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[MOD] Fall from Heaven II

Does Spirit Mana really increase the great people rate by 5% as it claims? I can't see this binus when checking in a city.

By the same note, does Mind Mana really increase research rate, and does Earth Mana make new resources spawn at a higher rate, et cetera...
 
Does Spirit Mana really increase the great people rate by 5% as it claims? I can't see this binus when checking in a city.

By the same note, does Mind Mana really increase research rate, and does Earth Mana make new resources spawn at a higher rate, et cetera...
yes mana does give these bonuses. The bonus usually does not make much of a difference and is mostly for flavor, the real power of mana comes from access to spells and affinities (unit power increasing with mana). Sadly some mouseovers have not been updated to include the mana effects.
 
Hi everone,
after quite a while i wanted to play Civ 4 again, so i bought it on gog.com.
I play the Wild Mana Mod and everything works but ive noticed something that i cant solve and its driving me nuts.
As far as i remember, the numer of turns till growth and the number of turns til the current production is finished were displayed in the city tile.
Now i only see it when i enter the city.
i tried some options with BUG (ctrl+alt+o) but couldnt find a solution.
Can anybody help me out?
Thx in advance
 
Hi everone,
after quite a while i wanted to play Civ 4 again, so i bought it on gog.com.
I play the Wild Mana Mod and everything works but ive noticed something that i cant solve and its driving me nuts.
As far as i remember, the numer of turns till growth and the number of turns til the current production is finished were displayed in the city tile.
Now i only see it when i enter the city.
i tried some options with BUG (ctrl+alt+o) but couldnt find a solution.
Can anybody help me out?
Thx in advance
That's controlled by the vanilla game graphics option detailed city info.
 
@Deaf Metal: Thx alot for the quick help. My dumb ass didnt think of the vanilla game options...
Problem solved...

Another question:
What is the latets "mostadvanced/balanced" ffh2 Mod available?
I once read from Orbis or fallfurther, but i liked WildMana (although i realise, its far from finished*) so i never tried those.
I also read about Master of Mana, but from what i read the gameplay is pretty different.

Are there any other ffh2 mods or modmods that are worth playing?

* Is there a version of wildmana or another modmod where Fey, Jotnar, Scions and some other civs i cant recall right now are implemeted completely?
I play Civ 4 BTS 3.19 and WM 8.34.
 
@Deaf Metal: Thx alot for the quick help. My dumb ass didnt think of the vanilla game options...
Problem solved...

Another question:
What is the latets "mostadvanced/balanced" ffh2 Mod available?
I once read from Orbis or fallfurther, but i liked WildMana (although i realise, its far from finished*) so i never tried those.
I also read about Master of Mana, but from what i read the gameplay is pretty different.

Are there any other ffh2 mods or modmods that are worth playing?

* Is there a version of wildmana or another modmod where Fey, Jotnar, Scions and some other civs i cant recall right now are implemeted completely?
I play Civ 4 BTS 3.19 and WM 8.34.
Extramodmod merged in most of erebus in the balance, which was a multiplayer balance patch; so that probably would be the most balanced and difficult one, since it also has the more naval ai patch.
"Advanced" in the sense of adding the most material to the base game while still keeping it "standard" would probably be Ashes of Erebus or some version of an older Wildmana. Some of the civs you mentioned are in AoE and some can be enabled via modules. Wildmana probably would have a harder ai.
Orbis and fallfurther were pre MNAI patches, so they're easier to win and have more bugs. Most of fall further was part of AoE's source material. Orbis is still a unique mod, so it may be worth trying out, but it's quite primitive. I remember combat log odds not even displaying.
 
Hi all,
I am back playing FFH2 and working through the scenarios. Right now I’m playing Wages of Sin as Ethne the White. Two issues I am having:
I am stuck with Basium as a permanent Ally (sharing tech) and I can’t build any heroes because as soon as we learn the enabling tech he always starts the build before it is my turn. Is there a tech timing strategy to get building heroes first?
I built a mine and connected road on some iron that is not inside my city but I don’t receive the resource, I’ve never seen this before, any idea what might be preventing me from getting my iron?

Thanks bunches in advance!
 
Hi all,
I am back playing FFH2 and working through the scenarios. Right now I’m playing Wages of Sin as Ethne the White. Two issues I am having:
I am stuck with Basium as a permanent Ally (sharing tech) and I can’t build any heroes because as soon as we learn the enabling tech he always starts the build before it is my turn. Is there a tech timing strategy to get building heroes first?
I built a mine and connected road on some iron that is not inside my city but I don’t receive the resource, I’ve never seen this before, any idea what might be preventing me from getting my iron?

Thanks bunches in advance!
If you had been teching the same tech as he was, switch to a different tech when there's 1 turn remaining, so it doesn't get completed until the end of his turn (in theory this is the answer, but I have some recollection the ai can actually change its production the same turn it researches a tech in team games. would be nice to confirm either way).
Some resources are revealed by techs before when they're enabled by others. For example, iirc copper is revealed by mining but isn't enabled until bronze working. May be the case for iron; don't have the mod installed so can't check.
 
If you had been teching the same tech as he was, switch to a different tech when there's 1 turn remaining, so it doesn't get completed until the end of his turn (in theory this is the answer, but I have some recollection the ai can actually change its production the same turn it researches a tech in team games. would be nice to confirm either way).
Some resources are revealed by techs before when they're enabled by others. For example, iirc copper is revealed by mining but isn't enabled until bronze working. May be the case for iron; don't have the mod installed so can't check.
Thanks a bunch, this is very helpful!
 
Thanks a bunch, this is very helpful!
Argh, no matter how I time it (even when my ally is listed as either one or 2 turn left and I switch tech he always can start the hero build before I get a chance. I feel like I am missing something. I am also unable to break the alliance. This is such a strange and frustrating element.
 
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