[MOD] Fall from Heaven II

Kael,

Right. Those 3 spells are defitively chosen or will there have a poll to chose 1 or more ?
And it's not morning...but afternoon in France.;)

The Frog.
 
K, the public poll for the Spell Design contest is up.
 
Kael said:
Modpacks aren't easily integrated into mods, you will need to manually do it or wait for someone to integrate it.

Following on from this on FFH1, I think you should integrate immigration mod!

Also, will the loading times for FFH2 on final be as long as they are or a liklihood they can be sped up?
 
Ranbir said:
Also, will the loading times for FFH2 on final be as long as they are or a liklihood they can be sped up?

Probably they will be twice or three times as long for the final as they are now... The only thing that could speed em up would be to reduce the amount of graphics (mostly units) considerably. But we are (maybe unfortulately) heading the other way.
 
Exploit with clan of embers:

Summoned chaos warriors (forget exact name 7 str unit) can turn barbarian as a 'risk' to use, but are not at war with clan so when I summon them they wander out of my territory and go pillage neighbors.
 
I guess so, but it seems unfair to be spawning a bunch of high strength barbarians at the AI's border with no risk of retaliation. At the extreme one could easily summon 20+ of these a turn and have a few per turn go barbarian, probably not worth the effort, but figured you should know.
 
Firaxis ought to be pretty disappointed in themselves that they aren't including FfH in the Warlords expansion pack ! :p

Just had my first full game. Done a top job peeps
 
darkedone02 said:
sweet, i wonder whats in this patch.

I'm guessing it is what is listed here: http://forums.civfanatics.com/showthread.php?t=171497

Unless that change log is for .12 - haven't been been able to play much recently so I can't say. But I don't think the AI changes were in .12.

But I'll be doing my best to have some time this weekend for .13.

Great work guys. I look forward to seeing Chalid's work and seeing how the AI uses Mages and Heroes.
 
jenks said:
Firaxis ought to be pretty disappointed in themselves that they aren't including FfH in the Warlords expansion pack ! :p

Just had my first full game. Done a top job peeps

With all of the copyrighted art and music we are using it would be a full scale job to make this "legal". Besides, I dont think Firaxis could afford Chalid.
 
rumbold said:
Unless that change log is for .12

Ha - I should read the page I'm giving others to link to! It says at the top that it's the changes for .13. :crazyeye:
 
I think Lanun(especially the financial leader) is WAY overpowered, if city based on 1 land tile can generate both great ammo of commerce and still grow very fast or be gp factory(3-4 food from each normally 2 food tile and the additional commerce). There is a negative side - farms. But I almost never build them on non-reasourses tiles anyway, so I don't loose much. With Lanun its just too easy to win on water maps on every possible difficulty level...
 
The Team,

In 0.13 you will add Giant Spider. You also say that it's an invisible unit to scout. So, how to detect it ?:confused:

The Frog.
 
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