I've been modding the game and I've moved the ships out of Chemistry to a new tech (Naval Science) - leaving Chemistry with only the workshop bonus. So, I'd like to beef up the tech somehow. I was thinking of a Laboratory (renaming the Computers Laboratory to Research Center), giving extra science - maybe extra production too. Should I increase the cost of the later techs to account for say a 25% increase in Science from a Laboratory? Has anyone tried something like this?