MOD: Israel Civilization + A bit of realism and decorruption

NickSD:

Maybe construction a middle eastern mod, with all those classical and culturally rich civilizations in it?

I think these was a civ 2 scenario that had something like that. So atleast in that reality King Solomon did reign all over the civilized world heh.
 
Don't believe me. Believe the CIA.

Egypt statistics according to the CIA.
I'm focused on this.

I never write anythign without researching it first. I suggest you do the same.
 
I've never made a civ before and really need some help making my Israel civ.

How do I drop in my pic of King Solomon?

Is there a step-by-step learning guide to making a civ available?

Why such a preoccupation with Israel as a Militaristic civ and no mention of it as Religious?
I'm making my Israel civ Religious and Industrious.

Nick
 
NickSD - religious has been mentioned, if not here then in the other thread about the topic, and it got equally crushed...
Some people obviously don't get the fact that Civ is a GAME ;)
 
There are only 5 traits. These 5 traits are generalizations. They are not good OR bad. Any negativity you put into someones choice for a civ is in you eyes only.
 
Moderator Action: Thread temporarily locked:

The offenses are primarily posts off forum subject and thread topic; recomended restrictions, based mostly on volume, but also other factors, such as prior trouble or troll content:

sh3kel restored
axe-man restored
Sirotnikov restored
Zouave 7 days
IceBlaze 3 days restored
Roalan 3 days restored
Troyens 3 days restored
ArikMelekIsrael warned.

As if any of you needed to hear it again, political discussion, not STRONGLY NECESSARY to what goes or not into a mod, belongs only in the OT forum or, when relevent, World History forum.

Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

Warning For thoses who have not learned it yet, reponse to moderator action is on topic ONLY in the Site Feedback forum, and not even recomended ther. The only recomended format for it is PM or other private communication to Thunderfall.Thunderfall informs me that the restrictions have been made as recomended, he is a rather merciful guy shoudl you wish to contact him for early rehabilitation. Ending restriction is a manual process, if we forget to do so timely please remind us. On the 16th (after doing some of my usual vocation, finishing closing the annual book of my companies and sending around $60,000 in quarterly estimated tax payments to the feds :mad: ) I will clean up the chaff from this thread and reopen it
 
I have cleaned out the chaff from the thread, more than half the volume, leaving the post that have some small bearing on the business of creating and using a mod. A lot of work to rehabilitate a thread for a mod that I will not be using.
:king:
 
Good job lefty! This mods seems to be interesting and I would preffer to talk about it then about the middle east situation. If someone wants to talk about the Israeli-Palestinian conflict or about other things that aren't connected go to OT forum.

Anyway, I saw there's a tutorial about how to create unit animation so I'll download it and if it's not to hard I'll make you a primus animation.
 
I understand where the Cic3mod.bic file goes but where does the other files go the modern arm files and why are they in the zip file twice?
 
I thought the corruption level is way to high in civ3 and slows down the game so I lowered it by adding decorruption to logic buildings (Such as banks and library - official sources for tradery, information and intelligence - that reduces corruption + sequals (stock exchange) and police (its supposed to lower corruption in real life anyway =\)).

the army unit files go into \art\units\Merkavah 3, it is supposed to create the merkavah 3 folder automatically... and I dont think its twice in the file... its different files with similiar (But not alike!) names... put all of the merkavah 3 files in the same merkavah 3 library...
I think i putted instructions in the readme file
 
I think that any Isreal civ should have at least the religous trait. I mean thats the jewish country, right? And if a wonder for them would be a temple how can anyone deny that the Isrealis are religous? And not militiristic because doesn't the area have a history of being whooped? :ripper: Note: I don't want to start hearing stats from wars of the past fifty years, I'd like to hear some from the BC and first Millenium AD.
 
I think that any Isreal civ should have at least the religous trait. I mean thats the jewish country, right? And if a wonder for them would be a temple how can anyone deny that the Isrealis are religous?
My counter-arguement is the same as your counter-arguement to militarism.

All over the Bible you keep reading about Israelites sinning and not following God's way.

Just because Israelites believe in god, doesn't make them any more religious than any other Civ.

Many of it's wars are described as religious in the Bible, but that's only expected since the Bible was written by pretty religious dudes.



I compeltely agree that our militaristic stats over the last 50 years, are not completely not representative of our 5,000 year history.
 
For ****ing ****s Sakes, can someone talk about the EXISTING MOD without starting the crap about how offensive/agressive/religious/commercial Israel should be? it's just annoying

you can go to the OT or to the basic Creation & Costumization forum to start your own religious and commerical, however you want it, Israel civ - but this one is this one ok?
if you have comments or suggestions about this mod THAT DOES NOT TOUCH THE TOPIC OF THE UNIQUE ABILITIES so please post it.
thank you very much, ill appreaciate if you all shut up unless you have something relevant to say, because each time you dont me and the other israelies get banned/shunned for defending our country... so plz... only say relevant things, ok?
And no - saying Israel should be Religious because of blah blah and blah blah is not relevant for me because im not gonna make it religious and thats it.
and shekel and sirotnikov - dont fall for this again like you said.
 
I ask again where do all the files other then the civ3mod.bic file go? The armor files etc.
 
http://forums.civfanatics.com/showthread.php?s=&postid=169837#post167579

Roalan, look at that post and read all of it

Also, I did replace the IsraelCiv.zip file on the server because I found out I actually did zip every file twice... So the file size is now minimized from 2.47MB to 1.23MB ! :)

The new file also contains added instructions about what to do with files other than civ3mod.bic, so you can also use that roalan.

Coming up next version:
-2 New Missiles, Scud Luncher, and all the other units Dark sheer made courtesy of the mighty DARK SHEER
-APC Courtesy of Gromit or Gramphos... cant remember which one of the nicknames made it
-More Modification of units to fit reality (Modern units especially)
-More thing I might think off untill then

I have no idea when Im going to release version 2, as I have not been playing civ3 for ages (got bored of the game), tho I might play it again sometime soon and in that opportunity I will also add some more stuff to my MOD.

Enjoy the MOD :)
-Eyal
 
I guess am stupid or something but if you send the files to the directory and run it as a scenario. Do you mean extract it to the scenario file with in the directory or just dump them in the civ3 directory and somehow they will appear when you run the scenario?
 
Also don't the sound file have to go in the sound directory? or just put them in the civ3 main directory?
 
Blah its late.... first boring friday night i had for a month :/
Anyhow, back to topic, all of the merkavah 3 folder goes to the art/units folder, inluding the sound, the only thing that goes to the main civ3 directory is the civ3mod.bic file, but only if you want to use it as the default rules, if you want to use it as a scenario, extract it to the scenarios folder and rename it to Israel.bic or something like that, and when you turn civ3 on choose Israel.bic as the scenario to play, and dont forget to use the rules of the scenario and NOT the default rules because that way it is pointless :)

So, to sum up:

Merkavah 3 (the entire folder, including everything in it) goes into Art>Units
Civ3mod.bic goes into main directory or scenarios directory, depends on your intentions

now if you'l excuse me ill go to sleep
bye
 
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