Mod Ideas:Civilization 5: Colonies Lost To Time

Slow but sure progress I guess:
Spoiler :
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Are you kidding me.... What is this?!
 
Are you kidding me.... What is this?!

Well a guess the leader game was the whole point sir? I can't give out cookies out for free.
 
Well a guess the leader game was the whole point sir? I can't give out cookies out for free.

Do I get points for "Balding European Male"?

Anyway, this looks like a West African colony to me.
 
Do I get points for "Balding European Male"?

Anyway, this looks like a West African colony to me.

Think more northern, the land that this guy took was mostly Muslim.
 
Oh well, French Algeria seems like an interesting civilization. I wish I could help, but I will be drowning under work in about a week's time.

Actually if you want to you can make a map, French Algeria isn't going to be released until next year once things are in order..
 
Well a guess the leader game was the whole point sir? I can't give out cookies out for free.

Guess I'll hack into your computer, then. :p
But seriously you can give more clues.
 
Ohey, just a thought for another possible and very much relevant Civ, if it at all interests you.

Russian America.
https://en.wikipedia.org/wiki/Russian_America
(possibly led by Alexander Andreyevich Baranov?)

Yeah, I believe I have done it before but the project still very much intrests me I will have do some more research tommorow but I am still heavily interested in it.

Do I get points for "Balding European Male"?

Anyway, this looks like a West African colony to me.
Guess I'll hack into your computer, then.
But seriously you can give more clues.

That an he was a Marshal of France and led a couple of campaigns in pretty large continent
 
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Trevail et Progress?

EDIT: Just thought of something up quick:
Russian America
Alexander Andreyevich Baranov
UA: Lord of Alaska
+2 :c5gold: Gold from all Naval :trade: Trade Routes for every Ocean Resource connected to your Trade Network in the :c5capital: Capital, Upon discovering an Ocean Resource or Furs receive a :c5production: Production bonus in nearest City.
UU: Fenik (Caravel)
Unlike the Caravel it replaces it may build Fishing Boats and may be expended for a free Cargo Ship.
UI: Trapping Grounds
May only be built on Deer, Cattle, or Bison. Provides +2 :c5production: Production, +1 :c5food: Food upon discovering Biology and after 20 turns of improvement it may convert them into resources of Furs.
 
So if anybody here in the modding community can pitch in, can anyone tell me where in the base game folders are the code for the Scramble for Africa scenario civs in BNW? are there any available mods that have SoA scenario civs in a pack? I remember there used to be really old pack someone made, anyhow could anybody lend a hand?
 
So if anybody here in the modding community can pitch in, can anyone tell me where in the base game folders are the code for the Scramble for Africa scenario civs in BNW? are there any available mods that have SoA scenario civs in a pack? I remember there used to be really old pack someone made, anyhow could anybody lend a hand?

Is this what you're needing?

C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC\Expansion2\Scenarios\ScrambleAfricaScenario
 
Is this what you're needing?

C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC\Expansion2\Scenarios\ScrambleAfricaScenario

Yes thank god! File searching skills are terrible :p so time to get my hands dirty this weekend. :crazyeye:
 
"I do not want to miss this good chance of getting us a slice of this magnificent African cake"
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All aboard the Hype Train as were going from Algiers to Leopoldville! Now all I need is a leader head...
 
Well, if Henry Morton Stanley is still the leader, I think I may be able to help you out...
 
Well, if Henry Morton Stanley is still the leader, I think I may be able to help you out...

Well RawSasquatch considering you have been one of the largest inspirations for me to make this mod collection then I would certainly enjoy anything you propose...
 
So I might as well give a quick update because I havent posted here in a long time (this sentence it usless you know this) anyways I am somewhat close to release right now as the art is in process of finishing for both French Algeria and the Belgian Congo (especially FA) and I have a planned collab with somebody else from another famous modding group. Anyways as you have noted in my signature I have had a new civ coming to replace all the other ones that have been recently on hold so I have decided to do the Duchy of Courland:

Duchy of Courland and Semigallia

Jakob Kettler

Privilegnum Kurzeme
Settling Cities far away from the :c5capital: Capital (Colonies in ExCE) grant you :c5goldenage: Golden Age Points and start with a free Worker. During :c5goldenage: Golden Ages Naval :trade: Trade Routes generate :c5production: Production equivalent to thier cost.

Shipyard
Allows Naval Units built in this City to traverse Ocean Tiles and during :c5goldenage: Golden Ages increases Naval Unit :c5production: Production during this City by 15% unlike the Harbour it replaces.

Roßdienst
Can found Cities on other Continents. When garrisoned in a City it provides a +5% :c5production: Production boost unlike the Musketman it replaces.

It combines the design Hoop made (which I strangely liked) and different version of mines and overall its satisfactory. Hopefully I should get something released by December which is my deadline currently due to issues of procrastination
 
Hum, it's a nice compromise between both of our versions. Personally my design was based around on just how persistent Jakob was, founding colonies again, and again, and again despite having them taken from him, and somehow making it work.

I agree, however, that it's a pretty niche civ focus and requires a particularly odd way to play the game.

Nonetheless, this one feels nice, the Golden Age focus is something I didn't see coming, but I guess it makes sense.
 
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