[Mod-Devolpment] Rise of Empires - Where YOU chose WHAT is in IT!

There is scientific proof from laboratories that Carbom Dioxide increases temperature, and since it is stone fact that factorys produce CD this means that a part of the worlds temperature is our fault.

Trees are proven to store CD in there roots and the dirt around it, and this is released into the atmosphere when cut, also the loss of that tree not making Oxygen also courses GW. I might reduce it abit, but it is still a major factor.
 
this is ace
thanks
 
Thanks tom! I'm going to start work on this from next week once i get home to a better dial up speed, working CD drive and a better computer... So any help is appreiceated as i would like to get this mod out there for Beta testing as soon as possible.

All new major releases of Beta/Information will be done at the offical website:
www.civilizationcenter.com/forums
Questions may be asked here, no new major releases of information will be done here.

BL
 
Civs in order of when they might appear:
Sumer
Egypt
Indus Valley
Hittites
China
Greece
Babylon
Carthage
Persia
Rome
India
French
Ostrogoths
Visigoths
Burgundians
Arabs
Byzantines
Maya
Toltecs
Incas
Britons
Scandinavians
Russia
Songhay
Mali
Italy
Germany
Spain
Mongols
Zulus
Ottomans
Habsburg
Aztecs
United States
Japan
Brazil
Canada
Indonesia
 
The US is basically the English/British, so those 2 civs should be united.

The Zulu in modern day have been renamed to Bantu I believe, so that should be changed I think.
 
This is going to be a 2 stage mod.
1st Stage: XML/Graphics, basic rules. Due mid march.
2nd Stage: Python/SDK Due: probably nether, unless someone can help me.

I would like suggestions for later ages, i'm using the base tech tree/units and buildings plus whatever you want.
 
You got a Python and SDK person joined up on CC, check it Ball.

Also, this mod is going slow, not having much time are you?
 
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