[MOD] Fall from Heaven II

Kael said:
The chance of this happening is 10 out of 10000 per turn with patch C (it was 20 out of 10000 before). The intent is that it be so uncommon that it only happens in 1 out of 5 games (not 5 times a game). So instead of it being a factor you plan around it becomes an ultra rare event that may make 1 particular game unique.

Wow, that is definitely not what was happening to me. That sounds like a reasonable frequency. Is it affected by the number of animals you have in a city? I gave up on the game because I managed to get all 5 and they escaped 4 times in about 100 turns of play.

I will try it more with patch C.
 
felwar said:
Wow, that is definitely not what was happening to me. That sounds like a reasonable frequency. Is it affected by the number of animals you have in a city? I gave up on the game because I managed to get all 5 and they escaped 4 times in about 100 turns of play.

I will try it more with patch C.

I will reduced it to 3 out of 100,000 for the next patch. And it is a flat chance, unaffected by the amount of animals you have in that city.
 
Kael said:
I will reduced it to 3 out of 100,000 for the next patch. And it is a flat chance, unaffected by the amount of animals you have in that city.

That's good, the first time I noticed a bear in the middle of my empire, I was shocked. About 2 turns later a saw the message that a Tiger had escaped from the zoo, it was then I realsied how the Bear had got there. But I had a wolf excape a few turns later.

I was thinking, this happened in the order that I made the zoos, so it seemed like after 1000 turns, every pen lost it's animals
 
Yeah I had to put my bear down after it escaped several times, especially now that barbarian units are evil. My Bannor citizens would not accept an evil bear roaming the lands. Along those lines has anyone playing the Balsephs have slaves escape from their cages?
 
Broken Hawk said:
What is a good level to familiarize yourself with FfH? I read in a previous post that Kael playtests at Prince.

Im a horrible player so usually win at Noble and lose at Prince. I am jealous of the players that are winning emporer games.

I think FfH requires a lot more planning than normal Civ so I would recommend first games as a lower difficulty than you are used to. Just so you can play around with the toys. Maybe a game on Chieftan or Warlord with the game speed set to quick. After you play through that game you may want to consider a Noble/Prince game on normal speed when you have an idea of what you want to try.
 
Broken Hawk said:
What is a good level to familiarize yourself with FfH? I read in a previous post that Kael playtests at Prince.

Yeap!
Kael is right. I also usually play on Prince but under FfH2, it's sometimes difficult. Try low level to well understand the tree tech, the UU,... and enjoy a defeat on Prince after.;)

The Frog.
 
I've got a problem, I completed Warlord, find that if you play well can do it almost every-time.
Step up one level, & you need a very good start, or just be a bit lucky. I find that the later you can go without a war with the enemy, the greater your chance of winning.
The thing is, what type of maps do you play on, I find this makes a big differance.
 
Kael said:
Yeah, they should be immune but I havent ported the isalive check to the code that handles fear yet. I will have to do that.

Ah, good to hear that it'll be fixed soon enough. But then again, I am getting rather spoiled/used to seeing problems fixed fairly quickly with this mod. :-D Good work guys!

And on that note, it was rather amusing when it happened. I'd never battled Acheron before, but that time he ended up close enough to my capitol that our borders touched soon enough. So I gather up a sizeable force of golems and marched off to take the critter down, and then..! "Unit is afraid to attack." So I blink my eyes and think "Huh? What the..? Well, that makes sense. Big-ass scary dragon. Cool feature." and then it slowly dawns on me; "Oh wait.. Golems......?"
^_^

Anyways. Cheers!
 
The thing is, what type of maps do you play on, I find this makes a big differance.

I also find it makes a huge difference, the Vanilla Civ options I find rather lacking and also that they always favor AI civs with better placements than any Human players. This was until i found Smartmap link :- http://forums.civfanatics.com/showthread.php?t=154989

The additional options and features make world building alot more unique. Bare in mind that you can lose a game of Noble nearly every time with some of the map settings, it realy does make alot of difference. Prince is quite a challenge, again depending on your options. Works perfectly well with FfH2.
 
Kael said:
Im a horrible player so usually win at Noble and lose at Prince. I am jealous of the players that are winning emporer games.

I think FfH requires a lot more planning than normal Civ so I would recommend first games as a lower difficulty than you are used to. Just so you can play around with the toys. Maybe a game on Chieftan or Warlord with the game speed set to quick. After you play through that game you may want to consider a Noble/Prince game on normal speed when you have an idea of what you want to try.

Yeah, I'm not the only one who sucks at this game but still LOVES IT!

Been playing on noble difficulty on marathon games (I love it when advancing takes longer so units don't become obsolete fast) on a continents map... anyway, as long as you keep a couple of units in your cities and don't have the barbarian king spawn next to you before u can get bronze you are in for the ride of a lifetime with this mod. :goodjob:

Btw. on marathon speed heroes rule even more than intended if you get them early on because 100 turns (100 xp) is still 100 turns even if it takes 3 times as long to get ahead in tech. Heroes rule! :king:
 
Kael,

If i well understand, each civ have a favourite religion. Can you tell us more about that ?
For some civ it seems logical: Khazad - Kilmorph for exemple. But what about Hippus, Amurites,....

Thx.

The Frog.
 
Kael said:
Im a horrible player so usually win at Noble and lose at Prince. I am jealous of the players that are winning emporer games.

I think FfH requires a lot more planning than normal Civ so I would recommend first games as a lower difficulty than you are used to. Just so you can play around with the toys. Maybe a game on Chieftan or Warlord with the game speed set to quick. After you play through that game you may want to consider a Noble/Prince game on normal speed when you have an idea of what you want to try.

I would sorta agree here, although i think its not necessarily the planning that throws me as much as the amount of fancy stuff that i just want to use rather than just doing the necessary mundane stuff (eg. i will often upgrade a mana to a node in preference to upgrading squares around a city- this means i often lose, but hell, i enjoy playin around with magic more than winning anyways!!!! :crazyeye: )

I wouldnt mind seeing future versions where there are different 'types' (for want of a better word-let me explain) of magic, like Chaos magic which had a chance of going wrong and ending in mutation, madness or general explosions of gore, or Elvish magic that was ingrained into the actual construction of armour or whatever. Obviously this isnt the extensive list but it would add individuality and enjoyment in my opinion.

mrkingkong
 
Hian the Frog said:
Kael,

If i well understand, each civ have a favourite religion. Can you tell us more about that ?
For some civ it seems logical: Khazad - Kilmorph for exemple. But what about Hippus, Amurites,....

Thx.

The Frog.

I intentionally dont want the civs to prefer religions to strongly, I want dynamic games that play differently than each other. But their are some slight preferences built in:

1. A good civ will not found the Overlords or Veil.
2. A neutral civ will not found the Order of Veil.
3. An evil civ will not found the Order or Runes.
4. The Bannor prefer the Order (they will be quicker to switch to it than other religions).
5. The Ljosalfar prefer the Fellowship of Leaves.
6. The Khazad prefer the Runes of Kilmorph.
7. Hannah the Irin prefers Octopus Overlords (but Falamar doesn't).
8. The Balseraphs prefer Octopus Overlords.
9. The Sheaim prefer the Ashen Veil.
10. The infernals hate all religions except for the Ashen Veil, which they love.
11. The Illians hate all religions.
12. The Grigori won't ever accept any state religion.

Wow, I guess that is a lot of stuff. You don't realize how much you have tweaked until you write it down. All of the values are configurable from the editor and they are all on the Leaders page in the ReligionWeightModifiers section.
 
Kael,

You are right. The game must stay dynamic.
It was just a question for those who want to build some scenarii, like me. For exemples , a scenario where evil forces are at war with good ones, or an other one where a guy (Cassiel ) try to destroy all religions,....

Thx.

The Frog.
 
animals escape no problem for your scout you kept in garrison right :)

My trouble is getting the techs to capture animals before they are all gone. My best is 3 lions.

In the diplomacy screen I have trouble telling what leader goes to what civ on the map.

I have a save from a "2013a" version game that the next turn the computer thinks for at least 2 hours, (went to eat came back) it must be locked up, although task manager just says its running 98% cpu usage. prior turns the longest was 20 seconds. this is year 1047 in a marathon game. downloading version "c" as i write this so i'm sure its a moot point.

SPOILER ******* love the adept, cant remember what magic type I picked to get this but he could change desert to plains... that was real fun to discover.

Been playing Oblivion for a while just now getting back into Civ a bit been playing a bit of Gal Civ II as well, glad to see this mod rocking along. I haven't played a standard version of Civ since. Sevo's mod looks good but real world Civ just does not sound any fun.

Loved the big dragon, was he supposed to attack me or just guard his home. He made a nice level 8 city before I could hurt him. Well it finished downloading going to install and play, great job.
 
Webrider said:
animals escape no problem for your scout you kept in garrison right :)

My trouble is getting the techs to capture animals before they are all gone. My best is 3 lions.

In the diplomacy screen I have trouble telling what leader goes to what civ on the map.

I have a save from a "b" version game that the next turn the computer thinks for at least 2 hours, (went to eat came back) it must be locked up, although task manager just says its running 98% cpu usage. prior turns the longest was 20 seconds. this is year 1047 in a marathon game. downloading version "c" as i write this so i'm sure its a moot point.

Yeah, c should fix those spinlock issues.

SPOILER ******* love the adept, cant remember what magic type I picked to get this but he could change desert to plains... that was real fun to discover.

An adept trained in water magic can cast Spring, it is a wonderful thing.

Been playing Oblivion for a while just now getting back into Civ a bit been playing a bit of Gal Civ II as well, glad to see this mod rocking along. I haven't played a standard version of Civ since. Sevo's mod looks good but real world Civ just does not sound any fun.

Loved the big dragon, was he supposed to attack me or just guard his home. He made a nice level 8 city before I could hurt him. Well it finished downloading going to install and play, great job.

Nope, Acheron sits home for now. Someday we may let him off his leash under certain circumstances, just to surprise you players, but for now hes a homebody.
 
Hi, I am new to this forum. I tried the mod and loved it, so I wanted to play it on LAN with some friends. We tried to start a LAN game, but my firneds couldn't find the game I started, either could my friends find the game I started on the internet. Any suggestions? We have played on LAN for years, so we know a good deal about network configurations etc.
 
Patch "D" is up. It won't invalidate save games and fixes the following issues:

1. Carnival escape chance reduced from 10 in 10,000 to 3 in 100,000.
2. Guard stations now correctly go away if their isnt a unit with the guardsman promotion in the city.
3. Golems are now immune to fear.
4. Normal animals given -25% to city attack.
5. Free tech moved from Education to Writing.
6. Acrobats can now carry Parrots.
7. Barbarian betrayal is now correctly calculated against the 2nd ranked player instead fo the 3rd (thanks to c.fe for the fix).
8. You can no longer cast Bloom in tiles with improvements on them.
 
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