Mod for balanced leader traits

oh, and I disagree that rushing the Civ would be nearly impossible. An aggressive civ building melee units would immediately reduce the protective advantage to 10%.
 
To balance the traits, you have to think about the added value in terms of game play. A trait should not simply be an advantage. It also has to induce a particular strategy. On the other hand, it should be designed such as multiple strategies remain possible.
For example, your idea of giving +1 :) to expansive doesn't really add something to the game. Reducing the civic costs for Imperialistic also sounds like Organized. Of course, reusing the ideas of other traits make them simpler to mod (you only have to change the XML. Nothing to change in the python code...).

However, I saw some ideas that I really would like to try, if somebody could mod them :
1. +50% golden age length : a golden age economy would be possible ?
2. +1 :hammers: on sea tiles
3. reduced unit supply costs
4. extended city radius by 1 tile (this one might be too strong however)
5. free or reduced unit upgrades (reminds me of Civ II Leonardo's Workshop)
6. +1 diplomacy bonus

Some of these ideas have the drawback of being so specific that they wouldn't be flexible enough. I mean... The game would be boring if you had to play the same way every time you have a certain trait. For example, I thought about a boost to cottage development speed, but that wouldn't leave any other strategy than cottage spamming.

Other ideas ?
 
keep in mind I said "balance existing traits" not come up with new ones. I also wanted to simplify the traits. Charismatic is both builder and warmonger right now. So I added the builder ability to expansive, and expansive isn't that powerful right now anyway. I took the imperialistic war ability and gave it to charismatic, to make char a pure military trait. Then, in terms of REXing, I put the fast settlers and organized trait into one, which makes sense to me. That way imperialistic would be as powerful as financial or philosophical. Same with expansive. Protective sucks extremely bad now, so I tried to solve that. That's pretty much it.
 
Original protective trait gives enough protection from early rush, I think. What about multiplayer games in which early rush are very often? Better protective trait could be too strong for these games.
On the other hand, improving the defense bonus during the game will cause that the trait will be useful also in later eras (not only in the beginning of the game).
 
keep in mind I said "balance existing traits" not come up with new ones. I also wanted to simplify the traits. Charismatic is both builder and warmonger right now. So I added the builder ability to expansive, and expansive isn't that powerful right now anyway. I took the imperialistic war ability and gave it to charismatic, to make char a pure military trait. Then, in terms of REXing, I put the fast settlers and organized trait into one, which makes sense to me. That way imperialistic would be as powerful as financial or philosophical. Same with expansive. Protective sucks extremely bad now, so I tried to solve that. That's pretty much it.

Why simplify the traits?
Charismatic leaders like Churchill inspired both populace and troops
 
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