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- May 5, 2005
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This belongs to the size of the map you want to play and the placement of the starting locations of the civs.Thanks for the detailed answer.
Maybe the solution for now is to play with 10-12, max 15 civs, with no settlers production, so that you can have a medium of 35-50 cities per civs (which is reasonable) and then you have to conquest.
Settlers: Simply in the CCM 3 biq set the motorized settler so that no civ can have it.Which file have I to modify in order to stop production of settlers and stop trading technology?
Techs: The No Trade option must be enabled for every single tech in the game (Red arrow).
If you mean the trade over sea- and ocean tiles it is enough that they are enabled each by one tech in the game. In the CCM 3 the current techs that enable both options are marked by a special info icon in the techboxes of the techtrees.How can I reactive the sea and ocean trade for resources?
The function that enables those options in a tech are marked by blue arrows in the screenshot above.
Btw.: Here is a screenshot of Japan (with placed cities) in my prototype of a CCM (and AoI) earth map:
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