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[MOD] Fall from Heaven II

Discussion in 'Civ4 - Modpacks' started by Kael, May 18, 2006.

  1. Yorgos

    Yorgos imagine...

    Joined:
    Jan 12, 2005
    Messages:
    413
    Today I finished the generic male selection/order soundsets. It's a total of nine sets, including one suitable for elves and one for "holy" units. But I was starting to lose track of all the sounds I made. In addition I realised they will be useful for any other fantasy mod as well. So I added them all in the file database and I made a proper thread for them:

    http://forums.civfanatics.com/showthread.php?t=184239

    You can post there requests and feedback.

    Note that the links I’ve posted here will soon stop working; don't worry, you can find all the sounds in the new thread.
     
  2. Kael

    Kael Chieftain

    Joined:
    May 6, 2002
    Messages:
    17,400
    Location:
    Ohio
    Yes, if you mouse over your flag it will show all your traits.
     
  3. jafink

    jafink Chieftain

    Joined:
    Jan 15, 2005
    Messages:
    615
    Kael whats the main Goals for "FIRE"
     
  4. Civkid1991

    Civkid1991 in shade of poison trees

    Joined:
    Feb 20, 2006
    Messages:
    871
    @kael

    Just wondering if you where going to ever update the spells one the first few pages... (for example: lifespark isn't in the life shpere)
     
  5. Chucko

    Chucko Chieftain

    Joined:
    Mar 3, 2006
    Messages:
    15
    nevermind...
     
  6. Kael

    Kael Chieftain

    Joined:
    May 6, 2002
    Messages:
    17,400
    Location:
    Ohio
    I forgot about those. I'll get them updated.
     
  7. Kael

    Kael Chieftain

    Joined:
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    17,400
    Location:
    Ohio
    Hell, the final battle between good and evil, and a focus on the last half of the game and one of many possible outcomes for the world you have built. See the first post for the teaser banner.
     
  8. Civkid1991

    Civkid1991 in shade of poison trees

    Joined:
    Feb 20, 2006
    Messages:
    871
    That's a pretty cool banner... i like:goodjob:
     
  9. Civkid1991

    Civkid1991 in shade of poison trees

    Joined:
    Feb 20, 2006
    Messages:
    871
    Thanks :D
     
  10. Civkid1991

    Civkid1991 in shade of poison trees

    Joined:
    Feb 20, 2006
    Messages:
    871
    Is there a release date for the fire stage of ffh?
     
  11. Kael

    Kael Chieftain

    Joined:
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    Location:
    Ohio
    No .
     
  12. BlazeRedSXT

    BlazeRedSXT Chieftain

    Joined:
    Feb 6, 2003
    Messages:
    294
    Heya Kael and team... I don't recall seeing a conversation on this in a while, but in deference to those who like OO... what about colonizing in the ocean/coast? I seem to recall there being some talk aobut that some time ago, and didn't know if you had come to a solution with it, or just nixed it altogether, but I did see http://forums.civfanatics.com/showthread.php?t=184182 (it seems to be a warlord mod, but I am sure the principles of how they did it would be effective without the additional Warlords code).

    So, it has been done. Again, maybe moot if the idea has been axed altogether, but I thought it can't hurt to wave a big shiny flag at it :).

    Cheers!
     
  13. Ploeperpengel

    Ploeperpengel academic precarity

    Joined:
    Feb 2, 2006
    Messages:
    4,748
    Location:
    Berlin
    Do my eyes trick me or is there a rider on a golden Dragon in the teasers?:eek:
     
  14. Kael

    Kael Chieftain

    Joined:
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    Location:
    Ohio
    It does kinda look like it, but hes actually just standing in the tile behind the dragon.
     
  15. Kael

    Kael Chieftain

    Joined:
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    Location:
    Ohio
    Yeah, no real desire to have ocean cities.
     
  16. Ploeperpengel

    Ploeperpengel academic precarity

    Joined:
    Feb 2, 2006
    Messages:
    4,748
    Location:
    Berlin
    :lol: my bad but cool effect!

    @Chalid
    still any plans for Dragonriders and flying Dragons or got this dumped?
     
  17. Broken Hawk

    Broken Hawk Chieftain

    Joined:
    Jan 20, 2006
    Messages:
    1,227
    Location:
    On a hill
    I know this has been discussed before but how many xp can any given unit obtain by killing barbs? I know there is a limit.
     
  18. Kael

    Kael Chieftain

    Joined:
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    Its 100xp, it can be modified in the editor.
     
  19. beorn

    beorn Chieftain

    Joined:
    Sep 12, 2001
    Messages:
    285
    Location:
    Albion, NY
    Two things:

    1) I did nothing with the editor, but I find I get more than 100XP killing barbs.

    2) After downloading the most recent patch (j), the hawk seems broken. I get the binocular icon and ability to fly only when in the city, not when carried:
     
  20. TheJopa

    TheJopa Šumar

    Joined:
    Dec 29, 2005
    Messages:
    2,008
    Location:
    Croatia
    To get more than 100 xp from barbs, you need raider trait (it gives additional 1 xp for every fight)
    No idea for hawk but I had simmilar issue because of alt+tabing civ4.

    No dragon riders (to quote someone from design team, "why would mighty dragon let mortal ride upon him?"
     

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