Mod Ideas:Civilization 5: Colonies Lost To Time

Question:
Why does is the musketman's boost is so small?
 
Question:
Why does is the musketman's boost is so small?

Because it can already found Cities on other continents. Post-Industrial is basically you spamming these, also completely new revamped OP
 
A question I have: What's the "cost" of a naval trade route?

Essentially thier base yields, anyways OP is further updated with a few design changes from some old designs including something I borrowed from one of Scapegraces designs which I thought was perfect for some of my civs. I also might have expressed intrest on doing some South American colonial civs so if you or anybody else has got anything to put on the table? (considering your experience and knowledge) it is much appreciated.
 
Well, as I said, Kleine Venedig, France Antartique or Dutch Brazil are interesting options well within the thematics of your civ packs. Not so much the "chilean" dutch colony unless you wanna do an April Fool's civ. :p

In any case, I'd have an easy time doing research for all the civs mentioned beforehand. So up to you.
 
Heres some art to keep you people acknowledging my existence:
Spoiler :
EmskwBt.png

Anyways december release hype yay! :p
 
His hair reminds me of the SPQR symbol. He needs resizing.

(OFC I'm a jerk and I can't help you)
 
So, I decided the remake the icons in the OP using Sukitract's template in order to have them fit better alongside Firaxis's, and also make the more generic ones less similar to other civs. Would you be interested in using them?
Spoiler :
NIGl6p7.png

cFeytZm.png

Dy2Py54.png

l3UkZ57.png
 
So, I decided the remake the icons in the OP using Sukitract's template in order to have them fit better alongside Firaxis's, and also make the more generic ones less similar to other civs. Would you be interested in using them?
Spoiler :
NIGl6p7.png

cFeytZm.png

Dy2Py54.png

l3UkZ57.png

the 1st and 3rd and 4th icons I will definitely use as they have a much better asthetic to them. the Nyasaland Protectorate will probably be dropped in exchange for a simply much more blobier British South Africa under Lord Milner as he essentially was one of the larger figures in colonial history and presided over the Anglo-Boer War, one of the key conflicts in the British Overseas Empire at the time.
 
Here's the rest of the stuff you need, plus slightly different versions of Algeria and Indochina because I realised I'd uploaded the wrong versions.

Spoiler :
RN9MEjf.png
KQPajXc.png
5eaeMwJ.png

Spoiler :
QCyEKv4.png
aKCvqky.png
5M4pGrZ.png

Spoiler :
PXvq6GW.png
EXEzinn.png
qwNKyly.png


By the way, question: signature says Alfonso XII, OP says Alfonso XIII. Which one is it? I assume XII, since the other one was the reason Spain lost it's empire and the second republic happened.
 
Here's the rest of the stuff you need, plus slightly different versions of Algeria and Indochina because I realised I'd uploaded the wrong versions.

Spoiler :
RN9MEjf.png
KQPajXc.png
5eaeMwJ.png

Spoiler :
QCyEKv4.png
aKCvqky.png
5M4pGrZ.png

Spoiler :
PXvq6GW.png
EXEzinn.png
qwNKyly.png


By the way, question: signature says Alfonso XII, OP says Alfonso XIII. Which one is it? I assume XII, since the other one was the reason Spain lost it's empire and the second republic happened.

Oops noticed that but its actually Alfonso XIII because he generally industrialized the Kingdom and was one of the more popular Bourbon Kings to come out of the Restoration and it also coincides design wise because he presided over a period known as Modernisme which initiated the construction of palaces, cathedrals and other architectural marvels which kinda exemplifies the UA I made in my design thread. (which reminds me I should probably bring it over)

A very small man? Or an average sized man with very high pants?
Whatever you imagine but presumably of average size.

EDIT: Also I'm currently trying to add support for the Enlightment Era what is the riflemen equivalent in the mod exactly? I know its either the Skirmisher or the Light Infantry but I'm not sure.
 
May I post an idea for the Maltese Colonies?

UA Citadels can perform attacks as cities (instead of the 30 damage) and yield 2 prod 1 faith
Melee units trained in small islands (max 3 tiles) gain free siege promotion.
+3 prod in non-conquered cities 20 tiles from your capital

UB Priory (temple replacement), extra effects: when 12 or more population, receive 2 gold and +10% unit production

UU Lieutenant-Governor (not a replacement): viewed as a military guy, but has no strengh. When stationed in a other than the capital, yields 2 happiness and 2 gold. (Pay attention: in those cities you cannot station a soldier)

Based on the info found on wikipedia. Lastsword has the codes I think for the attacking citadel and the tile check.
 
Hey high pants were all the rage, also the people are there as per request. At first I did not like the idea but now I got to say I am really fond of it now and will not remove them. I get that their quality might look a bit off here, but that is partly because of the size adjustment. Hey also, French people are small, especially when you are used to Dutch people :p

But I will adjust some things, thanks for the critique.
 
So yeah I'd thought I would give a small update that French Algeria is somewhat close to being released all it really needs is a UB icon for the Cadi and a skin and Icon for the Zouave which (hopefully) I'll ask Hypereon or Jan or somebody if I can borrow them from Hypereon's Second French Empire. I've also decided share the most recent project in development the Kingdom of Spain to see if theres any solid pointer or tips someone has about the design:
Kingdom of Spain

Alfonso XIII

Restoration of the People
Upon adopting a :c5culture: Social Policy recieve :c5production: Production bonus in all Cities equivalent to 5% of the :c5culture: Culture expended. post-Industrial Buildings in the :c5capital: Capital contain a slot for a :greatwork: Great Work of Art which provides :c5happy: Happiness instead of thier base :tourism: Tourism yield.

Bandera
Much stronger than the Great War Infantry and start with the unique promotion "Mistica Legionaria" which increases :c5greatperson: Cultural Great Person generation from kills or when adopting a Promotion.

Metallurgic Plant
Provides +1 :c5production: Production and +1 :c5gold: Gold from Strategic Resources. Mines provide :c5production: Production outside of workable range of this City unlike the Factory it replaces.
 
UA's first part is very similar to JFD's Poland revision, though I can see the synergy between the various components: getting extra benefits from culture is always nice.
 
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