OblivionOdyssey
Master
- Joined
- Jan 12, 2006
- Messages
- 35
ARRGG!!! It still won't work for me. Now I get an error loading up the game saying it can't load up the new file you posted. Any ideas?
Patricius said:I have one question...some of the names in the art files are not capitilized while the text in UnitInfos is...do youknow if this makes a difference? Will they still recognize the art file?
Patricius
Patricius said:Sorry Guys,
I shouldn't have taken out CvEventInterface in v1.5....
If you downloaded v1.5 you will need this file placed in assets/python/entrypoints
That was your problem Oblivion, sorry about that.
Patricius
RobO said:.....
I suspect that most of the problems come from installing this mod on top of others in the CustomAssets folder. This most often requires editing of CvCustomEventManager.py and perhaps more. But it shouldn't be so hard to install this mod in a clean mod directory and make it work on it's own just to check that aspect.
You're right, it doesn.t. That bugs me. It doesn't even give me a debug message.NeverMind said:No. "A clean mod" variant doesn't work either.
A comparison btw. the two is one avenue to take. Another is to get some info out on where in the code it goes and what happens - I need more time to look at that.Patricius, I turned back to version 1.1 of your mod. It works fine.
That doesn't work for me (I renamed it, but that shouldn't make a difference).OblivionOdyssey said:I don't know if this is advisable, but I simply deleted CvEventInteface (I was very angry), and now everything is working fine! What the hell???
RobO said:Stilgar, the 2Kb file you're referring to is probably CvCustomEventManager.py not EntryPoints\CvEventInterface.py