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[MOD] GreatPersonMod with RenamerMod

ARRGG!!! It still won't work for me. Now I get an error loading up the game saying it can't load up the new file you posted. Any ideas?
 
Patricius said:
I have one question...some of the names in the art files are not capitilized while the text in UnitInfos is...do youknow if this makes a difference? Will they still recognize the art file?

Patricius

Don't know for sure. I didn't actually run much testing, but as they're considered one and the same for the FAT, no issues should arise. If you want to be real safe, though, you might rename them.

Oh, and one more thing. The xml included is from 1.09 - there's no Hark patch for 1.52, and as such I didn't install it yet (and I know many other people haven't either). If there's much difference between those, a separate 1.52 version would be required too. It's quite easy (just the names), but if you're having trouble or no spare time, just send me the file and I'll tweak it.
 
Patricius said:
Sorry Guys,
I shouldn't have taken out CvEventInterface in v1.5....

If you downloaded v1.5 you will need this file placed in assets/python/entrypoints

That was your problem Oblivion, sorry about that.

Patricius


Well, I've downloaded the mod and the missing file, but every time i get error message "Failed to load python module CvEventInterface."

What does it mean? What's wrong now? :confused:
 
I can give it a try, but probably not until next week. It'm not really experienced with Python, but I have a good deal of programming experience.

I suspect that most of the problems come from installing this mod on top of others in the CustomAssets folder. This most often requires editing of CvCustomEventManager.py and perhaps more. But it shouldn't be so hard to install this mod in a clean mod directory and make it work on it's own just to check that aspect.
 
RobO said:
.....
I suspect that most of the problems come from installing this mod on top of others in the CustomAssets folder. This most often requires editing of CvCustomEventManager.py and perhaps more. But it shouldn't be so hard to install this mod in a clean mod directory and make it work on it's own just to check that aspect.

No. "A clean mod" variant doesn't work either.


Patricius, I turned back to version 1.1 of your mod. It works fine.
 
NeverMind said:
No. "A clean mod" variant doesn't work either.
You're right, it doesn.t. That bugs me. It doesn't even give me a debug message.
It works when I combine it with Alerum's mod or with my own setup.
Patricius, I turned back to version 1.1 of your mod. It works fine.
A comparison btw. the two is one avenue to take. Another is to get some info out on where in the code it goes and what happens - I need more time to look at that.
:confused: :confused:
 
Great Mod! I think the only way to make it better is that Firaxis includes it in a patch... It gives tha game flavor... Civ IV is great, but it feels somewhat flat, with all the messages appearing like in a chat channel... Take for example the destruction of a Civilization: "X has been destroyed". That´s all I get? I want the leader of that civ swearing an undying curse on my face for destroying him/her... I miss from SMAC those little stories triggered from events, or strange landmarks that give bonuses... I don´t know, but this kind of mods are the good direction for a more inmersive Civ IV experience.... THX!!!

On a side note, I´m having the "Failed to load python module CvEventInterface." I installed in the customassets folder. I have three minor advisor mods there, but no files overlaps. I hope we get a fix soon...
 
I don't know if this is advisable, but I simply deleted CvEventInteface (I was very angry), and now everything is working fine! What the hell???
 
OblivionOdyssey said:
I don't know if this is advisable, but I simply deleted CvEventInteface (I was very angry), and now everything is working fine! What the hell???
That doesn't work for me (I renamed it, but that shouldn't make a difference).
Oblivion, can you zip the version of the mod that you have and that works, except the graphics files, and post it here or email it to me: robo _at_ tele2adsl _dot_ dk ?
 
Well, I copied the file into python\entrypoints and kept it in the mod folder of Great People so maybe it's trying to double-load?
When I keep the ORIGINAL cveventinterface file I get no error-message (*doh*)...
I don't know if the mod is working though (have to get a great person first :D )
Could it be that there are two different cveventinterface-files? When you download the mod a 2kb file is included in the python-folder. The "extra" downloadable file in the firat post is onöy 1kb?
 
Will this mod work if one adds more Great Person types - or alters those which already exist? See the end of my sig to see why I ask :mischief:
 
Stilgar, the 2Kb file you're referring to is probably CvCustomEventManager.py not EntryPoints\CvEventInterface.py

I had to use the original CvEventInterface.py instead of the one downloadable in the first post to remove the startup error message (IIRC). Don't ask me why. So that works for me now, but I don't get a popup when I get a great person.

As for testing that, here's how to do it efficiently
 
RobO said:
Stilgar, the 2Kb file you're referring to is probably CvCustomEventManager.py not EntryPoints\CvEventInterface.py

You're right, of course! Sorry! Nevermind! :rolleyes:
 
About the Python Loading failure:

It appears that, when you start up Civ4, it will try to compile every python file in all the python directories. The first time I tried this mod, I backed up my CvEventInterface.py file by just making a copy and renaming it. Received a failure. Just tried it again, but this time I backed up the event interface file by creating a new directory in the EntryPoints directory and just copying it to there. No failure this time.

Not sure if this is common knowledge or not. Hope it helps, though!

Oh, and great job with the mod!
 
Tried what you did, Markezuma: Doesn't work for me... I'm stuck with version 1.1 until there's a solution for that... But 1.1 isn't bad as well! :)
 
I too get the CvEventInterface.py file failed to load problem. Can't seem to find a solution yet.. Anyway, looks like an awasome mod though can't wait to get it worken.
 
Hey guys. This mod looks great but I too get the loading failure. Any idea how to deal with this? I tried cutting/copying pasting the CvEventInterface.py in many ways but none of them worked. I think my version wouldn't load the CvEventInterface.py file - I get a failure for it wherever it is. My version is 1.52 and I downloaded the 1.5 version of the MOD.
I would appreciate any help, the mod looks really tempting:)
 
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