax Collector | +10% gold
Police Station | -25% corruption, -25% war weariness
Monasteries | build missionaries, +2 culture, +5% science
Architect | +10% production, +3 culture
As you said, Monasteries did exist in ancient china and india. They could have been built in Europe and Central America, but they were not becuase they did not have the techs or they just didn't build it. There will be different names for these buildings.This is just my thought, my opinion, and suggestions:
I may be wrong but monasteries at least christian ones didn't appear till the middle ages and only existed in ancient times in india and possibly china.
Police station doesn't make much sense. It may make total sense if you could rename it, off the top of my head I don't have any.
Things like architect, herbalist, etc should be specialist or be renamed into an actual building, ie- herbalist could be an apothecary or herbalist shop, architect could be worker housing or something.
Question, whats your ideas on ub's?
I don't know if you've mentioned this but anyways are you adding more resources and if you are what are they?
Ok I've got some: olives. Oh wait thats just one. I'll post some more when I got some. They already have an olives graphic so that would be great.
You start off as a single tribe with access to one of the basic food technologies (gathering, hunting, or fishing). Terrain provides almost no net resources unless improved so you want to settle near improved territory and improve resources right away. Gatherers can improve plant food resources, Hunters can improve animal resources, and Fisher can improve river and lakesides, all for +1 food. Other food path techs are available but they're well down the tech tree.
I've got fascinated by this age. I think everything is more "real". Plus the ages i prefer to play in Civ4 are the early ones.
And thats why i'm making this, i will add the later ages but i'm making it a early age mod.
Great. You may want to have a look at those ages Wikipedia entries.
Myself I'm reading one from Arnold Toynbee about the "great adventure of the humankind", which covers the story of the main civilizations, Sumer included. You can learn about some technologies there. (but mainly how form and develop civilizations)Got another resource: salt, and what about tea?
History books are very interesting when it comes to Civ. Myself I'm reading one from Arnold Toynbee about the "great adventure of the humankind", which covers the story of the main civilizations, Sumer included. You can learn about some technologies there. (but mainly how form and develop civilizations)