[MOD] Fall from Heaven II

Can you provide a sample of something you have already done?

Well, here it goes.

Aproximatelly half of the music of the following game is my work (the rest of the music is from my friend, the director of the company, we played in the same band when we were a bit younger):
http://www.sanchoisland.com
You will have to win the game to hear it all ;-). Howerver I still have some music from chapter 3 of the game. I am attaching it to this e-mail.

Also, the intro from this test they did (they tried to do some on-line tv-series):
http://www.robledoinformating.com/
It spanish, you can go to "capitulos" and then in the nice screen they put there push the "play" button.

Each of the pieces of soundtrack was composed in about 2-3 hours. I can work harder,though... Even if you don't like them, just try me ;).

By the way, sorry for the "spam" about my friend's company, but I think this time the links are justified...
 

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ask your friend if his company is looking for a 2d/3d artist (well, not yet artist, but i am learning fast ;)) :D

Well, if you don't ask for money, he will not care wether you are a proffesinal artist or not. That's why he didn't care wether I am a real musician or not ;)
 
Well, if you don't ask for money, he will not care wether you are a proffesinal artist or not. That's why he didn't care wether I am a real musician or not ;)

Hehe, what kind of games does he create?? perhaps i can learn something and it could be good for my portfolio ;) so go and ask please, i`ll do it for free if it sounds good :P
 
What value in what XML file do I have to change in order to make the mana node improvements appear smaller? They are much larger than any other improvement (or city or unit...).

Your harbors seem to all properly face the sea! How did you fix the harbor graphic orientation problem? (Maybe Firaxis also wants to know...)
 
Hey design team, how did you guys get the gender related diplomacy modifiers to work? I'm trying to add a new leader into the game but I can't figure out how to get Falamar and Os-Gabella to recognize that this leader is female.
 
Oh... I think what that those two are commenting more on the fact that whoever you are playing is mortal, not that your a man...
 
Hey design team, how did you guys get the gender related diplomacy modifiers to work? I'm trying to add a new leader into the game but I can't figure out how to get Falamar and Os-Gabella to recognize that this leader is female.

I had to add a new SDK function to do that. Its not in vanilla.
 
What value in what XML file do I have to change in order to make the mana node improvements appear smaller? They are much larger than any other improvement (or city or unit...).

Your harbors seem to all properly face the sea! How did you fix the harbor graphic orientation problem? (Maybe Firaxis also wants to know...)

Improvement sizes are set int he CIV4ArtDefines_Inprovement.xml file. The attribute you are looking for is fScale (make it smaller to shrink the size of the improvement).

Im not sure abotu the harbour. To my knowledge that hasn't been changed from the default.
 
Improvement sizes are set int he CIV4ArtDefines_Inprovement.xml file. The attribute you are looking for is fScale (make it smaller to shrink the size of the improvement).

Im not sure abotu the harbour. To my knowledge that hasn't been changed from the default.

Thanks.

I tried changing the values you mention. (You mean the XML file in the Fall from Heaven assets folder, right?) I changed them for anything with "node" in the name. I reduced the values to half, and only the sizes in the Civilopedia changed. The same thing happened when I doubled the values.

The Civilopedia graphics for node improvements all look like Stonehenge, but they have special graphics on the game map.

I noticed the nif files pointed to in that XML file were of mines, and all the file names were the same for all types of nodes. However, there are different graphics for the node improvements in the game.

That's why I thought I should ask here.
 
I had to add a new SDK function to do that. Its not in vanilla.

Well thanks for the reply but where can I find the SDK function? I tried looking through the source files of the FFH source so that I could get an idea of how the function works but after seeing how long some of the source files were, I tried searching for only the changes that you guys tagged instead of going line by line. Maybe I just wasn't paying enough attention to my search but I just could not find the function!
 
I have an idea about what might be done for the next version,
Currently in info screen/statistics there are 5 fields: Units, Current, Killed, Built and Lost. I thought it might be easy and very useful to add there 2 more fields: Summoned(as there are even more summoned units than built) and Recieved(there are alse much of this units)
 
Well thanks for the reply but where can I find the SDK function? I tried looking through the source files of the FFH source so that I could get an idea of how the function works but after seeing how long some of the source files were, I tried searching for only the changes that you guys tagged instead of going line by line. Maybe I just wasn't paying enough attention to my search but I just could not find the function!

From the FfH Source documentation:

Added a isMale() function to players
version: 0.16

CvPlayer.cpp

Code:
//FfH: Added by Kael 09/07/2006
bool CvPlayer::isMale()
{
    if (getLeaderType() == (LeaderHeadTypes)GC.getInfoTypeForString("LEADER_CAPRIA") ||
        getLeaderType() == (LeaderHeadTypes)GC.getInfoTypeForString("LEADER_ETHNE") ||
        getLeaderType() == (LeaderHeadTypes)GC.getInfoTypeForString("LEADER_ARENDEL") ||
        getLeaderType() == (LeaderHeadTypes)GC.getInfoTypeForString("LEADER_THESSA") ||
        getLeaderType() == (LeaderHeadTypes)GC.getInfoTypeForString("LEADER_HANNAH") ||
        getLeaderType() == (LeaderHeadTypes)GC.getInfoTypeForString("LEADER_RHOANNA") ||
        getLeaderType() == (LeaderHeadTypes)GC.getInfoTypeForString("LEADER_VALLEDIA") ||
        getLeaderType() == (LeaderHeadTypes)GC.getInfoTypeForString("LEADER_MAHALA") ||
        getLeaderType() == (LeaderHeadTypes)GC.getInfoTypeForString("LEADER_KEELYN") ||
        getLeaderType() == (LeaderHeadTypes)GC.getInfoTypeForString("LEADER_SHEELBA") ||
        getLeaderType() == (LeaderHeadTypes)GC.getInfoTypeForString("LEADER_FAERYL") ||
        getLeaderType() == (LeaderHeadTypes)GC.getInfoTypeForString("LEADER_ALEXIS") ||
        getLeaderType() == (LeaderHeadTypes)GC.getInfoTypeForString("LEADER_OS-GABELLA"))
        {
            return false;
        }

	return true;
}
//FfH: End Add


CvPlayer.h

Code:
//FfH: Added by Kael 09/07/2006
    bool isMale();
//FfH: End Add
 
Looks like I'll have to either try to clone one of those leaders or replace that leader entirely. Thanks for the help Kael.
 
Looks like I'll have to either try to clone one of those leaders or replace that leader entirely. Thanks for the help Kael.

Any leader you add is assumed to be Male unless they are in that function. If I did it the "right way" I would have added an xml tag that defined if a leader was male or female. But this was easier for me.
 
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